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Few things to add here:
1. The magical effects you can gain? If you're stupidly lucky, they can be permanent (this water tasted very odd). This can either be *great* (invisibility, polycontrol, possibly even haste), nice (can't smell anymore), or horrid (slow, teleportitis, polymorphitis). The thing IMO that makes it worth the risk is that the good magic effects seem to outweigh the bad.
2. Diseases include: Lycanthropy (every so often you'll turn into a werewolf with generally higher stats but no equipment and only biting as a weapon), tapeworms (after a certain number of turns or so you'll start taking internal damage which can only be cured AFAIK by vomiting until the parasite comes out), and leprosy (every once in a while a limb will fall off; note that if this happens and you go to the healer for help that the removed limb in question will still be diseased, such that if you reattach it you'll be a leper again). There may be others, but I'm fairly sure those are it (although teleportitis and polymorphitis might qualify under certain conditions ).
About #1, permanent affects even bad ones can be removed by eating unicorn flesh. Different colors of unicorns have different effects. All unicorn flesh has bad effects so it is a matter of balance; I'd rather have all my stats permanently reduced, than keep perma-slow or perma-confusion. Other affects you didn't list include ESP, telecontol, levitating, infravision, and confusion
About #2, Seges, antidote liquid, and healers can each cure tapeworms, leprosy, lycantrhopy and poison.
The worst things that come from fountains IMNSHO are polymorphitis, perma-slow, perma-confusion, giant dark frogs, and being teleported to GC9 or below. Possible an angry spirit, but I've never encountered one from a fountain in either IVAN .43 or .50.
If you are prepared with a ring of Polycontrol, a wand of teleportation, and antidote liquid or Seges, your should be able to mitigate all of the negative effects of fountains. Even so, I usually wait to drink from fountains until after GC4 for UT fountains and after GC8 for GC fountains.