The Cathedral of Attnam

Science Talking

From IvanWiki

Jump to: navigation, search

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Science-talking is when you talk to a character and it randomly generates a conversation which eventually improves intelligence and wisdom. The character must be friendly or tame.

If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:

Note: Tamed enemies are better for intelligence than wisdom.
Note: The librarian is good for intelligence, and the frogs are good for wisdom (but have high requirements).
Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely).
Int Gain Wis Gain Name of character Int Req Wis Req
Tunnels/Caves
Orc 3 3
Mistress 6 3
Apprentice Necromancer 10 5
+ Apprentice Dark Mage 10 5
+ Dark Frog 10 5
++ # Greater Dark Frog 15 10
++ # Dark Battlemage 15 10
+++ ## Master Necromancer 20 10
+++ ## Giant Dark Frog 20 15
++++ ### Mystic Dark Frog 25 15
++++ ### Elder Dark Mage 35 25
Attnam
Hunter 6 3
# Farmer 10 10
Light Frog 5 15
++++ ## Haathbar the librarian 20 10
# Greater Light Frog 10 20
+ ## Giant Light Frog 15 25
++ ### Mystic Light Frog 20 30
++++++ ###### Female Dolphin in Season 50 50
New Attnam
+ ## Banana Grower 5 10
++ *** (Cha) Richel Decos the imperialist 10 15 (Cha)
+++ #### Kaethos the village elder 10 15
Friends
Puppy 3 4
+ ## Ivan 3 3
++ #### Angel 10 20
+++ ##### Archangel 20 40

So a general progression would be (some areas overlap):

For a general idea of how much of an increase you can expect from a given creature:

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox