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Jan 13, 2008 at 6:01 pm #51  !
mistifilio
giant spider


Joined: Dec 21, 2007
Occupation: Fomenting Unrest
Location: Minnesota, USA
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Quote


Few things to add here:

1. The magical effects you can gain? If you're stupidly lucky, they can be permanent (this water tasted very odd). This can either be *great* (invisibility, polycontrol, possibly even haste), nice (can't smell anymore), or horrid (slow, teleportitis, polymorphitis). The thing IMO that makes it worth the risk is that the good magic effects seem to outweigh the bad.

2. Diseases include: Lycanthropy (every so often you'll turn into a werewolf with generally higher stats but no equipment and only biting as a weapon), tapeworms (after a certain number of turns or so you'll start taking internal damage which can only be cured AFAIK by vomiting until the parasite comes out), and leprosy (every once in a while a limb will fall off; note that if this happens and you go to the healer for help that the removed limb in question will still be diseased, such that if you reattach it you'll be a leper again). There may be others, but I'm fairly sure those are it (although teleportitis and polymorphitis might qualify under certain conditions ).



About #1, permanent affects even bad ones can be removed by eating unicorn flesh. Different colors of unicorns have different effects. All unicorn flesh has bad effects so it is a matter of balance; I'd rather have all my stats permanently reduced, than keep perma-slow or perma-confusion. Other affects you didn't list include ESP, telecontol, levitating, infravision, and confusion

About #2, Seges, antidote liquid, and healers can each cure tapeworms, leprosy, lycantrhopy and poison.

The worst things that come from fountains IMNSHO are polymorphitis, perma-slow, perma-confusion, giant dark frogs, and being teleported to GC9 or below. Possible an angry spirit, but I've never encountered one from a fountain in either IVAN .43 or .50.

If you are prepared with a ring of Polycontrol, a wand of teleportation, and antidote liquid or Seges, your should be able to mitigate all of the negative effects of fountains. Even so, I usually wait to drink from fountains until after GC4 for UT fountains and after GC8 for GC fountains.
 
 
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Jan 20, 2008 at 9:26 pm #52  !
Sticky
giant spider


Joined: Dec 28, 2007
Posts: 15

Zayre wrote


The friendly creatures you can get by drinking from the fountain are also good candidates for fountain protection.



Tell that to the giant dark frog who unintentionally dissolved me.
 
 
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Jan 20, 2008 at 10:27 pm #53  !
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capristo
The Imperialist


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mistifilio wrote


About #1, permanent affects even bad ones can be removed by eating unicorn flesh. Different colors of unicorns have different effects. All unicorn flesh has bad effects so it is a matter of balance; I'd rather have all my stats permanently reduced, than keep perma-slow or perma-confusion. Other affects you didn't list include ESP, telecontol, levitating, infravision, and confusion


I didn't know that about unicorns. Which one removes Perma-slow? I've been perma-slowed before and it sucks
 
 
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Jan 21, 2008 at 2:39 am #54  !
mistifilio
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Black Unicorns give you every state as a temp state...including but not limited to Teleportitis, telecontrol, Polymorphitis, polycontrol, Esp, Infravision, Levitating, Gas Protection, invisibility, haste and slow (which cancel), lycanthropy, parasite, poison, and leprosy.

Grey Unicorns make all permanent stats temporary plus grant temporary teleportitis.

White Unicorns cure leprosy, parasite, poison, and lycanthopy plus grant temporary teleportitis.

Eating any unicorn flesh is an evil deed and will affect your standings with the gods.
 
 
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Jan 21, 2008 at 5:50 am #55  !
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chaostrom
Mage Prophet


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Speaking of permanent states, it's possible to get them by doing something... A DEV mentioned it last time they were active.

For example, if you have a hellova lotta wands of haste, and you got haste from a fountain, use up all the charges and that might be enough to get you perma-haste. Something like that.
 
 
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Jan 21, 2008 at 6:45 am #56  !
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Full_Metal_Wolf
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I think that's mostly due to the fact that getting hasted that many times will leave you with the hasted status for the rest of your game, due to the sheer amount that it gives you.
 
"If you want peace, prepare for war."
 
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Jan 22, 2008 at 4:37 am #57  !
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chaostrom
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No, that wasn't it. I'm talking true perma-state. Even if you play to 1000 days you'd still have it. Anybody else remember it?
 
image
 
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Jan 22, 2008 at 5:00 am #58  !
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Full_Metal_Wolf
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Whoa. That would be freaking awesome. You mean, as in the state would turn the lettering white, instead of it being blue? Wow. I just used the script files to make a guy that vomits fire vodka(Anyone remember that little drink of mine? I'll upload it if I get a chance.) and bleeds healing liquid. Pretty dang invincible, since every time he's hit he gets healed because of his blood. Oh, and he can't die of vomiting, since he doesn't eat or drink. I'll definitely upload my fire vodka if anyone can tell me exactly what it does, and how you can abuse its effects in the CVS. Well?
 
"If you want peace, prepare for war."
 
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Jan 22, 2008 at 7:08 am #59  !
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chaostrom
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Wha? Isn't the white lettering normal?


Okay, I found it.


holybanana wrote


Somewhat of a spoiler.

I believe you can get any state except polymorphed, life saved or searching as intrinsic due to an unintentional feature. This is because permanence is represented in the game by setting the state counter to 65535 ticks (roughly 32.8 hours). If you can boost your counter over this, when it drops back to 65535, the state is permanent and can only be removed by magical means, for instance eating grey unicorn flesh. I have gotten permanent teleport control in a real game twice by eating a horde of blink dogs.




holybanana wrote


You can get permanent haste from fountains. Also slow. Neither affects the game so much, as the danger system eventually starts to take the state into account when deciding what it is going to throw at you. Of course boss fights are a bit easier/harder.

Permanent invisibility, on the other hand, has big consequences. You can easily escape from many monsters, for instance golems and kaimikaze dwarves. Hit and run tactics become more effective. But you can no more do business in shops and the danger system creates much more dangerous monsters at you to balance the fact that they can't see you. So you not only can, but need to retreat more often. (Of course, only the generation of monsters without infravision or ESP is affected this way.)

 
 
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Jan 22, 2008 at 2:47 pm #60  !
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capristo
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The eating a horde of blink dogs is definitely true, I've gotten permanent telecontrol that way, although I didn't realize it was an unintentional feature
 
 
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Jan 23, 2008 at 1:54 pm #61  !
AtukkA
zombie


Joined: Dec 16, 2007
Posts: 31
I've become polymorphed for a looong time. It happens when you dont have a chest and 3 wands of polymorph on an explosion :S
 
 
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Jan 30, 2008 at 1:35 am #62  !
Zayre
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Joined: Dec 5, 2007
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A wand of cloning will ONLY clone one item on the floor. *Was a greedy bastard and tried to clone several items, just to clone his Sol Stones.*

Rogues will steal anything they can get their hands on. Chase them down and run them through!

Addy (Adaminite?) items will rust like no tomarrow when covered in blood.
 
Stop right there! You've violated the law!
 
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Jan 30, 2008 at 1:43 am #63  !
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Ischaldirh
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Zayre wrote


A wand of cloning will ONLY clone one item on the floor.



Is this true? I'm pretty certain I've used wands of cloning to assist in scroll collection. Polymorph and mirroring wands affect the first five items on the ground, I know that for a fact.
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Jan 30, 2008 at 2:21 am #64  !
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capristo
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Zayre wrote


A wand of cloning will ONLY clone one item on the floor. *Was a greedy bastard and tried to clone several items, just to clone his Sol Stones.*

...

Addy (Adaminite?) items will rust like no tomarrow when covered in blood.


I don't think the cloning is correct. Some items like the holy banana I believe cannot be cloned. But everything else you can pile up.

Spot on with the adamantine though. My adamantine Mjolaks have to be repaired pretty frequently
 
 
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Jan 30, 2008 at 4:10 am #65  !
Norrock
kobold lord


Joined: Jan 25, 2008
Posts: 141
genies found in a lamp will either be grateful and offer you these choices:
*Keep him as a pet
*get a wish

Or he'll be angry and likely cleave you open and eat your intestines.
 
 
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Jan 30, 2008 at 4:20 am #66  !
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Ischaldirh
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I thought that was well known.

And yes, certain items cannot be cloned (or mirrored?).

Also, since thankfully this is in TT&S, I can remind us all of the "Extra Item" WoM trick. Once your wand of mirroring is out of charges, you can break it for one last burst of mirroring, and as an added bonus you become mirrored complete with all your gear. So wield two more scrolls (or whatever) and they will be mirrored as well, and then taken and used.
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Jan 30, 2008 at 10:14 am #67  !
Zayre
gibberling


Joined: Dec 5, 2007
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I was trying to clone several potions, a scroll of harden material, the sol stones, and a few other stuff.
 
Stop right there! You've violated the law!
 
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Jan 30, 2008 at 2:06 pm #68  !
AtukkA
zombie


Joined: Dec 16, 2007
Posts: 31
If you clone too many different items it wont work. I mean i have tried to clone three different kindds of scrolls and only two on top were cloned. OR sumthin like that. And some items cannot be cloned like the holiest banana.
 
 
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Jan 30, 2008 at 5:22 pm #69  !
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slob
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you can clone stacks of 5 items always, scrolls of charging and wishing can;t be cloned. artifacts can;t be cloned.
 
 
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Jan 31, 2008 at 12:46 am #70  !
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capristo
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Zayre wrote


I was trying to clone several potions, a scroll of harden material, the sol stones, and a few other stuff.


What do you mean by "sol" stones anyway? I can't figure out the acronym If it is an acronym...
 
 
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Jan 31, 2008 at 1:59 am #71  !
Zayre
gibberling


Joined: Dec 5, 2007
Posts: 88
Sol Stones are a LIVAN Unique. They reduce the weight you carry by 1000 each.
 
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Jan 31, 2008 at 2:02 am #72  !
Norrock
kobold lord


Joined: Jan 25, 2008
Posts: 141
So THAT'S what they do...
 
 
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Jan 31, 2008 at 7:03 am #73  !
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Ischaldirh
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Let me give an example of how the cloning/mirroring works.

We have a stack consisting of 5 helmets. Zap the wand of mirroring/cloning, now we have 10 (5 cloned, 5 original) helmets. 5 items were cloned.

We have a stack of 2 helmets and 4 bottles of poison. Zap the wand and you have 4 (2 original) helmets and 7 potions (4 original, 3 were cloned). 5 items were cloned.

We have a stack of 1 helmet, 3 bottles of poison, a scroll of wishing, and a lantern. Zap the wand... 1 helmet is cloned, 3 bottles are cloned, and the scroll tries to be cloned and fails. 5 items were cloned (1 failure).

So yeah, if you try to clone more than 5 items total, only the top 5 will be cloned, and it will try (and fail) to clone any items that cannot be cloned as well.
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Jan 31, 2008 at 3:47 pm #74  !
Apple
skeleton warrior


Joined: Jan 27, 2008
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Posts: 257
You can polymorph altars into other altars.
 
Right, now you killed me. Happy?
 
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Jan 31, 2008 at 5:05 pm #75  !
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slob
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Holy Shit!!!!!! I never thought of that!!!!!
 
 
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