Weapon enchantment

Apr 1, 2008, 9:14 pm
#1
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
Does enchanting a weapon further make the extra damage exponential, or is it a straight line? It seems that enchanting Cloaks of Fire Resist makes them significantly stronger with each +1, has there been any quantification of the extra damage from weapon enchants?

also i got sal thuul for the first time and went into a shop, when i went to pick something up it asked if i wanted to commit this thievery, i chose no. If I chose yes does the shop keeper automatically detect it, or is there a chance for me to get away with it?
Apr 1, 2008, 10:05 pm
#2
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
It's +1 damage per plus I'm pretty sure.
"Put more stuff in the... thing where... more stuff goes in."
Apr 1, 2008, 10:31 pm
#3
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
Batman? wrote
Does enchanting a weapon further make the extra damage exponential, or is it a straight line? It seems that enchanting Cloaks of Fire Resist makes them significantly stronger with each +1, has there been any quantification of the extra damage from weapon enchants?

also i got sal thuul for the first time and went into a shop, when i went to pick something up it asked if i wanted to commit this thievery, i chose no. If I chose yes does the shop keeper automatically detect it, or is there a chance for me to get away with it?

I don't have IVAN to test but doesn't it tell you what the bonus is from enchanting weapons? Try "E" to view your equipment, I'm pretty sure it will tell you. You have a MIN and MAX damage on each weapon. I don't think it's +1 each time, I think it alternates between +1 to MAX and +1 to MIN.

And yes the shop keeper will detect it. The entire city of Attnam will be after you.
Apr 2, 2008, 9:09 am
#4
Joined: Feb 28, 2008
Occupation: Web developper
Location: Paris
Posts: 38
I searched in the source code, here the formula :

Min Damage = Base Damage x 0.75
Max Damage = (Base Damage x 1.25) + 1
Base Damage = X + Enchantment

I don't give how you find X, because it need some of other var (Material, etc...).
A Leather Whip seem to have something like X = 1,5 for exemple.

+1  :  1-4                             +11 :  9-16 
+2  :  2-5                             +12 : 10-17
+3  :  3-6                             +13 : 10-19
+4  :  4-7                             +14 : 11-20
+5  :  4-9                             +15 : 12-21
+6  :  5-10                            +16 : 13-22
+7  :  6-11                            +17 : 13-24
+8  :  7-12                            +18 : 14-25
+9  :  7-14                            +19 : 15-26
+10 :  8-15                            +20 : 16-27
Apr 2, 2008, 9:43 am
#5
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
Cool, thanks Plan plan!
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