The Cathedral of Attnam

Iter Vehemens ad Necem (IVAN)
Login
Username
Password


 Valid CSS  Valid HTML 4.01 Strict

Wolf's Stuff.

The Cathedral of Attnam  >  Programming
Print

View profile
Send message
Find posts Find topics
 
Dec 21, 2007 at 8:57 pm #1  !
Full_Metal_Wolf's Avatar
Full_Metal_Wolf
Adorable Wolfie Pup


Joined: Dec 8, 2007
Occupation: Improvement.
Location: Existence.
Interests: Fulfillment.
Posts: 862
Wolf's Stuff.
These are the things I created a while back. I don't mess with this stuff anymore, but maybe, just maybe, someone wants this stuff for their game.

Turnok the possessed Car:

lobhse
{
DefaultArmStrength = 350;
DefaultAgility = 350;
DefaultEndurance = 350;
DefaultPerception = 350;
DefaultIntelligence = 350;
DefaultWisdom = 350;
DefaultCharisma = 350;
DefaultMana = 350;
BloodMaterial = SICK_BLOOD;
CanOpen = false;
HostileReplies == "@Dd honks.";
FriendlyReplies == "@Dd beeps.";
TotalSize = 10;
SkinColor = rgb16(64, 64, 100);
BeltColor = rgb16(50, 150, 50); /* the mouth */
TorsoMainColor = rgb16(30, 30, 30);
NameSingular = "Posessed Car";
AttackStyle = USE_HEAD;
CanBeGenerated = true;
ClassStates = INFRA_VISION|ESP;
FleshMaterial = STEEL;
AttachedGod = MORTIFER;
BiteCapturesBodyPart = true;
AutomaticallySeen = false;
IsImmuneToStickiness = true;
DefaultName = "Turnok";
TorsoBitmapPos = 224, 64;
TotalVolume = 500000;
TamingDifficulty = 0;
IsNameable = false;
IsUnique = true;
TotalSize = 200;
IsPolymorphable = true;
CanBeGenerated = false;
PanicLevel = 0;
CanBeCloned = false;
DeathMessage = "@Dd groans horribly and falls apart.";
CanBeConfused = false;
AttackStyle = USE_HEAD;
BaseBiteStrength = 100000;
DestroysWalls = true;
AllowUnconsciousness = false;
}

Dethmachina the Dragon of The Darkness Flame

elpuri
{
DefaultArmStrength = 900;
DefaultAgility = 900;
DefaultEndurance = 900;
DefaultPerception = 900;
DefaultIntelligence = 900;
DefaultWisdom = 900;
DefaultCharisma = 900;
DefaultMana = 900;
TamingDifficulty = 0;
IsNameable = false;
IsUnique = true;
TotalVolume = 1000000;
TorsoBitmapPos = 1, 32;
DefaultName = "Dethmachina";
TotalSize = 250;
NameSingular = "Dragon of The Darkness Flame";
IsPolymorphable = false;
CanBeGenerated = false;
Alias == "Dethmachina";
CWeaponSkillHits == 1000;
PanicLevel = 0;
CanBeCloned = true;
HostileReplies == "@Dd roars horribly: "DiE hUmAn!!"";
BloodMaterial = DARK_FROG_BLOOD;
SkinColor = rgb16(60, 60, 60);
ClassStates = INFRA_VISION|TELEPORT_CONTROL;
BaseBiteStrength = 1500;
FleshMaterial = ELPURI_FLESH;
DeathMessage = "@Dd groans horribly and drops @sp head.";
AttachedGod = MORTIFER;
CanTalk = true;
CanBeConfused = false;
AttackStyle = USE_HEAD;
KnownCWeaponSkills == BITE;
MoveType = FLY;
DestroysWalls = true;
AllowUnconsciousness = false;
}

Decrasia the Nuclear-Powered Death Generator

genetrixvesana
{
DefaultArmStrength = 16;
DefaultAgility = 8;
DefaultEndurance = 30;
DefaultPerception = 24;
DefaultIntelligence = 12;
DefaultWisdom = 8;
DefaultCharisma = 20;
DefaultMana = 0;
TotalVolume = 60000;
TorsoBitmapPos = 256, 32;
TotalSize = 250;
Adjective = "Nuclear-Powered";
NameSingular = "Death Generator";
DefaultName = "Decrasia";
AttackStyle = USE_HEAD;
BaseBiteStrength = 600;
SkinColor = rgb16(111, 64, 37);
TorsoMainColor = rgb16(0, 160, 0); /* the leaves */
TorsoSpecialColor = rgb16(160, 0, 0);
KnownCWeaponSkills == BITE;
CWeaponSkillHits == 100;
PanicLevel = 0;
TamingDifficulty = 0;
IsNameable = false;
IsUnique = true;
DeathMessage = "@Dd hums faster for a moment, and then explodes and the surrounding area is showered with small metal fragments.";
BaseEmitation = rgb24(140, 100, 100);
FleshMaterial = STEEL;
AttachedGod = MORTIFER;
IsPlant = true;
CanOpen = false;
HostileReplies == "@Dd hums angrily.";
FriendlyReplies == "@Dd hums joyfully.";
ClassStates = INFRA_VISION;
HasALeg = false;
SpillsBlood = false;
Sweats = false;
StandVerb = "rooted";
IsRooted = true;
AllowUnconsciousness = false;
Sex = MALE;
}

Ghouls

carnivorousplant
{
DefaultArmStrength = 4;
DefaultAgility = 2;
DefaultEndurance = 7;
DefaultPerception = 6;
DefaultIntelligence = 3;
DefaultWisdom = 2;
DefaultCharisma = 3;
DefaultMana = 0;
CanOpen = false;
TotalVolume = 20000;
TorsoBitmapPos = 224, 16;
HostileReplies == "@Dd shrieks angrily.";
FriendlyReplies == "@Dd stares at you.";
TotalSize = 100;
Adjective = "Flesh-Eating";
NameSingular = "Ghoul";
AttackStyle = USE_HEAD;
CreateDivineConfigurations = true;
BaseBiteStrength = 300;
SkinColor = rgb16(111, 64, 37);
TorsoMainColor = rgb16(0, 160, 0); /* the leaves */
/* TorsoSpecialColor (the flower) is random */
CanBeGenerated = true;
KnownCWeaponSkills == BITE;
CWeaponSkillHits == 20;
PanicLevel = 0;
ClassStates = INFRA_VISION;
HasALeg = false;
FleshMaterial = DAEMON_FLESH;
DeathMessage = "@Dd is spared a tormenting life.";
SpillsBlood = true;
Sweats = false;
StandVerb = "standing";
AttachedGod = MORTIFER;
IsPlant = false;
IsRooted = false;
AllowUnconsciousness = false;
CanChoke = false;

Config GREATER;
{
AttributeBonus = 175;
TorsoBitmapPos = 224, 16;
Adjective = "Greater Flesh-Eating";
BaseBiteStrength = 500;
CWeaponSkillHits == 50;
TotalVolume = 30000;
TotalSize = 175;
}

Config GIANT;
{
AttributeBonus = 250;
TorsoBitmapPos = 224, 16;
Adjective = "Giant Flesh-Eating";
BaseBiteStrength = 700;
CWeaponSkillHits == 100;
TotalVolume = 40000;
TotalSize = 250;
IsEnormous = true;

}
}

Weapons

Chaingun(put under wands)

Config GUN;
{
Possibility = 5;
Price = 100000;
MainMaterialConfig == STEEL;
BitmapPos = 80, 0;
NameSingular = "chaingun";
DefaultMainVolume = 300;
BeamRange = 7;
StrengthModifier = 500;
MinCharges = 50;
MaxCharges = 50;
BeamColor = BLACK;
BeamEffect = BEAM_STRIKE;
AttachedGod = MORTIFER;
IsKamikazeWeapon = true;
BreakMsg = "explodes.";
}

Wand of Apocalypse(put under wands)

Config WAND_OF_APOCALYPSE;
{
Possibility = 10;
Price = 500;
PostFix = "of apocalypse";
MainMaterialConfig == STEEL;
BeamRange = 100;
MinCharges = 10;
MaxCharges = 10;
BeamColor = YELLOW;
BeamEffect = BEAM_FIRE_BALL;
AttachedGod = MORTIFER;
BreakEffectRangeSquare = 99;
IsKamikazeWeapon = true;
BreakMsg = "explodes into a huge swirling cloud of fire and smoke";
}
 
"If you want peace, prepare for war."
 
View profile
Send message
Find posts Find topics
 
Dec 22, 2007 at 11:04 am #2  !
AtukkA
zombie


Joined: Dec 16, 2007
Posts: 31
Cooooooooool : D
 
 
View profile
Send message
Find posts Find topics
 
Dec 22, 2007 at 12:18 pm #3  !
Full_Metal_Wolf's Avatar
Full_Metal_Wolf
Adorable Wolfie Pup


Joined: Dec 8, 2007
Occupation: Improvement.
Location: Existence.
Interests: Fulfillment.
Posts: 862

AtukkA wrote


Cooooooooool : D





Are you being serious? If you are, that's like, the first compliment I've ever gotten on my work...
 
"If you want peace, prepare for war."
 
View profile
Send message
Find posts Find topics
 
Dec 22, 2007 at 1:10 pm #4  !
AtukkA
zombie


Joined: Dec 16, 2007
Posts: 31
Yeah i'm serious. Some should do graphics for those thingys.
 
 
View profile
Send messageSend email
Find posts Find topics
 
Dec 23, 2007 at 8:47 am #5  !
Ernomouse's Avatar
Ernomouse
Master mine stomper


Joined: Dec 16, 2007
Occupation: Nothing, why ask?
Location: In a dungeon far, far below, searching for items rightfully mine.
Interests: Contents of your pockets
Posts: 1604
Groups:
Wait, FMW, didn't you do that already? Where are they?
 
I'm the master sissi who PISSES off MINES.
 
View profile
Send message
Find posts Find topics
 
Dec 23, 2007 at 8:31 pm #6  !
Full_Metal_Wolf's Avatar
Full_Metal_Wolf
Adorable Wolfie Pup


Joined: Dec 8, 2007
Occupation: Improvement.
Location: Existence.
Interests: Fulfillment.
Posts: 862
The characters use graphics already in the game...for instance, Dethmachina uses that bigass dragon in the gfx file, and the Death Machine uses that machine-looking thingy.
 
"If you want peace, prepare for war."
 
View profile
Send message
Find posts Find topics
 
Feb 11, 2008 at 3:22 pm #7  !
sPlatH
giant spider


Joined: Dec 19, 2007
Interests: programming and stuff
Posts: 16
Groups:
Original monster idea huh?!
 
Take that!
 
View profile
Send message
Find posts Find topics
 
Feb 11, 2008 at 7:33 pm #8  !
Full_Metal_Wolf's Avatar
Full_Metal_Wolf
Adorable Wolfie Pup


Joined: Dec 8, 2007
Occupation: Improvement.
Location: Existence.
Interests: Fulfillment.
Posts: 862
Original, as in, I was so bored, I decided to mess with the scripts and see if I could make something stronger than any other named monster in the game. I guess I succeeded, since Dethmachina defeated Elpuri, The Ultimate Golem, and Oree in a few hits. Yeah...don't ever try to fight Dethmachina without WM on. You're guaranteed to lose.
 
"If you want peace, prepare for war."
 
 Print


The Cathedral of Attnam  >  Programming  >  Wolf's Stuff.

Jump to