Swords comparison
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Oct 9, 2011 at 6:48 pm |
#1
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![]() Ex-Tyrant of the IVANers |
Joined: Dec 8, 2007 Occupation: Bongsniffer.png Location: Alcohol Interests: Bitchtits.png Posts: 2299 Groups: | |
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Swords comparison So I've been trying to get a lawful win (i.e. using Valpurus' gifts), and it's tough. Today I decided to use wizard mode to compare my large sword choices. Mostly, I wanted to see if it was worth training my arm strength up and then using a bastard sword one-handed, compared to a flaming sword. (I didn't include vanilla long swords in the comparison, because flaming swords are fairly common and are better in all ways: even when both are made of meteoric steel, the flaming sword has +1 max damage AND the flaming modifier for the same weight.) So I generated the weapons, and changed their materials to various mid-to-advanced materials. Noted their damage ranges and the AStr requirements to one-hand wield them (and in the case of adamant, two-hand wield). (A few weapons, such as mithril and it's decendants, had such low AStr requirements that I didn't bother writing them either.) Here are my results: Code Flaming Bastard Two-Handed Scimitar As you can see, the largest difference in per-hit damage between a flaming and a bastard sword is when they are made of adamant, and even then it's only a 1-2 damage difference. While I'm not sure about how much damage the flaming modifier adds, I suspect it's somewhere around 1-6, which makes bastard swords a mostly ineffective alternative for flaming swords... On the other hand, at the valpurium level, the two-handed sword is a clear winner, with a negligible arm strength requirement and a full 3 point damage bonus over a flaming sword. | ||
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Last edited by Ischaldirh : Oct 12, 2011 at 2:24 am. "Put more stuff in the... thing where... more stuff goes in." ![]() | ||
Oct 10, 2011 at 4:24 am |
#2
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Joined: Dec 3, 2007 Occupation: Standing between all life and death. Posts: 2095 Groups: | |
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Isn't weight a factor also? | ||
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Oct 10, 2011 at 8:40 am |
#3
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![]() Ex-Tyrant of the IVANers |
Joined: Dec 8, 2007 Occupation: Bongsniffer.png Location: Alcohol Interests: Bitchtits.png Posts: 2299 Groups: | |
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Yes, which is why the low-density material weapons had low damage, and adamant had really high damage. It also affects attack speed, I believe. Edit: I found the relevant code for the flaming sword (or rather, the flaming effect) on the old forums: Code truth flamingsword::HitEffect(character* Enemy, character* Hitter, v2 HitPos, int BodyPartIndex, int Direction, truth BlockedByArmour) This appears to indicate (if I'm reading my C right) that the fire effect deals "3 + (Rand() & 3)" damage, or 3-5 damage, when triggered. That's actually quite a bit -- assuming 50% trigger chance, it's enough to beat out the bastard sword at all levels. | ||
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Last edited by Ischaldirh : Oct 10, 2011 at 9:01 am. Edited 2 times total | ||
Oct 12, 2011 at 1:58 am |
#5
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![]() Ex-Tyrant of the IVANers |
Joined: Dec 8, 2007 Occupation: Bongsniffer.png Location: Alcohol Interests: Bitchtits.png Posts: 2299 Groups: | |
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Oh my I forgot about scimitars. I also realized Diamond should be on the list. I'll check this and then edit the initial post. EDIT: Added. They both (scimitars and diamond) seem like excellent options. The scimitars are only marginally more difficult to wield than two-handed swords. Unfortunately, there's no "easy" way to get a valpurium weapon, other than two-handed swords. However a diamond scimitar is comparable to the valpurium two-hander, and for a lower Int requirement. EDIT2: I also ignored accuracy for the purposes of these comparisons, as low accuracy can be offset with weapon enchantments. | ||
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Last edited by Ischaldirh : Oct 12, 2011 at 2:46 am. Edited 2 times total "Put more stuff in the... thing where... more stuff goes in." ![]() | ||
Oct 12, 2011 at 5:04 am |
#6
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Joined: Dec 3, 2007 Occupation: Standing between all life and death. Posts: 2095 Groups: | |
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Enchantments also boost damage, however. | ||
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Oct 13, 2011 at 2:52 am |
#10
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Joined: Dec 3, 2007 Occupation: Standing between all life and death. Posts: 2095 Groups: | |
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Actually enchantments aren't a flat 1 damage boost. I tried looking for the source of the info but failed to do so; may give it another try later. EDIT: If you want to try looking for it, I think it was on greatboards. An example was given using a whip. EDIT: Still can't find it, but I did find this, which is immensely useful info. | ||
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Last edited by chaostrom : Oct 13, 2011 at 5:03 am. Edited 2 times total HEADBUTT | ||
Nov 12, 2011 at 3:59 pm |
#11
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![]() hedgehog |
Joined: Nov 7, 2011 Posts: 7 | |
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chaostrom wrote ![]() Actually enchantments aren't a flat 1 damage boost. I tried looking for the source of the info but failed to do so; may give it another try later. EDIT: If you want to try looking for it, I think it was on greatboards. An example was given using a whip. EDIT: Still can't find it, but I did find this, which is immensely useful info. So, according to this, there's no significant speed difference between two weapons as long as you're strong enough to wield them? | ||
Nov 13, 2011 at 2:40 am |
#12
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Joined: Dec 3, 2007 Occupation: Standing between all life and death. Posts: 2095 Groups: | |
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From the sounds of it, yes. That said, some weapons have crazy strength requirements. Finally found the enchantment increase increments while randomly browsing. It is not a flat +1 increase. | ||
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Last edited by chaostrom : Jan 14 at 5:24 am. Edited 2 times total HEADBUTT | ||
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The Cathedral of Attnam > Tips, Tricks, and Secrets > Swords comparison


Oct 9, 2011 at 6:48 pm

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