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Mar 20, 2010 at 4:43 pm #326  !
JoKe's Avatar
JoKe
The town crier


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That's just false. Each item has a coded size which restricts the amount chests can hold. For example, you can put 40 scrolls in a small chest before it's full, while you need 80 wands of resurrection or 18 cans full of banana flesh to do the same. 40 scrolls weight 8000g, the wands 2000g and the cans 18000g.

Here's the part for wands, scrolls and cans from the script:
Code

wand
{
Category = WAND;
DefaultMainVolume = 125;
StrengthModifier = 50;
BitmapPos = 0, 288;
FormModifier = 30;
DefaultSize = 30;
NameSingular = "wand";
IsAbstract = true;
Roundness = 5;
CanBePiled = false;
BreakEffectRangeSquare = 2;
WieldedBitmapPos = 160, 352;
TeleportPriority = 1000;


Code

scroll
{
Category = SCROLL;
DefaultMainVolume = 250;
StrengthModifier = 25;
BitmapPos = 16, 176;
FormModifier = 20;
DefaultSize = 30;
NameSingular = "scroll";
MainMaterialConfig == PARCHMENT;
IsAbstract = true;
Roundness = 15;
WieldedBitmapPos = 176, 144;
AllowEquip = false;
TeleportPriority = 300;
}


Code

can /* materialcontainer-> */
{
DefaultSize = 10;
Possibility = 450;
Category = FOOD;
DefaultMainVolume = 50;
DefaultSecondaryVolume = 500;

StrengthModifier = 50;
/* BitmapPos depends on being full or not */
FormModifier = 15;
NameSingular = "can";
/* Adjective and PostFix overridden */
MainMaterialConfig == IRON;
SecondaryMaterialConfig = { 6, BANANA_FLESH, SCHOOL_FOOD, MUSHROOM_FLESH, PEA_SOUP, OMMEL_CERUMEN, OMMEL_SNOT; }
MaterialConfigChances = { 6, 750, 5, 25, 5, 10, 10; }
Roundness = 60;
AttachedGod = NONE;
WieldedBitmapPos = 176, 144;
IsValuable = false;
}

As you can see, the volume scrolls need is double of what wands do, hence you can fit twice the amount of wands in a chest. The total volume a small chest can hold is 10k.
Code

  Config SMALL_CHEST;
{
NameSingular = "chest";
Adjective = "small";
DefaultSize = 50;
StorageVolume = 10000;
DefaultMainVolume = 5000;


I like it how a small chest can hold twice the amount of stuff than its own volume is.
 
Last edited by JoKe : Mar 20, 2010 at 4:52 pm. Edited 5 times total
 
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Apr 19, 2010 at 1:10 am #327  !
Dark-Star
giant spider


Joined: Feb 19, 2010
Posts: 13
Totally random discovery...
Rabbits + carrots = TEH AWESOME perception boost.

Snapped a wand of polymorph, picked up 2 carrots from the resulting poly'd stones, ate them and got a +3 Perception bonus each.

But most unfortunately...that doesn't equate to an equal same bonus when you return your original form.
 
 
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Apr 21, 2010 at 8:17 am #328  !
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capristo
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Wow... they really thought of everything!
 
 
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Apr 23, 2010 at 7:19 pm #329  !
Azhael
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Joined: May 22, 2008
Posts: 67
Here's a question...

Is the fire damage of a fire sword increased when enchanted or just the physicall damage?
 
 
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Apr 24, 2010 at 8:37 am #330  !
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Alveradok
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Code

return Enemy->ReceiveBodyPartDamage(Hitter, 3 + (RAND() & 3), FIRE, BodyPartIndex, Direction) || BaseSuccess;


This is the line responsible for the fire damage of a flaming sword. It doesn't seem to consider the enchantment (the related functions don't seem to, either), so I suppose that just slash and pierce damage is increased.

Despite the fact that it doesn't benefit from enchantments, the unblockable fire damage is cool anyway.
 
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
 
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Apr 27, 2010 at 1:56 am #331  !
Azhael
mutant ass


Joined: May 22, 2008
Posts: 67
I noticed that as I enchanted a fire sword it burned much more frequently than when not enchanted. Although it could have something to do with accustomization or weapon class skill, I really don't know if any of these are correct.

Also, the fire damage doesn't seem to hurt uniques at all and sometimes other monsters like orc officers aren't hurt by it. I mean when you read "It is not hurt".

Another question, what do you consider that is better: wielding two weapons or a weapon and a shield? I have a valpurium two handed sword+6, a valpurium shield and a flaming ruby sword+6, and I seem to do quite well with the two swords as I block many attacks and have two strikes in one turn... but I would like to know if having a high skill with the shield will make me almost untouchable and would be better that way. Right now my char has 41 dex and 24 agi.
 
 
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Apr 27, 2010 at 2:24 am #332  !
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Ischaldirh
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As the game is balanced currently it's generally accepted that two weapons are the best way to go.
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Apr 27, 2010 at 5:33 am #333  !
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BDR
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Joined: Jan 11, 2008
Posts: 933
Unfortunately shield bashes aren't in and as mentioned, you get plenty of defensive blocking from weapons. The game could probably be tweaked to make the choice less obvious, but as it is there's no contest between two attacks and one attack.
 
 
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Apr 28, 2010 at 6:37 am #334  !
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Zulox
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Ok, so I made myself niffy Phoenix Feather two handed sword as a defensive weapon (100g! I used heavier coins!). Does meterial flexilbility and silly low weight have any impact on defensive capabilities of the weapon?
 
 
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Apr 28, 2010 at 7:39 pm #335  !
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BDR
archangel


Joined: Jan 11, 2008
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Generally speaking I'm of the impression that weapon skill affects blocking capabilities more than low weight or flexibility, though low weight intuitively seems like it'd make for a more accurate (if less damaging) weapon. Certainly the material type results in higher/lower damage for different styles of weapons, though I don't know the actual code behind it.
 
 
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Apr 29, 2010 at 2:50 am #336  !
Dark-Star
giant spider


Joined: Feb 19, 2010
Posts: 13
If you're low on cash, grab one of the steel chests from a Chest Room, then kick and teleport your way to the nearest shop. (rings of teleport & telecontrol are a HUGE help)

Even a chest with a busted lock will net you a ridiculous amount of $$$. Just make sure you've emptied out the contents first, 'cause there is no way in heaven or on earth that you are gonna get enough money to buy that chest back!
-----

Speaking of chests, they apparently make foolproof containers for storing valuable items that might be eaten/drunk by passersby as there is no provision whatsoever for NPC's opening chests.
 
 
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Apr 30, 2010 at 2:28 am #337  !
Azhael
mutant ass


Joined: May 22, 2008
Posts: 67
Any usage for a lamp that doesn't contain a genie besides selling it?
 
 
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Apr 30, 2010 at 3:00 am #338  !
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Unbreakable light source.
 
image
 
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Apr 30, 2010 at 3:07 am #339  !
Azhael
mutant ass


Joined: May 22, 2008
Posts: 67
I rather use a lighter one like a crystal rock... I always had the idea that maybe you could recharge it in some way.
 
 
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Apr 30, 2010 at 6:45 am #340  !
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Ischaldirh
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I imagine lamps could be a lot lighter if you changed their material to, say, wood.
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Apr 30, 2010 at 11:42 am #341  !
Dark-Star
giant spider


Joined: Feb 19, 2010
Posts: 13
Yeah, but at the point where you have a SoCM to spare on a lamp...you're pretty much at the endgame.

I did use a SoHM once, when I was still very new to IVAN, but an Illithium lantern is horribly heavy!

Azhael had it right; nab a crystal stone.
 
 
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Apr 30, 2010 at 11:50 am #342  !
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capristo
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Or 3 so that their colors mix to produce white light
 
 
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Apr 30, 2010 at 1:44 pm #343  !
Dark-Star
giant spider


Joined: Feb 19, 2010
Posts: 13
...never thought of that one.

Two VERY hard-learned lessons from today:

1. Before zapping self with wand of teleportation ("5" on the handy-dandy numpad) make sure that you aren't standing over anything valuable...like nearly your entire stash of goodies. Rare-metal and valuable weapons & armor...dozens of scrolls...wands galore...enough healing & antidote potions and food for a platoon...more gemstones than a sizable jewelry shop...

scattered all over the freaking level

2. The Holy Banana will explode when thrown against a wall. Especially bad if you just accidentally threw it against the wall of the room with your just-regathered cache.

I think this is the closest IVAN has ever come to making me cry.
 
 
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Apr 30, 2010 at 4:04 pm #344  !
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capristo
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Why did you throw it anyway?
 
 
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Apr 30, 2010 at 5:58 pm #345  !
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BDR
archangel


Joined: Jan 11, 2008
Posts: 933
Why throw the Holy Banana when you can zap it like a wand of fireballs?
 
 
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Apr 30, 2010 at 10:14 pm #346  !
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Ernomouse
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=D that sound like something you'll remember for a long time... Take it as a learning experience!
 
I'm the master sissi who PISSES off MINES.
 
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May 1, 2010 at 12:08 am #347  !
Dark-Star
giant spider


Joined: Feb 19, 2010
Posts: 13

capristo wrote   >

Why did you throw it anyway?



Came around a corner and whoops!, there's a Kamikaze Dwarf right in my face.


BDR wrote   >

Why throw the Holy Banana when you can zap it like a wand of fireballs?



See previous answer. Was too close, a zap would have lit off the backpack, which would have lit off the HB. So all I could think of was throw it away...and BOOM.
 
 
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May 1, 2010 at 3:24 am #348  !
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BDR
archangel


Joined: Jan 11, 2008
Posts: 933
Well, as Erno's said, you'll remember that HBs break just like wands do and with just as much deadliness now.
 
 
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May 1, 2010 at 9:55 pm #349  !
brudswick
giant spider


Joined: May 1, 2010
Posts: 11
how big are explosions, how far away is safe? where can you see your points with a dierty?
 
talking in cirlcles always for never will you again be here lies the monk still talking in circles.
 
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May 1, 2010 at 10:04 pm #350  !
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Alveradok
angel


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Having some means of fire resistance and all body parts covered, as far as away from the graphic, isn't going to do much damage.

You can't see points themselves. However, sacrificing something (the 'O' key) to a god will give a hint on their current relation ('content' is basically enough to pray, anything from 'pleased' above is even better).
 
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
 
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