Difference between revisions of "New features in version 0.50"
		
		
		
		
		
		
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*added directional light and day and night which use it  | *added directional light and day and night which use it  | ||
*added some cosmetical weather effects  | *added some cosmetical weather effects  | ||
| − | *New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged  | + | *[[New Attnam]] has now many new NPCs, for instance a [[sumo wrestler]] who can be challenged  | 
| − | *polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence  | + | *[[PolyControl|polymorph control]] is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence  | 
| − | *added wands of acid rain, mirroring and necromancy  | + | *added [[wands]] of acid rain, mirroring and necromancy  | 
| − | *added scrolls of detect material, harden material and golem creation  | + | *added [[scrolls]] of detect material, harden material and golem creation  | 
| − | *added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding  | + | *added several new monsters, eg. powerful named [[Angel|archangels]] for each god and [[necromancers]] who raise skeletons and zombies to do their bidding  | 
*one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)  | *one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)  | ||
| − | *the player can now panic if he gets hit too much, like the monsters have done in previous versions  | + | *the player can now [[panic]] if he gets hit too much, like the monsters have done in previous versions  | 
*the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much    | *the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much    | ||
| − | *spiders are now able to make webs  | + | *[[spiders]] are now able to make webs  | 
*you can now get stuck to slime  | *you can now get stuck to slime  | ||
*badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped  | *badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped  | ||
*it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists  | *it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists  | ||
*added many new informative graphical details, for instance recently altered attributes are shown with a *different color for some time  | *added many new informative graphical details, for instance recently altered attributes are shown with a *different color for some time  | ||
| − | *gloomy cave is now longer and has more special levels and rooms  | + | *[[gloomy cave]] is now longer and has more special levels and rooms  | 
*all the endgame battles are more complex  | *all the endgame battles are more complex  | ||
| − | *added leprosy, a nasty disease which causes your limbs to drop off randomly  | + | *added [[leprosy]], a nasty disease which causes your limbs to drop off randomly  | 
Revision as of 03:29, 7 April 2008
- fluids can now cover items and characters and interact with them
 - items made of iron alloys can now rust
 - added directional light and day and night which use it
 - added some cosmetical weather effects
 - New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
 - polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
 - added wands of acid rain, mirroring and necromancy
 - added scrolls of detect material, harden material and golem creation
 - added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
 - one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)
 - the player can now panic if he gets hit too much, like the monsters have done in previous versions
 - the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much
 - spiders are now able to make webs
 - you can now get stuck to slime
 - badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
 - it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
 - added many new informative graphical details, for instance recently altered attributes are shown with a *different color for some time
 - gloomy cave is now longer and has more special levels and rooms
 - all the endgame battles are more complex
 - added leprosy, a nasty disease which causes your limbs to drop off randomly