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Aug 19, 2009 at 7:49 am #276  !
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Did anyone else actually TEST this? I just tested it separately and checked the items.dat of IVAN .50, IVAN CVS, and LIVAN, and each lacked a canbemirrored=false, but the scrolls could not be mirrored or cloned in any way.
 
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Aug 19, 2009 at 9:17 am #277  !
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HARDcoded into the game I suppose. Just like how a valpurium longsword is HARDcoded to disappear.
 
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Aug 19, 2009 at 6:33 pm #278  !
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WHAT?!
I checked my script file, it's currently on default settings, I tried it in Wizmode.
It worked.
 
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Aug 19, 2009 at 7:18 pm #279  !
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Wizmode allows you to do some things you can't do in a normal game. That's why testing/proving some things is so hard.
 
 
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Aug 19, 2009 at 7:54 pm #280  !
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4zb4 wrote   >

HARDcoded into the game I suppose. Just like how a valpurium longsword is HARDcoded to disappear.



That's different. That's actually an event in the game, where it spawns a *mirrored* flaming valpurium sword +10.
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Aug 19, 2009 at 8:20 pm #281  !
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I started .50, went into wizmode, gave myself some scrolls, wished for a wand of mirroring and of cloning, for good measure, then I tried to zap the scroll, zap myself holding a scroll, and break both wands while standing on a scroll, standing next a scroll, and holding a scroll, and there were no duplications of any scrolls. Did you download a fresh version of .50 before testing this?
 
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Aug 19, 2009 at 9:21 pm #282  !
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I'll try that, and it doesn't work...
Well what the hell is wrong with my copy of IVAN then?!
 
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Aug 20, 2009 at 8:16 am #283  !
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Script-whoring probably gave it herpes :/
 
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Aug 20, 2009 at 4:44 pm #284  !
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A question on IRC was asked last night about the relationship between polymorphing and mirroring. I found two interesting facts out from the exploration of their potential relationships (courtesy of wizard mode):

1. Polymorphed mirror objects are permanent.
2. Polymorphed mirror friendlies live as long as they stay polymorphed, and are not subject to the killing effects of the mirror counter until they return to their original form (the polymorph counter is considerably longer than the mirror counter).

The first is neat, but kind of useless (why waste a mirror wand charge like that when you can mine for extra objects??), but the second presents an interesting new use for the polymorph wand (though somewhat more resource-consuming).

In addition, you can clone mirrored objects but I'm not really sure that hasn't already been listed here.
 
 
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Aug 20, 2009 at 8:55 pm #285  !
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so the cloned mirrored objects are permanent?
 
 
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Aug 20, 2009 at 9:34 pm #286  !
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No, cloned mirror objects are not permanent (in fact, cloned mirror objects last the same amount of time no matter when they were cloned). Polymorphed mirror objects, however, are (by which I mean if you have a bottle of poison, mirror it, and then zap a poly wand at the pile, both resulting objects are permanent).
 
Last edited by BDR : Aug 20, 2009 at 9:40 pm. Edited 2 times total
 
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Aug 20, 2009 at 11:11 pm #287  !
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ah. so, just to clarify one more time, if you clone a mirrored object, the clone will disappear at the exact time the mirrored original does? So in that case it's better to clone first, then mirror the clones, obviously
 
 
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Aug 21, 2009 at 2:57 am #288  !
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Correct, although if you do these 1 turn after the other it won't necessarily make a lot of difference.
 
 
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Sep 4, 2009 at 2:27 am #289  !
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I've found two minor peculiarities recently:

1. Dulcis can give you limbs of... Enner Beast flesh. Thanks a lot.
2. Gods can upgrade limb materials. I had Silva (IIRC) give me a nymph hair leg, and then replace it with troll hide, and then again with ommel hair. Never knew gods could do that with existing limbs.
 
 
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Sep 16, 2009 at 11:37 pm #290  !
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I've had an interesting game recently.

First, on a bones level, I encountered a zombie who not only stole my previous character's armour, but also his HEAD.

Then, in Attnam, I dropped my stuff on the ground because I wanted to beartrap my legs off (then pray for something better). After a few steps all my armour got stolen by a freaking HOUSEWIFE. I can understand the families of Attnam may be slightly dysfunctional, but did she really need that +2 MITHRIL CHAIN MAIL?
 
 
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Sep 17, 2009 at 2:06 pm #291  !
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Preparation for the adventurer apocalypse. You never know when those formerly obedient GC explorers will suddenly decide to kill Petrus, after all.
 
 
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Sep 17, 2009 at 5:06 pm #292  !
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hahah or yourself, I just had the best play ever, and what happens? I get killed by one of my former characters GC lvl 11, or rather the zombie of a former character. Oh the irony. 213626 score though 40 k more than the one who killed me ^^
 
 
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Sep 18, 2009 at 12:44 am #293  !
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Another one of the "you probably knew it all along" series, but to add to my previous comment about gods being able to upgrade materials: they ignore intelligence requirements, too.


image

Makes me wonder why even bother using SoCMs...

My guide to free phoenix feather limbs:
1. kill your elder using the banana peel technique and steal his book
2. lose your limbs with banana peels, beartraps, or broken glass
3. pray to Silva
4. repeat until she upgrades them to phoenix feather

The only cost is time, really.
 
 
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Sep 18, 2009 at 4:51 am #294  !
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Why use SoCM's? Because you have power over what the object turns into, thats why. For all you know, a prayer to a god could turn your phoenix feather arm into either something less useful (like Iron or Steel), or something HORRIFICALLY BAD (mushroom flesh, from personal experience).
 
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Sep 18, 2009 at 1:58 pm #295  !
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True, but I did a bit (not too much) testing and I couldn't get Nefas to "downgrade" my arms to mushroom, even though that's usually what she gives you when you lose a limb. Then again, Silva turned my arm from ommel flesh to crystal, which made my dexterity plummet down.

I still think it's a good and cheap strategy - emphasis on cheap
 
 
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Sep 18, 2009 at 2:37 pm #296  !
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The main advantage of SoCM over praying is you know what you're going to get. More often than not you'll get a limb of some crappy material. Also different gods give different materials, and changing alignments will just eat up more time. If you happen to be relying on something of ommel bone/tooth, that's time you may not want to take. Besides, high INT is useful and, coupled with tele-control, essential when dealing with multiple spellcasters as you often do late-game. May as well just take the time to raise your INT.
 
 
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Sep 18, 2009 at 5:55 pm #297  !
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Again, true, but I usually never bother sci-talking so getting my intelligence over 20 is very rare. Then again, I also rarely play with artificial limbs... And considering the randomity relying on gods may not be that useful, but still, phoenix feather limbs at GC1 still sound cool to me.
 
 
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Sep 18, 2009 at 6:06 pm #298  !
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I really hate artificial limbs, hehe. They're really bothersome when damaged and out of repair scrolls... and of course they attract named baddies I remember when I had GEF limbs. I climb down the stairs to GC 9 and 2 seconds after that, Poff, Bam, dead. Izzy had spawned and made a replica of me and while the clone and I was beating each other up he took out his aggression on me with spells. I ain't doin' that no more.
 
 
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Sep 18, 2009 at 7:01 pm #299  !
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Also, if you have phoenix feather limbs at such an early stage, I'm sure tougher enemies will spawn and you probably won't have good enough equipment or other stats to stop them
 
 
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Sep 19, 2009 at 2:26 pm #300  !
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Getting 100+ Int can be achieved even without the ommel cerumen trick, and it's good not only for teleporting, but also ESP.

To gain a couple of extra points, gain telecontrol and teleportitis and teleport forth and back. Teleporting around an eddy in space-time cotinuum really helps, if You're really not into sci-talk.
 
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
 
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