IVAN development revival project (not an offcial name)
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Aug 25, 2010 at 6:09 pm |
#1
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![]() zombie |
Joined: Dec 3, 2007 Posts: 37 Groups: | |
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IVAN development revival project (not an offcial name) Disclamer: I did not put this post in the development subforum as access to it is restricted, and a wider audience would be nice. Hey! As some of you may have noticed recently, cizra started to hack the current IVAN code to make it more readable and cleaner for further development later. This is a great thing since so far no one touched the code, and all the ,,variants'' focus on adding new content, not changing existing rules or fixing bugs. I played a little with the build system for Windows and today the first working version of the new code was born. At the same time I installed the bugtracking system called Mantis to make reporting bugs and requesting features easier and more organized than a ton of forum topics. So how can you help if you are running Windows? 1. Download the newest exec from http://herself.unixstorm.org/IVAN-devel-win32.zip 2. Play, play, play 3. Report bugs to http://herself.unixstorm.org/mantis/view_all_bug_page.php So how can you help if you are running any Linux, *BSD? 1. git clone git://gitorious.org/ivan/ivan.git ivan; cd ivan; ./waf configure; ./waf build; sudo ./waf install; ivan 2. and 3. are the same as above Unfortunately, at the time of writing, bug #0000001 is hiding all the stats and item enchantments making the game pretty hard to play, but hopefully it will be addressed very soon. The current version log is available at http://herself.unixstorm.org/CURRENT-VERSION.txt If it looks like a wall of text to you, please open it in WordPad. Also: Kahvi, Alvers, and other people interested in development, please hang out on IRC (channel: ##ivan) sometime. Cheers! | ||
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Last edited by Herself : Aug 26, 2010 at 7:31 pm. | ||
Aug 25, 2010 at 6:33 pm |
#2
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![]() archangel |
Joined: Jan 11, 2008 Posts: 933 | |
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Yay! *proceeds to playtest* | ||
Aug 27, 2010 at 3:46 pm |
#4
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![]() zombie |
Joined: Dec 3, 2007 Posts: 37 Groups: | |
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Okay, seems that the text-missing bugs are all fixed, the new devel version is up and ready ![]() | ||
Aug 27, 2010 at 5:10 pm |
#6
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![]() zombie |
Joined: Dec 3, 2007 Posts: 37 Groups: | |
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Not any gameplay chenges yet, just checking the hacks ![]() | ||
Aug 28, 2010 at 4:52 pm |
#9
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![]() zombie |
Joined: Dec 3, 2007 Posts: 37 Groups: | |
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capristo: The enchantment bug was in a completely different file, that's why it slipped cizra's attention. Anyway, I hunted it down and the new devel version with enchantments is up! Also fixes BDR fullscreen bug. Also, mantis has the first issue that need discussion. Dive in and post your ideas ![]() | ||
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Last edited by Herself : Aug 28, 2010 at 5:57 pm. | ||
Aug 30, 2010 at 7:57 pm |
#10
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![]() zombie |
Joined: Dec 3, 2007 Posts: 37 Groups: | |
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Whoop! Double posting ![]() I read "JOB: Ighalli\'s Experimental God System" in the devel forums, the basic implementation is here. You can choose the god effect you desire when praying. It obviously needs testing and suggestions ![]() Also, I know that Mellis prayer description is farked up, I must have missed it Will fix that later. | ||
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Last edited by Herself : Aug 30, 2010 at 8:05 pm. Edited 2 times total | ||
Oct 29, 2010 at 5:49 pm |
#14
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![]() The Imperialist |
Joined: Dec 2, 2007 Location: New Attnam Interests: bananas Posts: 1224 Groups: | |
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what's RGRA? | ||
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Nov 13, 2010 at 6:52 pm |
#19
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![]() giant mushroom |
Joined: Oct 29, 2010 Posts: 4 | |
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Alright, so, I dived into the code and I think I figured out how to remove randomization of starting attributes and growth rates (I think this was a common complaint among some of you?) Now all attributes start at 10 and level at the average rate. I can try to upload it to git as soon as I figure out how git works... Edit: Got it! I made a clone of the repo here: http://gitorious.org/~singularity/ivan/singularitys-ivan/ Somebody download the unrandom_stats branch and let me know what you think. It should compile with VS2008 on windows, with the following caveats: You'll have to specify to Visual Studio where you've installed the SDL and libboost libraries. If you're not using my visual studio config files, you'll also have to "exclude from project" any files that say in their comments that they're compiled by another file (and there's a lot of those >.> ) There are umpteen-million warnings still, I've only dealt with compilation errors. All that being said, I mostly want confirmation that this still compiles on linux, since it seems like that's what most of you use. I hope I didn't break anything >.> | ||
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Last edited by Singularity : Nov 13, 2010 at 7:47 pm. Edited 2 times total | ||
Nov 16, 2010 at 3:14 pm |
#25
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![]() giant mushroom |
Joined: Oct 29, 2010 Posts: 4 | |
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Eh. In any case, I like having a clean, unbiased slate to start with. Anyway, I've updated my local branch again. Now there's a config option to set it, as BDR suggested. Anyone who's willing to compile it and give it a shot, let me know how it works. I probably won't be touching the code again for a while unless an error springs up. Edit: Bah... I can't seem to drop one item from a stack of two. If I try to move that slider thing, I get an assertion failure. Time to start digging through warnings, I suppose... | ||
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Last edited by Singularity : Nov 16, 2010 at 4:18 pm. | ||
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The Cathedral of Attnam > General IVAN Discussion > IVAN development revival project (not an offcial name)


Aug 25, 2010 at 6:09 pm

zombie
archangel

The Imperialist



gibberling
Will fix that later.
giant mushroom
Ex-Tyrant of the IVANers

