Mindmaker |
Feb 17, 2010, 8:25 pm |
| So I\'ve been playing Nethack and Elona before, but I never finished them and lost interest. But a week or so this game got recommended to me at the Dwarf Fortress forum and it\'s been great fun that far. Well but I have some questions, so that I can finally advance beyond GC 1. I\'m using the LIVAN version by the way. About danger level: So basically I should stay with the crappiest equipment I can find (like AV 1-2) and keep some good and heavily enchanted equipment for boss fights, do I understand it right? What about weapons? Do the different types have different danger levels? Like a two handed sword and an axe. Is it worth geting proficient in a wider range of weapons or should I stick with one? What about statboosting consumables. Using them right away will raise my danger level, so is it worth it? Or should I stash them away until I have some equipment? About Searching: Do you have a 100% chance when searching, or is it RNG dependent if you find anything? Because I\'ve got blown up by mines several times now and I can\'t seem to find any levitation items. Fire resistance too would be an option, but I\'m not sure how much I would need to survive a blast. In Nethack first priority was getting you Ascension Kit together (basically a bunch of item essential for beating the game, if you are unfamiliar with Nethack). Is there something like this in IVAN/LIVAN or can you beat the game with any combination I would appreciate any further advice and general tipps you could offer (but I strictly refuse doing anything heavily OOC like removing all my equipment before entering a new dungeon level.) If some other questions occur to me, I\'ll write them down here too. |
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capristo |
Feb 17, 2010, 10:38 pm |
| Welcome You\'re thinking way too hard about the danger level. You should absolutely enchant your gear and weapons, and wear them at all times. In fact I bet the reason you\'re getting blown to pieces by mines is that your equipment isn\'t strong enough. A normal mine shouldn\'t kill you if you have decent gear and decent stats (strength, endurance, etc). Ideally you should have a cloak of fire protection enchanted +5, that should save you from nearly any blast. Quote Is it worth getting proficient in a wider range of weapons or should I stick with one? Stick with one type. Spears and halberds are both \"polearms\" so training with one will make you proficient in the other as well. I think that\'s the only non-obvious grouping though. Quote What about statboosting consumables. Most of them I use immediately, but it might be more worth it to stash them away until you have a wand of cloning and can duplicate them. You can beat the game however you like... theoretically you could beat it wielding nothing but a pair of broken glass shards... |
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BDR |
Feb 18, 2010, 1:50 am |
| [quote=\"Mindmaker\";15026]About danger level: So basically I should stay with the crappiest equipment I can find (like AV 1-2) and keep some good and heavily enchanted equipment for boss fights, do I understand it right? No, that strategy will get you killed when you run into magic mushrooms, as well as when your stats are high enough to result in kamikaze dwarves saying hello. Armors of great health are only a bad idea because they raise the bar far higher than they are actually worth; if you find a stat-raising helmet there\'s no reason not to keep it on. If you are still paranoid, though, know this: most of the monsters in a level are generated when you walk in, so if you\'re feeling nervous because you have an octiron quarterstaff of wondrous smells, Saal\'thul, arcanite chain mail, an amulet of ESP and/or other assorted bs-luck items you *can* just drop them on the stairs down, go downstairs and come back up for the loot and thus take away the risk. Monsters occasionally spawn in to levels if you\'re on them long enough, which means you can\'t stop magical mushies from suddenly ruining the place, but as far as I can tell \'bosses\' like Sherry won\'t. [quote=\"Mindmaker\";15026]What about weapons? Do the different types have different danger levels? Like a two handed sword and an axe. I\'m fairly certain that material type and artifact/non-artifact status make for different danger levels rather than the different types having anything to do with it. I\'m also fairly certain that whatever effect weapons have on danger levels is paltry compared to the benefits of having better ones. [quote=\"Mindmaker\";15026]Is it worth geting proficient in a wider range of weapons or should I stick with one? One or two types. There are no characteristics that are important for the basic weapons beyond that of damage, accuracy, and strength (there is no blunt/slice/pierce damage game-mechanics-wise, there is only damage), which means that if you can enchant a whip enough to give it the damage of a basic mace there\'s really no reason to use the basic mace. [quote=\"Mindmaker\";15026]What about statboosting consumables. Using them right away will raise my danger level, so is it worth it? Or should I stash them away until I have some equipment? I always use them right away because I loathe raising them the normal way, as well as because a) I\'m going to raise them in the normal course of the game regardless of whether I try to grind for them or not and b) the guaranteed encounters will kill me if I don\'t have good enough stats. The holy banana of Oily Orpiv is probably the only stat-booster I would ever wait on using, and that only because it doubles as a wand of fireballs. [quote=\"Mindmaker\";15026]About Searching: Do you have a 100% chance when searching, or is it RNG dependent if you find anything? Because I\'ve got blown up by mines several times now and I can\'t seem to find any levitation items. Fire resistance too would be an option, but I\'m not sure how much I would need to survive a blast. RNG dependent. There is a ring of searching that boosts your chance of finding stuff and even *that* doesn\'t give you a 100% chance of finding mines before you step on them. It\'s pretty much agreed that if you really want protection from mine oneshots you need either a cloak of fire resistance (has to be at least +1 or it is no good), two rings of fire resistance, higher END, or a belt of levitation. Note the first three solutions will only save your life from the initial blast, and will not stop it from occurring nor stop your wands/mines/holy bananas from blowing up and possibly finishing the job. A belt of levitation will grant complete protection from active mines and bear traps as long as you\'re wearing it and it isn\'t broken. Searching rings can still help if you\'re missing any of the other, better solutions; it\'s just that there occasionally are times when you search 10 times with one on and still wind up asploded. [quote=\"Mindmaker\";15026]In Nethack first priority was getting you Ascension Kit together (basically a bunch of item essential for beating the game, if you are unfamiliar with Nethack). Is there something like this in IVAN/LIVAN or can you beat the game with any combination There is really no particular set of items that you cannot do without. There are certainly things that you can do to make your life considerably harder (use no scrolls of change material) or considerably easier (use artificial limbs with the aid of either gods or scrolls of change material), but there really isn\'t anything I can think of that by itself would make the game nearly impossible to win upon removal. [quote=\"Mindmaker\";15026]I would appreciate any further advice and general tipps you could offer (but I strictly refuse doing anything heavily OOC like removing all my equipment before entering a new dungeon level.) If some other questions occur to me, I\'ll write them down here too. Well, there goes that suggestion. Fortunately I don\'t really believe it\'s necessary to do stuff like that (again, it\'s only if you\'re terribly paranoid that it might be worthwhile). Further advice? Don\'t worry so much, dying is a big part of the charm of this game. If you\'re desperate to win, there are exploits of varying severity you can make use of (but mentioning that you made use of them in order to win will probably get you booed at). Gods are an important part of the game; knowing who does what and how often to pray can be the difference between living and dying. Speaking of which, Valpurus and Mortifer require a lot more attention than the other gods, and give appropriately awesome gifts once you\'ve done enough for them (or disproportionately terrible punishments if you pray before you have). Also, if you intend to beseech gods regularly you had better not pick them too far apart on the alignment scale, otherwise you are likely to catch them in rather uncharitable states of mind. Also also, while books are pretty good for intelligence training reading them willy-nilly will totally screw up your god relations. Intelligence training is important because of scrolls of change/harden material; if you have enough, you can choose better materials for your armor and weaponry, and so enhance your chances of winning considerably. And so on, and so forth.. |
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Alveradok |
Feb 18, 2010, 12:02 pm |
| [quote=\"Mindmaker\";15026]So I\'ve been playing Nethack and Elona before, but I never finished them and lost interest. But a week or so this game got recommended to me at the Dwarf Fortress forum and it\'s been great fun that far. That\'s nice - welcome to the forums! Quote About danger level: So basically I should stay with the crappiest equipment I can find (like AV 1-2) and keep some good and heavily enchanted equipment for boss fights, do I understand it right? Nonsense. Like Capristo and BDR noted, that would be just taking the danger level hyperbolically. As far as I can see, the danger level is mostly about Your hitpoints. When they get in the, let\'s say, high twenties, crazy stuff will spawn. But on the other hand, that\'s no reason to keen endurance low... I think a good endurance rating for GC would be about 15, maybe even less than that. Quote What about weapons? Do the different types have different danger levels? Like a two handed sword and an axe. I don\'t really know, but I suppose that besides the condition whether is it an artifact or not, the material of the weapon may matter. But never compromise with a weaker one, Your weapon better be the best possible (and the one You\'re proficient with, too), at all times! Quote Is it worth geting proficient in a wider range of weapons or should I stick with one? I think it\'s fine to stick with one, because if You happen o find a great weapon of an unfamiliar group in mid-game, training the proper skill to e.g. 13 will be a matter of minutes. Quote What about statboosting consumables. Using them right away will raise my danger level, so is it worth it? Or should I stash them away until I have some equipment? I think cloning (unless we are talking about carrots) is really worth it. It\'s like a long-term investment. Eating one or two, or just mirroring them twice before eating, is a decent power-up, but then again - I personally advise natural training. Quote About Searching: Do you have a 100% chance when searching, or is it RNG dependent if you find anything? Because I\'ve got blown up by mines several times now and I can\'t seem to find any levitation items. Fire resistance too would be an option, but I\'m not sure how much I would need to survive a blast. BDR covered this aspect real pro, I don\'t think there is anything more to say. Quote In Nethack first priority was getting you Ascension Kit together (basically a bunch of item essential for beating the game, if you are unfamiliar with Nethack). Is there something like this in IVAN/LIVAN or can you beat the game with any combination Really any combination. Some day it will be just banana peels. The belt of levitation is generally considered a Iife-saver, I\'d say a ring of polymorph control is useful, especially if You\'re new to IVAN, prone to unfortunate polymorphing... Quote I would appreciate any further advice and general tipps you could offer (but I strictly refuse doing anything heavily OOC like removing all my equipment before entering a new dungeon level.) If some other questions occur to me, I\'ll write them down here too. Since I\'d consider running around with banana peels in hand a book example of something heavily OOC, I think I\'ll stay quiet. Cheers |
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Mindmaker |
Feb 18, 2010, 7:07 pm |
| Thank you for your answers. Another unlucky game but I made it further than before. After exploring a good share of GC1 i found a fountain and decided to drink it dry, since I was being lucky with wells this game, which unfortunately resulted in me getting sucked down to GC7, where I tried to fight my way back to the top. At GC6 I finally discovered what kamikaze dwarfs look like. Unfortunately this one was standing right next to me. I got severely injured by the initial blast, but would have probably survived due to my two fire resistance rings, but unfotunately a lightning wand exploded (normally I would have had it in a chest, but mine still was at GC1). Don\'t drink from fountains, if you\'re not ready to face the consequences. That\'s what I\'ve learned this game. |
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Ernomouse |
Feb 18, 2010, 7:11 pm |
| =D Oh boy, and you sure have a lot to learn... Oh to be new to IVAN again. DISCLAIMER: All of the above has been said with positive attitude only. Reading, seeing or getting offended by it is solely on readers responsibility. |
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capristo |
Feb 18, 2010, 11:01 pm |
| Don\'t drink from fountains in Gloomy Caves I think drinking them in the underwater tunnel is fine ![]() |
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4zb4 |
Feb 19, 2010, 5:00 am |
| Here we see a wild \"Unda Mortalis\" or \"Fountain\" basking in its natural habitat. Although it takes the appearance of a man made water feature, it is actually a living organism which is connected to several other \"fountains\" through a series of \"hyphae\". In this sense it is more a kind of carnivorous fungus, but is not classed as such. Normally this species is not dangerous to humans, as they generally tend to walk past, or observe them from a distance. However, there have been incidents where an unsuspecting human has provoked the fountain, leading to it to respond in an aggressive manner. Since the Unda Mortalis possesses no sense of sight, smell, or hearing, the only way it can sense it is being threatened is by the offending creature to touch the fountain\'s marbly exterior, or by \"tasting\" the aggressor should they come into contact with the fountain\'s \"water\". Since the fountain\'s true power lies only in its \"water\", it only responds to attack upon said water being contacted. Despite this, the fountain can be quite patient and composed in the hopes that the aggressor will simply walk away. However, once its patience has worn down, it will strike quickly and with no prior warning. This can be in a variety of ways. The most common of which (and perhaps the most confusing) is to suddenly absorb the offending creature and to propel it through the fountain\'s hyphae, resulting in the creature either being expelled out of another fountain or being thrown out of a wall that the hyphae is protruding out of. Less likely to happen is the fountain absorbing the aggressor and storing it in a sort of gelatinous globule called the \"sarlac\", where they are brainwashed by small viral bacteria that naturally occur in the area. After this process, the brainwashees are at the full command of the Unda Mortalis, and may be produced from one of the \"fountain flowers\" to combat any offenders. HOWEVER, sometimes the process of the bacteria brainwashing the creatures can be defective, and as such they end up obeying the commands of the offender instead. Another, more subtle way the fountain responds to attack is by changing the properties of its \"water\". Although it is able to induce this process voluntarily, it is unable to fully control the change, and the result the \"water\" has on that which drinks it can vary from a highly negative effect (such as permanently slowing down an organism\'s muscular function), to an extremely positive one (permanently accelerating the organism\'s muscular function). The last, and possibly most rare occurance, is that of the fountain taking a liking to that which quenches its thirst from its \"waters\". When this unbelievably unlikely event occurs, a small \"spirit\" (which is really a manifestation of the will of the Unda Mortalis) will appear to the creature and grant them one wish. However, one must be careful not to drink too much from a fountain, as it is unlikely to remember you are the same object that it took a liking to, and will resort to its usual defences. Also, it is possible to kill this fine creature by removing all the \"water\" from its bowl (or \"petals\" if you\'d like), and one must take care not to drink it to death. Finally, the previous belongings of a past victim of the Unda Mortalis can occasionly be found in its bowl. These are usually rings of all sorts, as the fountain cannot digest them and must regurgitate them to avoid clogging its system. None know quite how the fountain eats. But it has been said that not all that is absorbed by it sees the outside world again, whether through brainwashed eyes or otherwise... |
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Mindmaker |
Feb 19, 2010, 2:45 pm |
| Any advice on pets? Which one to get and how to handle it. |
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4zb4 |
Feb 19, 2010, 6:20 pm |
| A wolf, blink dog, or even just your initial puppy. Feed it ommel bone things. If the object is big enough, you may get the message \"X the (puppy/blink dog/wolf) looks extremely ferocious! You shudder.\" Note that to feed your canine ommel bone, drop the object on the ground and let them walk over it. DON\'T throw it to them (unless it\'s a ommel bone bone). |
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BDR |
Feb 19, 2010, 6:32 pm |
| Angels tend to make great pets, but you have to make a god pretty pleased with you to get one. You can buy a slave in Attnam at the general store for 50 gold who is able to wear stuff same as you, and there is also an elite guard who can always be found in a rather conspicuously empty spot within the cathedral who has rings of invisibility and infravision + a full set of mithril armor equipped, which is just as awesome as you might imagine it to be (requires a scroll of taming, obviously, but you can buy that from the bookstore). | |
Mindmaker |
Feb 20, 2010, 4:12 pm |
| Cruentus just granted me \"The ancient Katana named Muramasa\", which probably is an LIVAN exclusive item since I can\'t find anything about it on the wiki. Every now and then I get the message \"Your Murmasa\'s life-draining energies swallow x\". Is this a live draining effect, a instadeath-procc or something completely different? Can\'t say if it is one of the first two since I\'ve been fighting some weak enemys lately. And is there anything interesting within the cathedral catacombs? Or ist it just vodka and enemies to train stats/skill up? And I\'ve found a empty grave at the end of it. Is there maybe a random chance for something to be generated in it? |
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Ischaldirh |
Feb 20, 2010, 4:35 pm |
| As I recall the cathedral catacombs were an incomplete additional level the original devs started building for 0.60, but never finished. In stock CVS IVAN, IIRC there is no way out of them. As for Muramasa, I have no personal experience with it, but that sounds similar to the proc that Neerc se-Ulb has, which does drain life. (It\'s pretty amazing when you wield two of the things.) |
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Mindmaker |
Feb 20, 2010, 7:03 pm |
| There really should be an option to turn off attacking when walking into neutrals or friendlies. My most promising characters died due to angy guards. [quote=\"Ischaldirh\";15048]As for Muramasa, I have no personal experience with it, but that sounds similar to the proc that Neerc se-Ulb has, which does drain life. (It\'s pretty amazing when you wield two of the things.) Do you know if its a IVAN or LIVAN weapon? Because someone should add and wiki entry if its the former. |
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4zb4 |
Feb 20, 2010, 7:48 pm |
| You won\'t automatically attack a friendly or neutral character just by walking into them. A confirmation message appears asking if you wish to attack the subject, and pressing any key apart from \"Y\" will simply cancel the action. The only time guards will attack is when you steal or break something they\'re responsible for, or attack either them or an ally of theirs. Also, as discussed elsewhere, putting any item into the coffin in the catacombs will give a random bonus to your alignment with the gods. |
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Mindmaker |
Feb 20, 2010, 8:33 pm |
| [quote=\"4zb4\";15050]You won\'t automatically attack a friendly or neutral character just by walking into them. A confirmation message appears asking if you wish to attack the subject, and pressing any key apart from \"Y\" will simply cancel the action. The only time guards will attack is when you steal or break something they\'re responsible for, or attack either them or an ally of theirs. I know. But it\'s still to easy to attack someone by accident. [quote=\"4zb4\";15050]Also, as discussed elsewhere, putting any item into the coffin in the catacombs will give a random bonus to your alignment with the gods. Ok thak you, I\'ll try that. Another Question: I found Saal\'Thul. I\'d like to use it but my danger level will probably kill me. Will the evade bonus for being invisible balance combat out? Or should i just keep it as an emergency item? |
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Alveradok |
Feb 20, 2010, 9:07 pm |
| [quote=\"Mindmaker\";15051] Another Question: I found Saal\'Thul. I\'d like to use it but my danger level will probably kill me. Will the evade bonus for being invisible balance combat out? Or should i just keep it as an emergency item? I strongly recommend Saal\'Thul, besides the fact that it is a good, accurate weapon, invisibility is good, and gives good protection against kamikaze dwarves (essential when poor on eyesight!). And really, don\'t worry about the danger level, Mindmaker, proper equipment is a must. |
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4zb4 |
Feb 21, 2010, 3:02 am |
| Technically, you can\'t be hit while invisible - if you use the right tactics and your enemy does not have ESP or Infravision. We all know that in IVAN you must attempt to walk onto the same tile as an enemy in order to attack it. This also works in reverse with the enemies, and since you are invisible, they simply try to walk in the direction of where the attack came from (unless they have ESP or infravision, in which case invisibility has no bonuses). As such, you can attack once, then move upwards - your enemy will move to your previous position as they are trying to attack what they can\'t see. You can then launch another attack and move to, say, the left etc. However this can have problems when the monster moves faster when you do, as they will get one or two hits in before you move. |
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BDR |
Feb 21, 2010, 4:12 am |
| Running will help with outmaneuvering enemies that move as fast or slightly faster than you, though you can only do it for a limited time before becoming exhausted. | |
Mindmaker |
Feb 21, 2010, 1:08 pm |
| What would it take to become a champion of Valpurus? I have 3 Holy Books of Valpurus and an Altar of Valpurus in UT to my diposition. |
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Alveradok |
Feb 21, 2010, 1:55 pm |
| It would take sacrificing an ommelload of stuff at that altar, reading these and a dozen books over and over, I\'m afraid... ...But then again it would turn in some decent items and the possibility of attaining the best ending. |
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Mindmaker |
Feb 21, 2010, 2:41 pm |
| And how do I recognize that I have become his champion? Is this when he sends you an angel? Edit: Nevermind just figured it out. |
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Mindmaker |
Feb 21, 2010, 4:21 pm |
| Being a champion rases new questions. What\'s the prayer timeout of Valpurus? Because if I stick to the normal one, he tries to smite me. Also the prayer timer from LIVAN never gets set for him. Do I have meet certain conditions befor I can pray again, like sacrificing more stuff? |
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Ernomouse |
Feb 21, 2010, 7:44 pm |
| If you anger him, you\'ll lose favour and have to sacrifice more stuff. The preyer intervall for Valpurus and Mortifer is much longer that for the other gods, don\'t remember how much exactly. | |
Mindmaker |
Feb 21, 2010, 8:37 pm |
| Any reason to pray to him besides of the high Priest ending? Some of the weapons if found that far are better than the ones you get from him. |
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BDR |
Feb 21, 2010, 9:03 pm |
| [quote=\"Mindmaker\";15056]Valpurus questions Valpurus\' timer is 50 hours AIR. I also seem to recall that you get some amount of bonus favor towards the first god you learn of, which seems to be borne out in my experience from the time a couple books of Atavus earned me a lovely arcanite platemail. As for your latest question, I\'d say *technically* you may not even need to pray to him for the best ending (I take this from my wizmode experiences), as what seems to happen is that if you are his champion by dint of god relations it doesn\'t matter if you\'ve confirmed it with him or not for the purposes of him granting you high priest status. I suppose flavor would be the biggest reason to use his items over the others; certainly in .50 Mortifer\'s Ne\'erc Se-ulb is far more useful than the valpurium sword or shield that Valpurus hands out. |
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Mindmaker |
Feb 21, 2010, 9:07 pm |
| Thank you. Oh, and no matter how great you are in shredding adamnite golems into pieces, a bite in the head from a giant dark frog will stop you dead in your tracks :/ |
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Ischaldirh |
Feb 22, 2010, 5:50 am |
| Valpurus? No, not really. The valpurium 2h sword is nice if you can enchant it a whole lot, and the shield is the same (if you\'re into that sort of thing), but the same is true for most weapons. Mortifer, on the other hand, gives you Neerc se\'Ulb, which is quite amazing. |
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Mindmaker |
Feb 25, 2010, 6:39 pm |
| I\'ve read that Loricatus will harden you armor if you wield it. But I always get the \"tingling in you hands\"-message, even though I have high enough intelligence. Has that trick been fixed? And how strong should I be, before I can attempt to steal the shirt of the golden eagle? And does the giant spider in the crystal cave serve any greater purpose? |
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Alveradok |
Feb 25, 2010, 8:25 pm |
| [quote=\"Mindmaker\";15078]I\'ve read that Loricatus will harden you armor if you wield it. But I always get the \"tingling in you hands\"-message, even though I have high enough intelligence. Has that trick been fixed? Yes, Loricatus will harden armor. However, the better the material gets, the lesser the chance he will upgrade it further. Being stubborn may prove a virtue here ![]() Also, I think it\'s correct only for the iron family: (Also, The Famous \"Likeliness To Enchant\" Chart: copper > bronze > iron > steel > meteoric steel > adamantium) Nothing to fix here, that seems to be the way it was meant to be. [quote=\"Mindmaker\";15078]And how strong should I be, before I can attempt to steal the shirt of the golden eagle? Hmmm... I think 17-20+ Endurance (right , guys?), being well-trained in Your weapon of choice, and teleport control. A high dexterity (30+ is VERY helpful...But I\'d rather say that proper equipment is as much important as strength/training: besides at least dragon hide/angel hair/meteoric steel armor, be sure to have plenty means of healing and LOTS of teleport. [quote=\"Mindmaker\";15078]And does the giant spider in the crystal cave serve any greater purpose? Crystal cave, as in UT4? No, not really. just makes web for assistance/annoyance. |
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Mindmaker |
Feb 25, 2010, 9:07 pm |
| Thank you for the tip with Loricatus. Some mistakes I made. The shirt in the dwarven vault was the Golden Shirt of the Jaguar. I managed to kill of all the guards without major problems. And the Spider I mentioned was in UT5, 4 tiles big and able to destroy walls. How do you manage you equipment? Do you have several sets of armor? Like a light, non restricting set for exploring and a heavy, restricting set for boss battles? Or just a highly enchanted one for all situations? I\'m asking because I\'m suffering of massive overload, since I can\'t decide between lots of awesome pieces of equipment. Body Armor: Spider Silk Armor (1200g, AV 18 ) Octrion Plate Mail (3600g, AV 28 ) Shirt of the Golden Jaguar (300g, AV 14, Haste, Polycontrol, Telecontrol) Weapons: Mithril Short Sword +4 Ancient Katana Murmasa +4 Mace named Smite (Electricity) Axe named Vormav (Speed) Been using the first two and have a skill level of 14 in large swords and level 12 in short swords. No Experience with the other 2. Best solution probably is to wish for Shaal\'Thul (I have a scroll of wishing left) and leave the others behind. Gauntlets: 2 Ilithium Gauntlets of Strenght +4 2 Ommel Hair Gauntlets of Dexterity +5 Boots: Leather Boots of Agility +5 (yeah I know, I have to harden those) Adamnite boots of Strenght +4 So which equipment should I get rid of? Same problem with wands. I have way to much of them. Oh and I finally managed to slay Enner. |
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Alveradok |
Feb 25, 2010, 10:30 pm |
Congratulations on the Enner, Mindmaker ![]() I suppose the boots of strength and gauntlets of strength are a fit choice (also, the weight of leather and ommel hair is neglible compared to the metal ones, so You can keep it anyway . Or at least stack in a chest in town.)I usually use heavy body armor, heavily enchanted boots of agility (sometimes I change them into metal ones), gauntlets of strength and a dragon hide cloak. This is basically a tank-setup. Many other players prefer chainmail and \"soft\" limb covers, and combined with a high agility this gives significant results. Oh, I also tend to stack awesome equipment, but not wear different pieces of armour (except, e.g., belts). But nonetheless I\'d rather keep the spider silk armor in case of gaining a cool pet. How to manage it? Hmm. Most liquids go to the can, ommelines have a seperate chest, as do wands.I think keeping some of the bulky stuff in a chest may be an investment worth the trouble, because in case of a tough fight/runaway You can just drop it. Also, it\'s ok to give, for example, a chest with pretty armor to a pet mistress/slave/guard. On the other hand, there\'s the burden of the chests themselves. But a regular, \"medium\" chest will probably house all of Your wand/potion/scroll/artifact (after all, in case of death we don\'t want dark knights with a Muramasa haunting the level!) needs. I can\'t really help with the weapons, because I didn\'t play LIVAN. Same for the spider. Sorry. |
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Somagu |
Feb 25, 2010, 10:34 pm |
| As I recall in the last official beta the spider was physically impossible to kill due to intrinsic health regen. | |
capristo |
Feb 26, 2010, 4:10 am |
| If I were you I would use the gauntlets of dexterity and boots of agility. Dex and Agi seem to me to be much harder to train than strength. Forget the mace and the axe, you definitely don\'t want to be switching to an untrained weapon this late in the game. You could probably sell them for a lot if you haven\'t already drained the stores\' money supplies. The Golden Jaguar\'s poly and telecontrol and haste seem handy but I think in the long run the higher AV will be more useful... so I would wear the octiron. I usually only keep a few wands of teleportation and maybe 1 or 2 offensive wands such as striking or fireballs. The rest of the wands I dump into a large chest on another level and keep them there. Out of the ones I am carrying, I keep all of them in a small chest except 1 wand of teleportation. That way you can teleport yourself or an enemy in case of dire need - you don\'t have to waste a turn removing it from the chest, during which a very powerful enemy could already kill you. The rest you should keep in the chest though, to make sure they don\'t explode |
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Mindmaker |
Feb 26, 2010, 1:16 pm |
| Damn. My game got deleted somehow... again. I really need to make a backup. Its way to easy to delete an succesfull game... |
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Lordmushroom |
Feb 26, 2010, 7:04 pm |
| Hmm, I\'ve killed the spider (Behemoth?), and all i got was a \"very hungry\" status and an aching index finger. And just keep the jaguar shirt since you probably will get some SoCM and high intellect. Also I\'ve heard from an NPC that you should save your artifacts... but I don\'t think it will matter in the end, maybe you get a higher score or something. |
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BDR |
Feb 26, 2010, 10:56 pm |
| I believe the spider\'s name is Lohb-se. | |
Mindmaker |
Feb 27, 2010, 1:36 pm |
Another game that is doing quite well:![]() With the right equipment you can oven onehit enner (well its more a one turn kill, since I dualwield, nevertheless it\'s awesome). Lets see how far I can get this time. |
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Ischaldirh |
Feb 27, 2010, 5:27 pm |
| You attacked the enner in melee?! Wow. You\'re brave. You weren\'t even hasted! I\'m amazed you survived with as little damage as you did. | |
Mindmaker |
Feb 27, 2010, 5:41 pm |
| Well I healed my limbs once (I found a Oily Banana and didn\'t want to waste it) on halfway to Enner. I\'m not sure but can the scream damage be reduced somehow? I had really thick armor and an amulet of elemental protection by that time. |
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capristo |
Feb 28, 2010, 12:13 am |
| Mindmaker, did you teleport close to the enner, or just walk up to him? I\'ve meleed the enner a couple of times, but usually only if I appear on the level and he\'s already right nearby. |
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JoKe |
Feb 28, 2010, 12:04 pm |
With 65 uncategorized weapon skill, some dexterity, gloves, telecontrol and a wand of teleportation, it\'s possible to slap enner to death. Sure, it\'s far from optimal and horribly dangerous especially considering the massive danger level boost hitting level 65 skill gives, but slapping him hard enough to send his head flying is truly worth it.![]() The scream damage is negated by armor, that I\'m sure of. Since I don\'t play LIVAN, no clue about whether amulet of elemental protection does anything to it. The usual resistance gear probably does nothing against it. Aside from staying at a distance or wearing good armor there aren\'t any other measures against his scream I\'m aware of. |
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Mindmaker |
Feb 28, 2010, 2:07 pm |
| Slapping enners limbs of. Hilarious! To your question capristo: I walked up to him, since he didn\'t seem to be that far away. As for my armor, I was wearing a mix of enchanted Adamnite/Diamond/Octrion gear, which I got from the dwarven vault (I normally use lighter gear and stash this one away). |
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Somagu |
Feb 28, 2010, 5:08 pm |
| Still keep in mind, Izzy, Cap, guys, he IS playing LIVAN, from what little I played of it it tended to be fair deal easier. | |
Mindmaker |
Mar 1, 2010, 5:26 pm |
| [quote=\"Somagu\";15115]Still keep in mind, Izzy, Cap, guys, he IS playing LIVAN, from what little I played of it it tended to be fair deal easier. It is? My character had to succumb to Danny in the end. His first blow broke my mithril broad sword called Defender +7 and his secound critically hit my torso. I\'m going to try classic IVAN now, just to see the differences. By the way, what\'s new in IVAN CVS? |
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Somagu |
Mar 1, 2010, 6:39 pm |
| [quote=\"Mindmaker\";15124]It is? My character had to succumb to Danny in the end. His first blow broke my mithril broad sword called Defender +7 and his secound critically hit my torso. I\'m going to try classic IVAN now, just to see the differences. By the way, what\'s new in IVAN CVS? Back when I first played LIVAN there were balance issues, I don\'t know if lampshade fixed them or not, but don\'t let me stop you from playing it, it\'s a quality mod and as mods go it\'s a matter of personal preference. Here is a list of CVS objects introduced. There are other things like the cellar and maybe a few more items but that sums up most of the ones you\'re going to see. |
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capristo |
Mar 1, 2010, 8:43 pm |
| [quote=\"Mindmaker\";15124]It is? My character had to succumb to Danny in the end. His first blow broke my mithril broad sword called Defender +7 and his secound critically hit my torso. In regular IVAN, the first blow would have finished you off ![]() |
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Mindmaker |
Mar 2, 2010, 8:15 pm |
First Enner kill in classic IVAN:![]() I just had to waste 8 cans of healing liquid/troll blood and 3 wands of lightning. If i just haden\'t used up all of the SoFM for secret room search i would probably just have used up 3-4 cans... |
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capristo |
Mar 2, 2010, 8:40 pm |
| Yeah, healing liquid isn\'t very useful because it takes time to drink. So by the time you finish, he\'s already hurt you again, and probably destroyed some of your equipment as well. | |