
and we now have some kind of ranged weapons — we can throw things! this is more than enough, i believe. especially considering that in k8I you can throw armed mine or bear trap. throwing mines at Jenny is fun!



zombie

the only thing that reminds it in k8I is "Look"ing — if you never ever stepped on a square, and revealed it by some other means, and there is a scroll, the game will not tell you which exactly scroll it is. but it hardly affects anything, because there are almost zero situations when you can Look at the square you never visited. and if you visit it, the scroll automatically became "identified".
zombie
having god of atheism (by the way, the only god with a physical presence in the world) is so… ivanesque, that i simply couldn't omit it.
zombie



So skeleton puppies now drool blood instead.

my commit messages still sux, but i hope they sux slightly less now.
at least i brought the kid alive, not as a corpse to be resurrected.



my commit messages still sux, but i hope they sux slightly less now. 



Believe me, I have been thinking about that too when I was making that change.
I just want them to be somehow distinguishable and scaling their primary way of attack seems like a good thing. I should probably replace their config values with something less volatile...




.
i reverted the change for now. also, i was sure that i have to drink antidote potion to get rid of mustard gas, and never even thought about drinking a healing potion instead. oops. and i know that antidote potion does nothing in this case… yet wasn't able to connect the dots.

. also, SDL2, SDL2 Mixer, zlib, libpng 1.6, and working OpenGL libs. k8jam will detect them and complain. also, i believe that ALSA is required for sound, due to one callback in the source; it can be disabled, tho; everyhting it does is silences ALSA "pcm buffer underrun" errors. i'll add libalsa detection to configure later.sudo apt-get install gcc-multilib g++-multilib libSDL2-dev:i386 libSDL2-mixer-dev:i386 libpng-dev:i386
configuring... WARNING: 64 bit arches aren't supported. forcing 32-bit build. checking for SDL2 ... found checking for OpenGL ... found checking for ZLib ... found checking for libpng ... found checking for SDL2 Mixer ... not found checking for ALSA ... found CFG: using saves in $HOME MESSAGE: Now you can run 'k8jam' to build software.
# SDL2 Mixer DEFINES += DISABLE_SOUND ;with
# SDL2 Mixer LINKLIBS.all += -lSDL2_mixer ;
, which implements word wrapping with color code propagation. it uses `CharWidth()` method to get char width, which can simply always return `8` to implement monospace wrapping.