capristo |
Dec 12, 2007, 10:07 pm |
| Hmm I just found out that zapping a wand of necromancy makes you more chaotic What other little details have you guys discovered? |
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Unknown_Entity |
Dec 13, 2007, 7:32 pm |
| Pretty well known, but throwing a bone to a dog or wolf will make it your pet. | |
lampshade |
Dec 13, 2007, 8:18 pm |
| Vomiting on Scabies's altar will increase your alignment with him by 1. | |
slob |
Dec 14, 2007, 2:51 am |
| If you chat with Kenny the puppy long enough he will eventually you leavem me alone you moron don;t you know I can;t talk! (badly paraphrased0 | |
Battleguy |
Dec 14, 2007, 6:56 am |
| Dude did your keyboard rebel for a second. | |
capristo |
Dec 14, 2007, 9:45 am |
Zayre wrote Not tested, but I think resurrecting someone makes them your pet... Maybe. I've used this on mystic dark frogs and some other. But for some reason when I resurrected Sherarax she still tried to kill me.. luckily I had taken all her equipment though. I tried it a few times in fact, and ended up killing 5 Sheraraxes in one game ![]() edit: Yes! I still have the screenshot |
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chaostrom |
Dec 14, 2007, 2:17 pm |
Haha, you really killed Sherry five times! ![]() |
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Z |
Dec 14, 2007, 3:14 pm |
| In CVS version it is possible to tame Sherarax that way. That's because in 0.50 there were <i>untamable</i> monsters and she was one of them, and in CVS there is TamingDifficulty, Sherarax is difficult, but even she can't resist resurrection. | |
Zayre |
Dec 14, 2007, 7:02 pm |
| Where can you FIND Sherarax anyway? I've played through IVAN a few times, but never found her. | |
capristo |
Dec 14, 2007, 7:59 pm |
Um.. a) you don't want to find her, trust me,... b) she will find you ![]() |
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slob |
Dec 14, 2007, 8:05 pm |
Zayre wrote Where can you FIND Sherarax anyway? I've played through IVAN a few times, but never found her. get AStr + Dex over 30, your HP over 300, kill Ur Khan and Golgor Dhan and then she will come. Usually happens after I kill Elpuri too. Anyone ever had her spawn before then? She really likes to take your head off in one shot with her spidersilk whips |
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Unknown_Entity |
Dec 14, 2007, 8:33 pm |
| She always appears before Elpuri for me, but that's mostly because I play IVANT and GC is like twice as long. | |
chaostrom |
Dec 14, 2007, 8:50 pm |
| If you've gone through the IVAN basic script course, she'll spawn right in New Attnam... | |
capristo |
Dec 14, 2007, 9:53 pm |
| She usually comes before Elpuri and has come before I've even seen Golgor Dhan (although he might have spawned out of sight somewhere) And she has definitely come looong before HP is at 300 |
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Unknown_Entity |
Dec 15, 2007, 1:33 am |
| I think different named baddies have different markers on them. Shererax has something to do with Astr and Lstr I believe, while most of the others are HP-based. I haven't tested this theory at all, but it's what seems to happen whenever I play. |
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Zayre |
Dec 15, 2007, 10:42 pm |
| If you throw a bottle of water at a enemy, and the water splashes on them, a Wand of Lightning deals extra damage. Kicking in Doors improves your LStr by a little. I think you can use Pickaxes to mine enemy bodies into little flesh, for sacrifices (AKA, to Mortifer/Evil Gods) Equiping gloves (Metal ones, etc) can increase your H2H (Hand to Hand) damage. IE- No Gloves - 1-3 Iron Gloves - 3-7 At 11 AStr. |
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lampshade |
Dec 15, 2007, 11:52 pm |
| Zayre those are really good observations. Also that gives me an idea, Gloves of Punching . |
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chaostrom |
Dec 16, 2007, 12:04 am |
| Using gauntlets as gloves improves uncategorised. I've always thought it ought to be unarmed. |
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Full_Metal_Wolf |
Dec 16, 2007, 5:04 am |
lampshade wrote Zayre those are really good observations. Also that gives me an idea, Gloves of Punching .Oh, man, I LOLd at "Gloves of Punching." But, the problem is, should there be a seperate command for punching? I would like to be able to choose when I punched. I mean, just because I'm carrying a sword doesn't mean I don't want to ever punch while I have it. I wish there was a way to knock a helmet off of someone besides beheading them. That would be so cool, to be able to just punch some guy's helmet off, then stab him in the face for complete ownage. |
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Somagu |
Dec 16, 2007, 6:47 am |
| Except for the fact that punching the helmet off of someone's face is theoretically physically impossible, outside of an extremely well placed uppercut of some sort. However, something that WOULD be more possible, either with incredibly buff human flesh arms, or some strong metal, would be punching something so hard that you dent it, and denting plate armor hurts a hell of a lot. Seriously. | |
capristo |
Dec 17, 2007, 2:55 pm |
| Eating floating eye corpses also boosts your Int by a very tiny amount | |
Zayre |
Dec 21, 2007, 8:33 pm |
| Using a Pick Axe to make a small cubby hole in the wall in stages with a lot of spawning enemies (Hint... Big Mommy Plant) can save your life if you need to heal/rest/eat. Knives are more likely to hit a target when thrown. If you destroy a snake's body, leaving the flesh only remaining, you won't get poisoned. Food rots slower in colder areas (Glaciers, Plataues, Etc.) Bones classify as blunt weapons. Weapons with a lot negatives actually HEAL your opponent. Armors made of cloth/hair actually reduce damage taken from stabs, by a small amount. Armors made of metal absorb electricity, causing much more damage. Kicking enemies into walls can cause the enemy to take more damage. Kicking chests into walls can save time in breaking the lock. A Pick Axe can be used to break down doors much quicker then kicking them in. Digging increases your AStr. Using the Pick Axe, you can make storage rooms which allow you to house equipment, and possibly food, for later selling. Attacking enemies from behind increase your critical strike chance. IF you can tell where behind is. Eatting a snake whole usually kills you. Don't bother. Same with spiders. Being very precise with your wishes can yield very useful results. Drinking from fountains usually cause more bad things, then good. GOOD- You can find rings and amulets. Sometimes creatures can come out, being friendly. You can release a spirit, that grants you a wish. You may gain stat boosts. You can gain certain magical effects. BAD- Creatures can come out, and be hostile. A lot of them. ENEMIES- Brown Flat Slimes (Usually I die from these... -_-) Snakes (SNAKES ON A FOUNTAIN.) Big Rats Dark Frogs (Varying in size.) This accounts for the friendly, too. BAD CONTINUED- The Spirit could be angry for being summoned. The water can be contaminated by vomit, dead creatures, etc, causing stat drops, and even poisoning/disease. You could get randomly teleported, which gets you soaked in water. (END BAD) Being covered in water increases your resistance to acid, and can remove acid/blood/magic blood. Magic Blood can cause your weapons/armor to degenerate into negative categories. Wooden Shields, although just wood, have very high block rates. Wielding two shields does NOT increase your chance to block. Triangle Trade can be done in The World of Attnam to make a very nice profit. Levitation does indeed help you greatly. Levitation will let you avoid mines. Thats all I can think of, for now... Pick Axes are useful, eh? |
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Battleguy |
Dec 21, 2007, 8:49 pm |
| Wow that's alot of help, some of those things i really didn't know, congrats. | |
lampshade |
Dec 21, 2007, 8:52 pm |
| Zayre those are a lot of damn useful tips, how did you find them out? | |
Zayre |
Dec 21, 2007, 9:27 pm |
| Some of them are plain common sense. Others, are ones I tested for, and found out myself. After all, since the pick can dig through walls, I can make tunnels, even rooms that never existed before. Shortcuts, trap ways, you name it. The water trick, I used to survive the annoying dark frog/acidic slime events, meanwhile, the negatives that happened, are basically me telling you some mistakes I made. (IE, using a pick on a mine...) | |
Bored One |
Dec 22, 2007, 7:33 am |
Quote Weapons with a lot negatives actually HEAL your opponent. Is this a bug? It doesn't make any sense. It would be useful if you could hit yourself... ![]() |
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Herself |
Dec 22, 2007, 11:21 am |
Uhm, you could give it to a tame elite guard, equip him with negative weapons and piss him off by a kick in the ass. Needs testing ![]() |
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Batman? |
Dec 22, 2007, 4:45 pm |
| What are the sides of the triangle trade? | |
Zayre |
Dec 22, 2007, 11:16 pm |
| I think Negative Weapons simply add Negative Damage Values. Think of it kind of like trying to punch with a broken hand. You'd steal deal damage, but it wouldn't hurt the opponent much. Its like hurting yourself. Also, the three sides of Triangle Trade...- Starting Area Attnam Dungeon Shop Buy from Starter Area, move to Attnam, sell there. Buy from Dungeon Shop, move to Starting Area, to buy bananas, move to Attnam, sell bananas, sell items bought from Dungeon Shop. Not really triangle, but Attnam is the ending point for selling, since the prices are stupidly high. |
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Batman? |
Dec 23, 2007, 2:45 pm |
| How do you keep the bannanas from rotting on the way to attnam? | |
Zayre |
Dec 25, 2007, 1:03 am |
| Me, I've created paths that let me get to the exit quicker. Then again, I also levitate over there, wished for a Levitation Belt. NEW INFO- Having two mistresses as a pet is usually unhealthy for their health. One is bound to whip the other. Being polymorphed into a mistress, and having one following you, will make her whip YOU. Whips are one of the most accurate weapons in the game. They're well suited for dismemberment. The well of informations getting dry... X_X; |
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chaostrom |
Dec 25, 2007, 1:50 am |
| If you don't have anything to offer, just sit at the alter. | |
Bored One |
Dec 25, 2007, 6:47 am |
Whips don't break if you dip them in sulphuric acid. Acid-covered whips are very effective weapons. ![]() |
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Ischaldirh |
Dec 25, 2007, 6:53 am |
| Actually the super-accuracy of whips is pretty well known. Or at least, it was. Whips are probably my favorite weapons. As for the non-breaking of them... well that's because whips are invincible. There is no such thing as a "broken whip", thus you can never destroy a whip (save by sacrifice). Petrus decreed this 700 years ago, and it has been thus ever since. |
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Zayre |
Dec 26, 2007, 1:13 am |
| More information. Not as many though... Some of which, are stuff people may already know. LEARN TO LOVE LORICATUS. She will save your ass so many times, you'll think you had a god l-... Oh right. Sickles are highly bound to rip limbs off. Daggers are bound to get more critical hits. A Short Sword is a combination of the two. Cloaks protect your WHOLE body. Make THAT stronger first. MAJOR SPOILER BELOW. The first god that you meet will be very liking torwards you. If you encounter Valpurus first, you can get a easy High Priest ending... Well, Easy is a relative term. END MAJOR SPOILER. HURRRAAAAHHHH!!! |
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Ischaldirh |
Dec 26, 2007, 8:35 pm |
| Loricatus is male. Atavus is also male. | |
chaostrom |
Dec 26, 2007, 8:41 pm |
| Sophos is, despite what the name sounds like, also male. | |
Zayre |
Dec 27, 2007, 12:39 am |
| Really... Wow, I need to observe more. o_o | |
Bored One |
Dec 30, 2007, 6:09 pm |
| Hmm, you can't effectively use a stethoscope on Richel Decos. You only get the message: "You hear coins clinking inside". ![]() (Z's 3D mod only): There's lots of free vodka in the cathedral's cellar. They can be sold for some profit. |
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Zayre |
Dec 31, 2007, 5:17 am |
| Going from above, you can only effectively get the other vodkas by using a pickax. VICTORY TO THE AXE. Belts are breakable whips. Upon being friends with IVAN, the giant carnivorous bunny will be friendly to you. I think... |
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mistifilio |
Dec 31, 2007, 7:50 pm |
| If you have a spare scroll of change material, use it to change one of the metal chests into floating eye flesh and consume to get near permanent esp. Makes the frogs on GC7 and GC9 much less annoying, and you dont have to choose between amulets of life saving and esp. :idea: | |
chaostrom |
Dec 31, 2007, 10:45 pm |
| Being friends with Ivan doesn't automatically make Vladimir your friend as well. That is, it doesn't happen 100% of the time. I don't know why. | |
Ischaldirh |
Jan 1, 2008, 9:11 am |
| It depends on who you meet first, I think... if you make a hostile action towards Vlad I think he'll remember it even if you become friends with Ivan. But Vlad IS Ivan's pet. | |
Zayre |
Jan 1, 2008, 8:48 pm |
| Moar Information! Mistress' are Masochistic. You can hurt them, and they won't hurt you back. (Found this out in LIVAN, when my other mistress severed her legs and arm off... Tried a mercy killing. Kicked her head off.) I think its possible to befriend the sumo wrestler if you feed him enough bananas. |
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chaostrom |
Jan 2, 2008, 12:27 am |
| Who wants to befriend the sumo? | |
Zayre |
Jan 2, 2008, 9:30 am |
| Well, he'd make a good tank in lower levels... | |
Zayre |
Jan 11, 2008, 10:19 am |
| New Information! The mistress seems to whip anything that is female. Learned this when she cleaved my angel's head off. Every creature has a favorite food that it is lured to. Baiting and trapping, anyone? |
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chaostrom |
Jan 11, 2008, 10:08 pm |
| A favourite food, or food type? Because acid seems to be a favourite, but how can they have drunk it before? | |
Z |
Jan 12, 2008, 12:47 am |
| Favorite foods? I've read the contents of script files, and never seen anything about favorite foods... and they should not be stored anywhere else... strange. About whipping... have you read the script files? You could see some useful infohere. For example, you can see which creatures are Sadists and which are Masochists. The fact is that some monsters are Sadists and some are Masochists, and Sadists will attack Masochists even if friendly, and Masochists won't retaliate. They also need to have a sadist weapon (i.e. a whip) to do that, so most sadists (e.g. guards and orcs) won't do that, even if they find a masochist. All angels on the Chaos side (starting from Mellis) are sadists, except Nefas, who logically has sadomasochistic angels. |
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BDR |
Jan 12, 2008, 6:57 pm |
Zayre wrote Drinking from fountains usually cause more bad things, then good. GOOD- You can find rings and amulets. Sometimes creatures can come out, being friendly. You can release a spirit, that grants you a wish. You may gain stat boosts. You can gain certain magical effects. BAD- Creatures can come out, and be hostile. A lot of them. ENEMIES- Brown Flat Slimes (Usually I die from these... -_-) Snakes (SNAKES ON A FOUNTAIN.) Big Rats Dark Frogs (Varying in size.) This accounts for the friendly, too. BAD CONTINUED- The Spirit could be angry for being summoned. The water can be contaminated by vomit, dead creatures, etc, causing stat drops, and even poisoning/disease. You could get randomly teleported, which gets you soaked in water. (END BAD) Few things to add here: 1. The magical effects you can gain? If you're stupidly lucky, they can be permanent (this water tasted very odd). This can either be *great* (invisibility, polycontrol, possibly even haste), nice (can't smell anymore), or horrid (slow, teleportitis, polymorphitis). The thing IMO that makes it worth the risk is that the good magic effects seem to outweigh the bad. 2. Diseases include: Lycanthropy (every so often you'll turn into a werewolf with generally higher stats but no equipment and only biting as a weapon), tapeworms (after a certain number of turns or so you'll start taking internal damage which can only be cured AFAIK by vomiting until the parasite comes out), and leprosy (every once in a while a limb will fall off; note that if this happens and you go to the healer for help that the removed limb in question will still be diseased, such that if you reattach it you'll be a leper again). There may be others, but I'm fairly sure those are it (although teleportitis and polymorphitis might qualify under certain conditions ).3. Missed an enemy; green conical slimes. IMO these are *the* worst unfriendlies you can get, although the spirit who wants to kill you likely runs a close second judging from my recent genie experiences. The mommo slimes don't seem *quite* as bad if you have decently covering equips, but in any other case their sticky acid will prove just as deadly in the end as the green slimes. 4. Best way IMO to cut the risks down to an acceptable level? Have a helper around; if you are good enough buds with say, Loricatus, he'll send one of his kickass angels down for a time, and they'll be sure to beat the crap out of anything you can't handle. The friendly creatures you can get by drinking from the fountain are also good candidates for fountain protection. If you can defend against the enemy summons, the only other nasty things are the stat drains, diseases, and the not-so-nice magic effects, *most* of which can be fixed/mitigated by other means. *admits to being a fan of fountains even when he has no hope of killing the summons* |
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mistifilio |
Jan 13, 2008, 6:01 pm |
Quote Few things to add here: 1. The magical effects you can gain? If you're stupidly lucky, they can be permanent (this water tasted very odd). This can either be *great* (invisibility, polycontrol, possibly even haste), nice (can't smell anymore), or horrid (slow, teleportitis, polymorphitis). The thing IMO that makes it worth the risk is that the good magic effects seem to outweigh the bad. 2. Diseases include: Lycanthropy (every so often you'll turn into a werewolf with generally higher stats but no equipment and only biting as a weapon), tapeworms (after a certain number of turns or so you'll start taking internal damage which can only be cured AFAIK by vomiting until the parasite comes out), and leprosy (every once in a while a limb will fall off; note that if this happens and you go to the healer for help that the removed limb in question will still be diseased, such that if you reattach it you'll be a leper again). There may be others, but I'm fairly sure those are it (although teleportitis and polymorphitis might qualify under certain conditions ). About #1, permanent affects even bad ones can be removed by eating unicorn flesh. Different colors of unicorns have different effects. All unicorn flesh has bad effects so it is a matter of balance; I'd rather have all my stats permanently reduced, than keep perma-slow or perma-confusion. Other affects you didn't list include ESP, telecontol, levitating, infravision, and confusion About #2, Seges, antidote liquid, and healers can each cure tapeworms, leprosy, lycantrhopy and poison. The worst things that come from fountains IMNSHO are polymorphitis, perma-slow, perma-confusion, giant dark frogs, and being teleported to GC9 or below. Possible an angry spirit, but I've never encountered one from a fountain in either IVAN .43 or .50. If you are prepared with a ring of Polycontrol, a wand of teleportation, and antidote liquid or Seges, your should be able to mitigate all of the negative effects of fountains. Even so, I usually wait to drink from fountains until after GC4 for UT fountains and after GC8 for GC fountains. |
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Sticky |
Jan 20, 2008, 9:26 pm |
Zayre wrote The friendly creatures you can get by drinking from the fountain are also good candidates for fountain protection. Tell that to the giant dark frog who unintentionally dissolved me. |
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capristo |
Jan 20, 2008, 10:27 pm |
mistifilio wrote About #1, permanent affects even bad ones can be removed by eating unicorn flesh. Different colors of unicorns have different effects. All unicorn flesh has bad effects so it is a matter of balance; I'd rather have all my stats permanently reduced, than keep perma-slow or perma-confusion. Other affects you didn't list include ESP, telecontol, levitating, infravision, and confusion I didn't know that about unicorns. Which one removes Perma-slow? I've been perma-slowed before and it sucks ![]() |
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mistifilio |
Jan 21, 2008, 2:39 am |
| Black Unicorns give you every state as a temp state...including but not limited to Teleportitis, telecontrol, Polymorphitis, polycontrol, Esp, Infravision, Levitating, Gas Protection, invisibility, haste and slow (which cancel), lycanthropy, parasite, poison, and leprosy. Grey Unicorns make all permanent stats temporary plus grant temporary teleportitis. White Unicorns cure leprosy, parasite, poison, and lycanthopy plus grant temporary teleportitis. Eating any unicorn flesh is an evil deed and will affect your standings with the gods. |
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chaostrom |
Jan 21, 2008, 5:50 am |
| Speaking of permanent states, it's possible to get them by doing something... A DEV mentioned it last time they were active. For example, if you have a hellova lotta wands of haste, and you got haste from a fountain, use up all the charges and that might be enough to get you perma-haste. Something like that. |
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Full_Metal_Wolf |
Jan 21, 2008, 6:45 am |
| I think that's mostly due to the fact that getting hasted that many times will leave you with the hasted status for the rest of your game, due to the sheer amount that it gives you. | |
chaostrom |
Jan 22, 2008, 4:37 am |
| No, that wasn't it. I'm talking true perma-state. Even if you play to 1000 days you'd still have it. Anybody else remember it? | |
Full_Metal_Wolf |
Jan 22, 2008, 5:00 am |
| Whoa. That would be freaking awesome. You mean, as in the state would turn the lettering white, instead of it being blue? Wow. I just used the script files to make a guy that vomits fire vodka(Anyone remember that little drink of mine? I'll upload it if I get a chance.) and bleeds healing liquid. Pretty dang invincible, since every time he's hit he gets healed because of his blood. Oh, and he can't die of vomiting, since he doesn't eat or drink. I'll definitely upload my fire vodka if anyone can tell me exactly what it does, and how you can abuse its effects in the CVS. Well? | |
chaostrom |
Jan 22, 2008, 7:08 am |
| Wha? Isn't the white lettering normal? Okay, I found it. holybanana wrote Somewhat of a spoiler. I believe you can get any state except polymorphed, life saved or searching as intrinsic due to an unintentional feature. This is because permanence is represented in the game by setting the state counter to 65535 ticks (roughly 32.8 hours). If you can boost your counter over this, when it drops back to 65535, the state is permanent and can only be removed by magical means, for instance eating grey unicorn flesh. I have gotten permanent teleport control in a real game twice by eating a horde of blink dogs. holybanana wrote You can get permanent haste from fountains. Also slow. Neither affects the game so much, as the danger system eventually starts to take the state into account when deciding what it is going to throw at you. Of course boss fights are a bit easier/harder. Permanent invisibility, on the other hand, has big consequences. You can easily escape from many monsters, for instance golems and kaimikaze dwarves. Hit and run tactics become more effective. But you can no more do business in shops and the danger system creates much more dangerous monsters at you to balance the fact that they can't see you. So you not only can, but need to retreat more often. (Of course, only the generation of monsters without infravision or ESP is affected this way.) |
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capristo |
Jan 22, 2008, 2:47 pm |
| The eating a horde of blink dogs is definitely true, I've gotten permanent telecontrol that way, although I didn't realize it was an unintentional feature | |
AtukkA |
Jan 23, 2008, 1:54 pm |
| I've become polymorphed for a looong time. It happens when you dont have a chest and 3 wands of polymorph on an explosion :S | |
Zayre |
Jan 30, 2008, 1:35 am |
| A wand of cloning will ONLY clone one item on the floor. *Was a greedy bastard and tried to clone several items, just to clone his Sol Stones.* Rogues will steal anything they can get their hands on. Chase them down and run them through! Addy (Adaminite?) items will rust like no tomarrow when covered in blood. |
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Ischaldirh |
Jan 30, 2008, 1:43 am |
Zayre wrote A wand of cloning will ONLY clone one item on the floor. Is this true? I'm pretty certain I've used wands of cloning to assist in scroll collection. Polymorph and mirroring wands affect the first five items on the ground, I know that for a fact. |
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capristo |
Jan 30, 2008, 2:21 am |
Zayre wrote A wand of cloning will ONLY clone one item on the floor. *Was a greedy bastard and tried to clone several items, just to clone his Sol Stones.* ... Addy (Adaminite?) items will rust like no tomarrow when covered in blood. I don't think the cloning is correct. Some items like the holy banana I believe cannot be cloned. But everything else you can pile up. Spot on with the adamantine though. My adamantine Mjolaks have to be repaired pretty frequently |
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Norrock |
Jan 30, 2008, 4:10 am |
| genies found in a lamp will either be grateful and offer you these choices: *Keep him as a pet *get a wish Or he'll be angry and likely cleave you open and eat your intestines. |
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Ischaldirh |
Jan 30, 2008, 4:20 am |
| I thought that was well known. And yes, certain items cannot be cloned (or mirrored?). Also, since thankfully this is in TT&S, I can remind us all of the "Extra Item" WoM trick. Once your wand of mirroring is out of charges, you can break it for one last burst of mirroring, and as an added bonus you become mirrored complete with all your gear. So wield two more scrolls (or whatever) and they will be mirrored as well, and then taken and used. |
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Zayre |
Jan 30, 2008, 10:14 am |
| I was trying to clone several potions, a scroll of harden material, the sol stones, and a few other stuff. | |
AtukkA |
Jan 30, 2008, 2:06 pm |
| If you clone too many different items it wont work. I mean i have tried to clone three different kindds of scrolls and only two on top were cloned. OR sumthin like that. And some items cannot be cloned like the holiest banana. | |
slob |
Jan 30, 2008, 5:22 pm |
| you can clone stacks of 5 items always, scrolls of charging and wishing can;t be cloned. artifacts can;t be cloned. | |
capristo |
Jan 31, 2008, 12:46 am |
Zayre wrote I was trying to clone several potions, a scroll of harden material, the sol stones, and a few other stuff. What do you mean by "sol" stones anyway? I can't figure out the acronym If it is an acronym... |
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Zayre |
Jan 31, 2008, 1:59 am |
| Sol Stones are a LIVAN Unique. They reduce the weight you carry by 1000 each. | |
Norrock |
Jan 31, 2008, 2:02 am |
| So THAT'S what they do... | |
Ischaldirh |
Jan 31, 2008, 7:03 am |
| Let me give an example of how the cloning/mirroring works. We have a stack consisting of 5 helmets. Zap the wand of mirroring/cloning, now we have 10 (5 cloned, 5 original) helmets. 5 items were cloned. We have a stack of 2 helmets and 4 bottles of poison. Zap the wand and you have 4 (2 original) helmets and 7 potions (4 original, 3 were cloned). 5 items were cloned. We have a stack of 1 helmet, 3 bottles of poison, a scroll of wishing, and a lantern. Zap the wand... 1 helmet is cloned, 3 bottles are cloned, and the scroll tries to be cloned and fails. 5 items were cloned (1 failure). So yeah, if you try to clone more than 5 items total, only the top 5 will be cloned, and it will try (and fail) to clone any items that cannot be cloned as well. |
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Apple |
Jan 31, 2008, 3:47 pm |
| You can polymorph altars into other altars. | |
slob |
Jan 31, 2008, 5:05 pm |
Holy Shit!!!!!! I never thought of that!!!!! |
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Somagu |
Jan 31, 2008, 5:30 pm |
| Wow, you can?! | |
Bored One |
Jan 31, 2008, 5:37 pm |
| Whoa... I didn't know that. Pretty cool, but useless IMO. | |
Somagu |
Jan 31, 2008, 5:50 pm |
| Well seeing as how I don't normally polymorph monsters, and I don't really ever polymorph items at all, it actually gives me a use for those wands. To get a Loricatus shrine under any circumstances! |
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Ernomouse |
Jan 31, 2008, 6:03 pm |
| Wow, After a second thought... That IS a great find! Apple, you seem to know many things we don't. =) | |
Full_Metal_Wolf |
Jan 31, 2008, 9:02 pm |
| Wait...polymorph...altars?! Whoa. I'm actually going to have to stop polymorphing myself into a rat for a few minutes. |
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Apple |
Feb 1, 2008, 5:04 am |
| Thanks! | |
Ischaldirh |
Feb 1, 2008, 6:57 am |
| Oh. My. God. Apple, you have just managed to find something in IVAN that the community never did find, even though the last release was more than three years ago. I lift a bottle of ommel urine to you, Apple. Congratulations. |
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Zayre |
Feb 1, 2008, 10:19 am |
| I'll admit that is a pretty big discovery. I've always wanted to try it, but I had that barrier that got in my way each time, so I figured not to try. | |
Apple |
Feb 8, 2008, 4:56 am |
| Empty cans go to the food category, even though you can't eat them. | |
Ischaldirh |
Feb 8, 2008, 6:26 am |
| A lot of things do. All lumps are classified as "food", regardless of their material. (Hey look! A lump of poo. I'll put that in my pack. It goes right next to the banana, on top of my loaf of bread!) | |
Ischaldirh |
Feb 8, 2008, 8:48 am |
| Hate me for the doublepost, BUT, alcohol (vodka and valdemar) can explode. | |
Apple |
Feb 8, 2008, 2:53 pm |
| Good way to powerlevel your ArmStr: Get a halberd or 2h sword/scimmy, then find a Giant Mushroom infested room. Kill all the mushroom exept for one. Let that mushroom spawn more mushrooms and kill them. Again leave just one mushroom. If you find yourself getting hungry, just eat some of the mushrooms. I trained my ArmStr to 20 by this, in UT 1. Too bad that after that I came to a room with 3 ghosts. Got 2, but the last one killed me. A good way to raise your Dexterity is arming yourself with 2 nymph/ommel/phoenix feather etc. gauntlets. Then just whack down everyone in your way. Good place to train is UT 3. Don't kill Jenny, just zap him away if you have teleportation, or then just wait in his level and kill everything that spawns. By enchanting the gloves they get more powerful weapons, and they actually make really effective weapons. The trick in them is that they so light, that they strike many times before your opponent can do anything. Myself I meelee'd Enner Beast with +4 Ommel Hair Gauntlets. When I climbed down the stairs, Enner was waiting for me at the bottom. I whacked first him in the head, and he fell unconsious. After that my powerful gauntlets ripped his arm and leg. At the next blow his remaining limbs were cutted down. Then Blam! He died. Also in the same game I one-shotted some Veteran Dark Knights by beheading them. Whoops, a long post for "little details" topic, but nevermind. |
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Somagu |
Feb 8, 2008, 4:13 pm |
| Jenny is a "her." | |
Ernomouse |
Feb 8, 2008, 7:44 pm |
| I was about to say that too. Get your facts right, man! Interesting story though. "The might glove fighter is back!" Gotta try it someday. |
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Apple |
Feb 9, 2008, 6:04 am |
| Hehe, my english isn't good, please don't kill me! | |
Ischaldirh |
Feb 9, 2008, 6:39 am |
| I prefer whips for dex-gain. Also stat-scumming isn't really a "detail." Also bones files are never saved on UT1. |
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Apple |
Feb 13, 2008, 1:14 pm |
| If you have a Wand of Resurrection on your inventory, and you die for stepping on a mine, if the wand breaks from the explosion it will resurrect you. | |
Alveradok |
Feb 13, 2008, 3:57 pm |
| Early game : If You have to go to the priestess to reattach a limb, you're probably hurt badly already. Eat some bananas and go running on the world map, since it doesn't exhaust, instead of abusing AGI by 'h'ealing. Being bloated and overfed possibly abuses AGI. Or at least slows training. DEX & Whips? Scrollbash some shrooms, boys!! |
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Apple |
Feb 14, 2008, 1:23 pm |
| Another thing with wands, using a wand of necromancy makes you more chaotic. This works even faster than by eating human flesh. | |
Alveradok |
Feb 14, 2008, 4:07 pm |
| 1. Also, zapping wands trains PER. As does dodging attacks/getting missed. 2. Stethoscopes are excellent for blocking attacks. 3. Also, remember to place teleport wands in the GC shop. Then pray to Silva and voila! The stuff of Your dreams probably got teleported. I got an octiron chainmail with that . My best idea yet. And yes, raising cash IS easy (for example with crystals. But it can be dangerous and boooring!4. Can someone repost that cool way to get one extra use of a wand of cloning/mirroring? I recall it was like zapping oneself or applying while carrying a scroll or something? My explanation is pretty poor but can't think of any better . It was on JConserv, so it's probably lost... |
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slob |
Feb 15, 2008, 1:07 am |
| wand of mirroring only: stand on a pile of four items to be mirrored, hold one item to be mirrored in each hand and you get a total of 6 mirrored items per zap. If you have multiple mirror wands you can do the above when the wand is empty and then apply (break) the wand for one final zap. so with a 3 zap WoM you can turn six scrolls into 30 scrolls (6 original +24 mirrored) | |
chaostrom |
Feb 15, 2008, 4:11 am |
Atomic wrote Oh. My. God. Apple, you have just managed to find something in IVAN that the community never did find, even though the last release was more than three years ago. I lift a bottle of ommel urine to you, Apple. Congratulations. I second that motion. I just tested it. F'ing brilliant discovery ![]() |
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Fluffy_Bot |
Feb 15, 2008, 11:22 am |
| I usually use up my wands of polymorph on stones I dig out of walls. Usually get plenty of carrots: last time I did this I had a perception of 32 by the time I got to GC5. Kinda neat that you can polymorph altars though. |
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Ernomouse |
Feb 18, 2008, 3:36 pm |
| I think it was something like taking the two items you want to clone in your hands, then applying the empty wand. | |
Apple |
Feb 18, 2008, 4:45 pm |
| Works only with mirroring, not cloning. | |
Norrock |
Feb 18, 2008, 5:40 pm |
| What's the difference again? | |
capristo |
Feb 18, 2008, 6:54 pm |
| mirrored items disappear after a while (and so can't be sold), cloned don't. More important items can usually be cloned but not mirrored, or neither | |
mistifilio |
Feb 18, 2008, 8:19 pm |
| Can you polymorph the altar in the Cathedral? If so can you pray to someone other than Valpuris in the Cathedral? If so can you get the high priest victory by being the champion of say Mortifer and praying on the throne? |
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capristo |
Feb 19, 2008, 12:35 am |
I just tested, you can't polymorph the altar in the Cathedral ![]() |
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mistifilio |
Feb 21, 2008, 11:44 pm |
| Something that used to kill me on a regular basis until I figured it out. Always use the (l)ook command on the wilderness map to locate Attnam. Don't just run around and starve to death. |
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Ischaldirh |
Feb 22, 2008, 1:53 am |
That's a tip, not a detail. ![]() |
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Zayre |
Feb 23, 2008, 6:33 pm |
| Turok can still hit you, if it explodes. You would be wise to have your wands in a container, and your scrolls as well... Otherwise, you get raped! | |
Apple |
Feb 28, 2008, 3:14 pm |
| Holy bananas explode. Big. Keep them in your chest if you don't eat them immediately. | |
capristo |
Feb 28, 2008, 7:29 pm |
mistifilio wrote Something that used to kill me on a regular basis until I figured it out. Always use the (l)ook command on the wilderness map to locate Attnam. Don't just run around and starve to death. I learned that one the hard way too ![]() |
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chaostrom |
Feb 29, 2008, 12:26 am |
| I think we all do. | |
chaostrom |
Mar 4, 2008, 7:07 am |
| Wands of resurrection work on banana peels. If you use it on a banana peel from a holy banana, you get an ordinary banana. | |
Full_Metal_Wolf |
Mar 4, 2008, 8:24 am |
| Don't forget that it doesn't matter how rotten the peel is. As long as you have a banana peel with you, and resurrect it, you'll get a whole new banana. | |
chaostrom |
Mar 4, 2008, 11:55 am |
| I think the emphasis should be on "you get a fresh banana". | |
Neonivek |
Mar 15, 2008, 3:38 am |
| Alright not sure if this is true but no one mentioned it yet If you use a wand of resurection on a dead hero's corpse while their ghost is over it... You can bring them back to life |
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slob |
Mar 15, 2008, 4:19 am |
| It's true. You can have your former self as a pet. Here's one I don;t understand. if you chat with Petrus when you are fighting him, he says something like"Heretic,Dev/Null is not a place fit for you'' what the hell does this mean? |
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Ischaldirh |
Mar 15, 2008, 6:54 am |
| I love how this "little details" thread has turned more into "miscellaneous tips and tricks". As well as gotten so cumbersomely huge that people are probably going to start repeating "details" soon without even realizing it. | |
Alveradok |
Mar 16, 2008, 12:47 pm |
| Troll blood is a very filling "meal". | |
Apple |
Mar 17, 2008, 1:42 pm |
| Angels got from praying Valpurus or Mortifier are permanent. | |
Zayre |
Mar 17, 2008, 2:44 pm |
| Metal Whips are generally less powerful then a whip made of cloth or hair. Its technically a batton, or a fencing foil. A wet whip does slightly more damage. Search for a runed whip. Runed whips typically do more damage, but are rarer to come by. They do weigh alittle more as well. LIVAN 0.99 has a strange lag time. It lets you pay more attention, but as your perception goes up, you can lag more. Its possible to use Vomit as a deadly weapon. DEADLY WEAPONNN!!! |
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Apple |
Mar 17, 2008, 3:42 pm |
| You can clone angels, but not archangels. | |
Who?Me? |
Mar 18, 2008, 2:51 pm |
| *Pops out of nowhere* Monsters get confused if you hit them with weapons dipped in booze. |
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Ischaldirh |
Mar 19, 2008, 12:07 am |
| Wow. That's... interesting, even if it doesn't actually make much sense logically... | |
bridgette |
Mar 20, 2008, 9:00 pm |
| Lighter weapons give you more attacks, making Octiron dagger +11 or above (44g, unbelievably accurate, almost unbreakable) the best weapon. You can't change materials to liquids or any kind of flesh but banana. You can't detect dark frog blood or flesh. One time, I kicked a chest in the post-Elpuri dungeon and it said "You shudder." There was no altar there or any reason for shuddering. Phoenix feather is a good conductor, so it will rust easy and lightning will go through it (blowing up wands in a chest) or destroy it (melted legs). Making your limbs into GEF boosts your danger level way more that Phoenix, and combined with good equipment and HP, will make Ischaldirch spawn. For the ultimate char, use fountains to get permanent Haste, Teleporting, Invisibility, and Polycontrol. |
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Neonivek |
Mar 20, 2008, 9:06 pm |
| As your attributes go up your character's "Naked" appearance will change... however your VERY unlikely to notice because by the time you reach those power levels you will be entirely covered up | |
mistifilio |
Mar 21, 2008, 3:59 am |
Quote You can't change materials to liquids or any kind of flesh but banana. Actually you can change materials to floating eye flesh...I use that all the time to get perma-ESP. 3 chest eaten in quick succession are enough to go over 65536 ticks of ESP. Quote One time, I kicked a chest in the post-Elpuri dungeon and it said "You shudder." There was no altar there or any reason for shuddering. That's a great one for the Ivan Detectives thread...hint there was something in the chest that broke when you kicked it that caused the effect. |
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Cerumen |
Mar 21, 2008, 11:14 am |
Quote 1) Drinking Potions when Bloated is a great way to save up Why would you ever want to be bloated? If I'm not mistaken, it abuses your agility or some other stat over time... |
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BDR |
Mar 21, 2008, 5:18 pm |
| Bloated is not good for Agility; however it *is* handy for lasting through stressed status (which you would do because it trains leg strength, which you would do because it lets you carry more). While this may be inferior to pursuing an unburdened and agile life, it *is* a reasonably valid reason for doing so. | |
Neonivek |
Mar 22, 2008, 3:12 am |
| In Attnam there is a Slave in the shop... For only 50 gold you get an amazing ally. If you can get him equipped he is much more powerful then you (unless you got lucky with material arms) with a stat average of 25. He can pretty much clear the path for you until the Enner (in which there is a good chance he will die) |
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Somagu |
Mar 22, 2008, 3:27 am |
| Argh, this isn't even a small details thread anymore. | |
Somagu |
Mar 22, 2008, 3:31 am |
| I believe necromancy only applies to humanoids due to the fact that there are only humanoid skeletons and zombies. | |
Ischaldirh |
Mar 22, 2008, 4:18 am |
| Or it could just be a to-do | |
Apple |
Mar 24, 2008, 1:00 pm |
| The rooms of Minefield level are bigger than normal. | |
Shard |
Mar 24, 2008, 3:57 pm |
| The Holy Banana can be eaten after using its 3 shots and still give all those stats boosts. | |
slob |
Mar 26, 2008, 5:28 am |
| If you want to get rid of overfed status quickly before you lose AGI points and don;t want to lost Astr/Lstr points by vomiting then just get out your pickaxe and start mining (good for setting up for polypiling too) | |
capristo |
Mar 26, 2008, 6:40 pm |
Neonivek wrote Eerie Mysteries of IVAN: -Ill equip myself LATER mom: They may have weapons... but no monster seems to want to bother equiping these weapons until you arive. -Pickaxe only Union rules: You can only mine with the Pickaxe... Throwing things against walls and kicking them until your leg falls off does nothing... Apperantly the Pickaxe is protected by the Union. Nice points Neonivek However, there are a few flaws- They're all friends so they have no need to equip their weapons - I don't think kicking walls or throwing things at them will have any effect in real life either. If they were modern plaster walls, yes, but not the rock / brick walls in IVAN. Probably not even for good solid wood. |
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BDR |
Mar 27, 2008, 12:26 am |
| Kicking *can* break down walls... but you need boots of kicking and a crapload of enchant armor scrolls to actually see this happen. In fact, you generally need so many scrolls for this that it's pretty likely you'll never see a kick substitute for mining outside of wizmode. | |
Neonivek |
Mar 27, 2008, 1:00 am |
| "- They're all friends so they have no need to equip their weapons" They do equip weapons for the most part (the Balista spears for example). Just not any of the better stuff on the same floor "I don't think kicking walls or throwing things at them will have any effect in real life either" -Well... If you threw a sledgehammer at a wall in real life... it would fall within a few tries (enough to get yourself through) without superpowers like you can get in the game. |
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Ischaldirh |
Mar 27, 2008, 2:13 am |
| Actually with enough leg strength you don't need boots. My winner was able to kick down the balsa walls in UT1. If you want something more impressive poly into a, say, mithril golem and try kicking down just about anything. Or just change your legs into that material. Throwing on the other hand... yeah, that ought to be able to break down at least room walls. Also Neon, you forgot the couches dropped by Eddies, and I believe there are also beds here and there (in the cathedral perhaps? I seem to recall seeing/hearing about them...) |
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JimmyJ |
Mar 27, 2008, 4:53 am |
| About the mutant asses, someone in New Attnam explains that there used to only be normal asses but they all mutated. | |
Planplan |
Mar 27, 2008, 7:54 pm |
I think that what they try to say, is that the Tips, Tricks and Secrets section isn't really for fun, more for known fact Try in the Discussion section, or Spam, maybe Fiction, depending of how you turn it ![]() I don't think they intend to offense you ![]() |
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Neonivek |
Mar 27, 2008, 8:04 pm |
| I mostly got confused because someone said "This topic is no longer about little details it is more like hints and tips" (Not his EXACT wording but what he said) So I was like "Alright... Little Details... Hmm what about 'fun facts' or something like I did with Oblivion when I found out one of their missions actually couldn't have happened the way they told you" |
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Somagu |
Mar 27, 2008, 8:47 pm |
| Is that what you thought I meant? That's a pretty bad misinterpretation. | |
Unknown_Entity |
Mar 27, 2008, 9:29 pm |
| Somagu was complaining that the thread derailed from its original location and then you derailed it further. But whatever, it doesn't really matter. | |
slob |
Mar 29, 2008, 3:05 am |
| Sorry, I was really grumpy and just got annoyed by posting of incorrect information. Next time I'll kick my dog instead of venting frustration here. (I wouldn't actually kick my dog). I think its because Tips Tricks and Secrets was always my favorite forum and I was sad to see the state to which the discussion had degenerated. Waiting hopefully for a new IVAN release.... | |
Zayre |
Apr 3, 2008, 3:16 pm |
| Swords, sharp objects, etc, even when turned into a cloth material, or even flesh, will still cut. Don't eat that +16 Justifer of Banana Flesh just yet! Perception is also used in Dodge and Blocking. Oree has the only source of Pepsi in the entire game. (SPECIAL, NOT SURE IF THE FOLLOWING IS CORRECT) The other portal (The blue one?) is the entrance to another Realm, Oree's Realm, or even Earth! This, can explain how Oree gets Pepsi. The Blue Portal states that IVAN continues in either another realm, or to Oree's realm. This means, you can get a chance to continue on in even more difficult areas. |
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Batman? |
Apr 3, 2008, 6:43 pm |
| in wizmode If you take of you Belt of levitation over water it doesnt ask you "do you really want to do this cheater?", you just die (really obscure) | |
Cerumen |
Apr 4, 2008, 8:19 am |
| Presumably, standing in water without levitation would cause an infinite "do you really want to do this, cheater?" loop. There's no "do you want to put your belt back on, cheater?" or "do you want to polymorph into something that swims, cheater?" Quote The other portal (The blue one?) is the entrance to another Realm, Oree's Realm, or even Earth! This, can explain how Oree gets Pepsi. Ivan world seems to be an amalgamation of fantasy and the "real world" - Ivan states that he comes from Russia, even though he's not in the demon realm. Quote Swords, sharp objects, etc, even when turned into a cloth material, or even flesh, will still cut. Don't eat that +16 Justifer of Banana Flesh just yet! Never tried it outside of wizard mode, but turning bananas into metal will still let you eat them (yum). If you turn them into human flesh, this will be considered an evil deed. They also suck as weapons, even when made of adamant. Quote Perception is also used in Dodge and Blocking. I'm wondering - does Perception in any way affect your ability to find traps? And if it doesn't, does anything, apart from a ring of searching? |
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Apple |
Apr 4, 2008, 11:09 am |
| Actually, you can only detect a trap when you are standing next to it. | |
chaostrom |
Apr 5, 2008, 6:23 am |
| Neonivek, less assuming and more actual info, please. It doesn't take all that long to test a lot of these things :/ | |
Unknown_Entity |
Apr 5, 2008, 4:35 pm |
| Exactly what I was about to post Chaostrom. Y'see, I could understand random speculation if this was a new game and we were all talking about it but most of us have been playing it for years. |
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Shard |
Apr 6, 2008, 6:39 pm |
| What happens if you go through the blue portal? | |
capristo |
Apr 6, 2008, 6:49 pm |
| You can't go through it as of .50 | |
Apple |
Apr 25, 2008, 4:55 am |
| You can't make a golem out of lumps (lump of silver for example). This little thing costed me my Elpuri after I beated valpurium golem... | |
Ischaldirh |
Apr 25, 2008, 7:36 am |
| You can't? Are you sure? Some materials simply can't be golem'd because golems for that material don't exist. I just tested it. This is completely false. It's not that it's a lump, it's that it's a material you can't golem-ify. For reference here's a list of golem-able materials: Valpurium, Spider Silk, acidous blood (these three may need testing, they have their own configs in the Char.dat file), glass, parchment, cloth, mithril, marble, gold, leather, leaf, expensive fabric, palm leaf, sulfur, diamond, silver, sapphire, ruby, bronze, copper, tin, ommel hair, hardened leather, nymph hair, phoenix feather, ice, dragon hide, arcanite, illithium, balsa, pine, fir, birch, oak, teak, ebony, octiron, light crystal, sandstone, limestone, calcite, obsidian, gneiss, slate, granite, basalt, milky quartz, flint, quartzite, amethyst, citrine, roze quartz, jasper, rock crystal, banana peel, plant fiber, bone, ommel bone, ommel tooth, pork, beef, human flesh, iron, steel, meteoric steel, adamant. That could have been condensed probably, but I'm too lazy to actually do it. |
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Apple |
Apr 25, 2008, 11:55 am |
| Oh, sorry about mis-info... so you just can't make a golem out of valpurium. | |
BDR |
Apr 25, 2008, 8:10 pm |
| >_> Atomic's list was of the materials you *can* make a golem out of, not those which you cannot make a golem out of. | |
Ischaldirh |
Apr 26, 2008, 12:17 am |
| Note the note at the start however. Vapurium may still be non-golemable. | |
BDR |
Apr 26, 2008, 11:21 am |
| I tested it in wizmode, and you are correct. It's not possible, in fact to golem-ify any of those first three materials (even though golems of said materials are possible to spawn). Another little detail that I don't think has been mentioned yet: Exhaustion appears to train Dex and Agi, or at least speeds up the training quite a bit. A recent game of mine hit 20 Dex and 18 Agi about 3/4ths of the way through Day 2, and hadn't even gotten past Jenny yet (he died to a lucky giant carnie plant, the bastard). |
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chaostrom |
Apr 26, 2008, 11:50 am |
BDR wrote >_> Atomic's list was of the materials you *can* make a golem out of, not those which you cannot make a golem out of. I'm more inclined to believe it's a list of materials of which golems can spawn. As you've found out, you can't make valpurium golems. |
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slob |
Apr 26, 2008, 9:53 pm |
BDR wrote I tested it in wizmode, and you are correct. It's not possible, in fact to golem-ify any of those first three materials (even though golems of said materials are possible to spawn). Another little detail that I don't think has been mentioned yet: Exhaustion appears to train Dex and Agi, or at least speeds up the training quite a bit. A recent game of mine hit 20 Dex and 18 Agi about 3/4ths of the way through Day 2, and hadn't even gotten past Jenny yet (he died to a lucky giant carnie plant, the bastard). No that is incorrect. Exhasution does not train AGI!!!! Different character have different abilities to train stats. I have noticed it lots. Some chars train Int and wis like crazy, others Agi, or Astr. I think it must be coded somewhere. |
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Apple |
Jun 14, 2008, 10:59 am |
| If you have an angel with you as a pet, and something severs your limb off and you pick it up, the angel will put it back to place! | |
chaostrom |
Jun 14, 2008, 12:38 pm |
Wait, angels can stick your limbs back on for ya?! ![]() |
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Ernomouse |
Jun 14, 2008, 6:45 pm |
Holy Cow! 10 kiwis to Apple! No, 20 and two bananas! ![]() |
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capristo |
Jun 14, 2008, 7:57 pm |
| Nice find Apple! | |
Ischaldirh |
Jun 15, 2008, 12:03 am |
| Goddamn. Three year old version and we're STILL finding shit out about it. | |
Kyselina |
Jun 15, 2008, 2:45 pm |
Over nine thousand of , and ![]() |
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Who?Me? |
Jun 17, 2008, 9:07 pm |
| Vodka is great stuff to dip your weapons in- baddies really can't handle alcohol, and will just waddle around for a while if you hit 'em. I always make genny kill her babies this way ![]() |
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Kyselina |
Jun 18, 2008, 12:14 pm |
| Does this work for Valdemar too? | |
Yuzzi |
Jun 18, 2008, 7:18 pm |
| Carnivorous plants aren't effected by sulphuric acid (I think), but if you throw poison at them, they will suck it with their roots. This is very useful when fighting Genetrix Vesana. Also, throwing vodka at "GV" will cause it to attack other plants and vice versa. | |
Cerumen |
Jun 18, 2008, 11:35 pm |
| I decided to have some fun by looking at the source files. Some interesting things: - Being Satiated abuses Agility (I never suspected that, somehow, but it makes sense in the context of unexplainable Agility drops ).- Eating / drinking ommel fluids is considered a chaotic act (a very minor one), as is eating unicorn flesh. The message "you feel this was an evil deed" only appears for cannibalism, though. - Hiccups are coded even in version 0.50, but commented out - apparently, they draw monsters' attention and may interfere with reading. |
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capristo |
Jun 19, 2008, 11:16 pm |
| The hiccups is funny. Being full (I can't remember the exact term) or overfed hurts your agility even more | |
BDR |
Jun 20, 2008, 9:41 pm |
| Bloated is the term. I never would have guessed that Satiated hurts agility, though... | |
BDR |
Jun 23, 2008, 1:41 am |
| Apparently drinking at least ommel snot (if not other ommel substances) allows a person to heal themselves much like a bottle of healing fluid or troll blood. Not likely to be life-saving but it may well be a nice bonus (for me, it was a bonus since one of my legs had been severely wounded such that it hit my Agi and LStr). | |
Cerumen |
Jun 23, 2008, 7:55 pm |
| A little bit about selling: The prices depend far more on the material's worth than actual usefulness of the item. Highly-enchanted steel weapons are often worthless, but an unenchanted mithril one can be worth lots. Similarly, in my experience, the Holy Banana of Oily Orpiv is extremely cheap if generated in a shop. Oh, and lanterns are perfectly acceptable god gifts (for those who don't know that yet), even though I guess they're almost worthless individually. Legifer seems to like them a bit more than others. |
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chaostrom |
Jun 24, 2008, 11:13 am |
| Actually, I've come to the conclusion that it's more to do with the weight than the material. A very nice diamond dagger will still fetch a poor price. | |
Apple |
Jun 24, 2008, 6:09 pm |
| I found out two utterly worthless things while testing BDR:s ommel snot healing: If you wish for a can full of ommel snot, you get an full helmet of random material, and it is not possible to totally cover yourself in vomit (or any other liquid; your feet will always be nice and clean. | |
Cerumen |
Jun 24, 2008, 10:09 pm |
Quote f you wish for a can full of ommel snot, you get an full helmet of random material You mean can, not helmet, right? This is true for all cans and bottle. It can even be abused in some variants.Quote and it is not possible to totally cover yourself in vomit (or any other liquid; your feet will always be nice and clean. My friend once remarked, when I was playing (eating hedgehogs and all): "Is there a way in this game to make you not look like a red blob?" |
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Cerumen |
Jul 1, 2008, 7:26 pm |
| Probably known, but: You can't sell angels' equipment (apparently mithril hammers +2 are worthless). There go my plans for becoming a millionaire... Also, 20 lanterns sell for 55 GP. There go my plans of voiding the dungeons of all light sources... |
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Apple |
Jul 2, 2008, 8:24 am |
| You can only sell the gear of PERMA-angels got from offering or praying valpurus (mort?). The gear of normal angels got from praying poof away after time, just like the angels. | |
Z |
Jul 2, 2008, 9:43 am |
| AFAIK Apple is wrong, there are several methods of getting angels, some of them are permanent and some are not. | |
Cerumen |
Jul 2, 2008, 9:23 pm |
| In wizard mode, if you possess some other creature, you can talk to yourself for some very funny lines. If you are near two or more NPCs and want to chat with them, and then press "." to choose yourself as a target, you talk to yourself - apparently, this also abuses intelligence. Also, tell me what you will, but kicking chests when they stand against the walls gives a higher chance of opening them. I kicked a big chest to no avail the whole bloody corridor, and as I kicked it against the wall, the lock broke. Edit: One more: Petrus' wife #4 is blonde... she has more charisma than the other ones, but half the intelligence ![]() |
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capristo |
Jul 8, 2008, 2:08 pm |
Cerumen wrote Also, tell me what you will, but kicking chests when they stand against the walls gives a higher chance of opening them. I kicked a big chest to no avail the whole bloody corridor, and as I kicked it against the wall, the lock broke. Edit: One more: Petrus' wife #4 is blonde... she has more charisma than the other ones, but half the intelligence ![]() The wife thing is hilarious. Kicking chests against the walls, I've noticed it too, but it's really just common sense. |
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JimmyJ |
Jul 9, 2008, 2:39 am |
| Yeah, the kicking chests against the wall is commonly known. I'm not sure about this one, but I remember an old thread that said that maybe if you kick a door diagonally and set off a trap, you don't take as much damage from the explosion because you aren't directly in front of it? | |
Batman? |
Jul 9, 2008, 11:41 am |
| I know thats true in adom, that suggestion may be a carryover from other roguelikes | |
JimmyJ |
Jul 9, 2008, 9:08 pm |
| Yeah, I'm not sure if it really works in IVAN, but I do it anyway, when possible. | |
Cerumen |
Jul 10, 2008, 8:00 pm |
Seriously... when was the last time you got seriously hurt by a door explosion? I can't really imagine dying as a result of it, unless you're extremely careless and/or desperate. ![]() |
|
BDR |
Jul 11, 2008, 12:29 am |
| Your character personally may not get seriously injured, but your *wands* on the other hand may break, leading to a very fatal KABOOM/BAMF/ZAAAP. | |
slob |
Jul 11, 2008, 1:32 am |
| or the scroll of wishing you were saving and forgot to put in a chest.. | |
Cerumen |
Jul 11, 2008, 11:00 pm |
| Saving a scroll of wishing? But... But... ...why? |
|
JimmyJ |
Jul 12, 2008, 1:23 am |
| Of course, you could also end up having that grenade of mustard gas you had blow up, that pretty much gurantees death | |
slob |
Jul 12, 2008, 4:20 am |
Cerumen wrote Saving a scroll of wishing? But... But... ...why? I save them until i know what will be most useful to wish for. Eg. If i got the SoW and then immediately wished for Vermis and then found two more on the next two levels that would be a wasted wish. I'll usually use them on wands of cloning or scrolls of charging for wands of cloning/mirring once i find a wand with 3 or more charges. If i find a 3 shot wand early and have lots of charging scrolls then i might wish for a key piece of equipment like a helm of brilliance or boots of agility (in the rare case when agi boots don't spawn). |
|
Cerumen |
Jul 18, 2008, 9:25 pm |
| Useless trivia: The Holy Banana displays the damage it deals, but can't be enchanted. Invisible stalkers have a separate "plural name" entry in the char file, even though they shouldn't need one... a hint of a once different name? Quote I'll usually use them on wands of cloning or scrolls of charging for wands of cloning/mirring once i find a wand with 3 or more charges. Wow. I didn't even know the wands keep their charge number - I just assumed the scrolls restart them to a random amount. |
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Apple |
Jul 19, 2008, 10:49 am |
| Also about holy bananas, when you hit an opponent with them there's a chance that it will burn your opponent, like a flaming sword. | |
chaoticag |
Oct 3, 2008, 10:34 pm |
| Vomiting on Petrus (and possibly other people) is a serious offence. | |
chaostrom |
Oct 16, 2008, 5:57 am |
| Okay, remember that bit about different armours protecting against different things? Don't think it's true. *Log snippet* 18:58 <+J_Kahvi> I've been devising an improved weapon and armor system for some time, but I'm not sure if it's available on the net at the moment 18:58 <+J_Kahvi> it introduces three different damage types (point, cut, blunt) and different armors perform differently depending on the damage type 18:59 <+J_Kahvi> for example, chain mail does not protect much from blunt damage, because it's too flexible |
|
Ernomouse |
Oct 16, 2008, 4:24 pm |
| =O When was this said!? | |
chaostrom |
Oct 17, 2008, 4:22 am |
| Late 2007/early 2008 I'd say. | |
Ernomouse |
Oct 17, 2008, 1:01 pm |
| Oh. Damn... I thought there was hope again. | |
chaoticag |
Oct 17, 2008, 1:54 pm |
| Just found a neat trick! Using a scroll of detect material, I was able to navigate through the experimental dwarven minefield! All mines are made of iron! |
|
slob |
Oct 17, 2008, 4:09 pm |
| I hate to be a jerk and bust your bubble but that is a well known tactic. Congrats for figuring it out on your own though. Other minefield survival tactics - belt of levitation or fountain levitation - pray to silva - eartquake detonates all mines - SoDM gunpowder - hit "s" multiple time prior to each step - get good fire protection - get lots of pets and turn them loose in the minefield - move diagonally and kick square in front of you mine does the least damage to you that way (I've never used it in minefield but have used this diagonal to survive VKDs) - use lots of wands to detonate mines in your path (theoretical - I've never tried it, but it could be useful once youve detected mines with s or SODM, e.g. if there was a vermis on top of a cluster of mines.) - pray to legifer to get his explosion to detonate detected mines from a safer distance |
|
Eagle V |
Nov 22, 2008, 5:55 pm |
| If you really can't open a chest, a wand of polymorph might turn it into another item, releasing it's contents without a chance of breaking any bottles/wands inside. I used this on the hidden meteoric chest once after kicking and throwing it for a thousand times. Forgot to mention: an 'easy' way to gain strong limbs is eating a zombie, get leprosy, lose a limb en pray to Sylva - she gave a citrine leg and a granite arm to a friend of mine in, i believe, UT 2 or 3. |
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chaostrom |
Nov 23, 2008, 8:45 am |
| Many artificial limbs are better than your starting limbs. However, there are 2 points that make natural limbs worth using. 1. They heal. Artificial limbs don't (except citrine, for some bizarre reason) 2. They get better. Artificial limbs don't. |
|
Ernomouse |
Nov 23, 2008, 9:01 am |
chaostrom wrote 1. They heal. Artificial limbs don't (except citrine, for some bizarre reason) 2. They get better. Artificial limbs don't. Isn't citrine the stuff bugshells are made off? That'd make it logical. |
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Ischaldirh |
Nov 23, 2008, 9:30 am |
| Close but not quite: you are thinking of chitin. On the other hand, citrine is in fact a quartz variety. | |
Eagle V |
Nov 25, 2008, 5:32 pm |
| In case you might wonder: it is possible to dual-wield Saal'thul (or any other one-handed highly magic weapon). And yeah, it is possible to die while doing so ![]() |
|
Apple |
Nov 26, 2008, 5:09 am |
| Yeah, but you might not want to use two same artifacts, since their powers don't stack. | |
Ischaldirh |
Nov 26, 2008, 9:33 am |
Apple wrote Yeah, but you might not want to use two same artifacts, since their powers don't stack. Only the ones that add an intrinsic ability -- Saal'Thul and Vermis, I believe, are the only ones that do in 050. If you can manage to get two Neerc se'Ulb, and ~35 AStr, I highly recommend using two of them. Twice the life drain = twice the fun. Two Turox, of course, means twice the chance of blowing your own face off, but can be fun nonetheless. I have a feeling I'm forgetting something, but it's probably something in LIVAN, which I'm not going to touch because I don't know what everything does in LIVAN. |
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chaostrom |
Nov 26, 2008, 10:59 am |
| Personally I'd recommend the Turox se'ulb combo... Deal area damage then negate it. | |
Batman? |
Nov 26, 2008, 11:37 am |
| Having dual wielded turox before be warned, it sends the danger level through the roof. It started spawing nasties like crazy. | |
capristo |
Nov 28, 2008, 3:41 pm |
| Yeah two Turox will do that. When you wield Ne'erc Se'ulb, does the drain effect get more common the more you wield it? Because I have only used that weapon once and it hardly ever used the effect so I switched back to my Turox, which had the explosions much more frequently, and the explosions seemed to cause more damage than the drain effect anyway. I'm just not sure if Se'ulb is even worth it | |
Ischaldirh |
Nov 28, 2008, 7:07 pm |
| ohhh It is. When you swing two of them you get more hits in per period of time, meaning more chances for the drain effect to go off. Yeah it doesn't go off THAT often, but the fact that THEY lose life and YOU gain life can make a really big difference. Plus, Neerc se'Ulb has a higher damage with it's normal attack, AND it comes +6. | |
capristo |
Nov 28, 2008, 10:29 pm |
| How much damage can it do exactly? Maybe if I saw the numbers it would be more convincing | |
Cerumen |
Dec 7, 2008, 9:10 pm |
| Something totally minor and probably known, but I only noticed it now: You can't resurrect headless bodies. | |
slob |
Dec 7, 2008, 9:48 pm |
| known since first time I used a wand of resurrection. | |
Cerumen |
Dec 9, 2008, 10:45 pm |
Aww. The first time is always a dissappointment, isn't it ![]() |
|
4zb4 |
Dec 12, 2008, 2:08 am |
| Zombies attach limbs (and heads) to themselves if they come across them. This has a few advantages and disadvantages: ADVANTAGES: 1: If you get an artificial limb cut off and a zombie attaches it to the appropriate place instead of its chest, and then you tame the zombie, you have a killing machine right there. 2: If the limb had leprosy, the zombies limbs start falling off DISADVANTAGES: 1: If you don't tame the zombie and they attach a particularly powerful limb to themselves, you're screwed. 2: Artificial limbs make whoever's using them slower, so a tamed zombie with artificial limbs is very slow. Also, theorically (spelling?) if a humanoid is beheaded and you place a head on its corpse, it should be able to be resurrected again. I will test this and report back later. |
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Ischaldirh |
Dec 12, 2008, 2:36 am |
| I think this works with IT'S head. I don't know if you could revive a headless kobold by putting a goblin head by it. | |
slob |
Dec 12, 2008, 4:18 am |
| Geez, I can;t believe I never though of putting artificial limbs on a zombie. It would be fun to make a GEF zombie, since you can;t make a GEF golem. How sweet would that be! I'll definitelu have to try this but not till after Xmas. Go for the "Necromancer Win" with an army of artificial limbed zombies. Hmm I wonder if you could cure a zombie of its leprosy by throwing antidote at it. Probably not I'll bet leprosy is coded as an intrinsic character. | |
chaostrom |
Dec 12, 2008, 11:45 am |
| Dunno how well that'd work Slob, zombies rot :/ | |
Ernomouse |
Dec 12, 2008, 4:34 pm |
| But I doubt the non-zombie material limbs will. If there was a way to SoCM the torso... | |
Cerumen |
Dec 12, 2008, 7:49 pm |
| I tried dropping my arcanite legs in WM, but my zombie refused to attach them. Neither did it when I gave it to it. Then again, I don't know what exact conditions for zombies to attach limbs are... | |
Ischaldirh |
Dec 13, 2008, 12:22 am |
| I'm assuming the zombie was missing it's own legs? | |
chaostrom |
Dec 13, 2008, 10:04 am |
| Well Erno, that's what I mean. Can't SoCM zombie torsos, and once the torso's rotted away, it's just a few artificial limbs lying about, of no use at all. | |
4zb4 |
Dec 14, 2008, 3:00 am |
chaostrom wrote Well Erno, that's what I mean. Can't SoCM zombie torsos, and once the torso's rotted away, it's just a few artificial limbs lying about, of no use at all. ...to attach to other zombies! And of course to sell for lots of money ![]() The only monsters I know that can SoCM their torsos and heads are golems. God I wish the golem torsos wouldn't disappear... you could try making a golem body with zombie head monster with all sorts of limbs, but I still have to test if the head works on a different body first... and it's harder than you think to behead 2 enemies close to each other, let alone behead 2 when you've just started off, and WM hasn't helped. EDIT: Just found out you can use a wand of resurrection to grow new limbs if they fall off. EDIT2: Also found out you can use a scroll of repair to heal artificial limbs |
|
4zb4 |
Dec 14, 2008, 3:27 am |
| Sorry about the double post, but the other one was getting a little big... So anyways, I have found that: *Either: 1)Zombies won't attach artificial limbs to themselves or 2) They won't attach fallen limbs from the player. *Also, if you place a limb or two onto a zombie's corpse that the zombie was missing when it died, it is not resurrected with those limbs attached. However I have only tested this with artificial (adamant to be precise) limbs. Will edit once more testing has been done. EDIT: SUCCESS!! *Any monster that had its limbs cut off in battle and died can be resurrected with that limb using the wand of resurrection. Since it uses THAT LIMB instead of growing a new one when it is resurrected, you can successfully SoCM the limb and place it back on the body to resurrected, say, a kobold with a adamantine arm! This is still to be tested with a wand of necromancy. *Zombies only attach flesh limbs *You can also SoCM heads for some reason and place them back on the body and resurrect. Unfortunately, you cannot SoCM the torso or groin of the monster. The scroll also does not work if you try to change the material of the corpse. |
|
chaostrom |
Dec 14, 2008, 1:37 pm |
| Wow. Can you imagine someone like Slob killing and resurrecting Sherarax with golden eagle feather limbs as a pet? Damn. | |
capristo |
Dec 14, 2008, 3:26 pm |
| Nice work 4zb4. I think that socm for monster's limbs could definitely come in handy | |
4zb4 |
Dec 14, 2008, 8:35 pm |
| Thanks. Even a kobold with artificial limbs can come in handy even outside of WM if you have the SoCM and wand.Of course, the hardest part is getting the limbs off in the first place, which may pose a problem with Shererax... |
|
Cerumen |
Dec 14, 2008, 8:53 pm |
Quote EDIT: SUCCESS!! *Any monster that had its limbs cut off in battle and died can be resurrected with that limb using the wand of resurrection. Since it uses THAT LIMB instead of growing a new one when it is resurrected, you can successfully SoCM the limb and place it back on the body to resurrected, say, a kobold with a adamantine arm! This is still to be tested with a wand of necromancy. Can I hear a mad scientist style laugh? You certainly should have one ![]() Quote EDIT2: Also found out you can use a scroll of repair to heal artificial limbs Yep, but they don't heal automatically, and I'm not sure about potions of healing. |
|
slob |
Dec 15, 2008, 1:38 am |
chaostrom wrote Wow. Can you imagine someone like Slob killing and resurrecting Sherarax with golden eagle feather limbs as a pet? Damn. Unfortunately sherarax is untameable. She would still be my enemy. It might be fun though to fight Super Sherry!!!. I could do it to Ivan though, but probably the best use would be with an elite guard after I've had him folow me all the way through GC and build weapons skills. Actually a mistres warlady with twin GEF whips of theivery would be pretty kickass too. I will take this as a challeng and do it legit in the new year. My goal - to get an artificial limbed pet and have him/her slaughter attnam and kill petrus. Edit. Oh yeah its easy to delimb Sherry - a row of valpurium bear traps does the trick. |
|
4zb4 |
Dec 15, 2008, 2:46 am |
slob wrote Edit. Oh yeah its easy to delimb Sherry - a row of valpurium bear traps does the trick. Last I checked, valpurium bear traps cause limbs to "vanish" after being cut off. I tested this whilst trying to get my artificial limbs thing to work. This was of course in 0.50 so I dunno about any other versions. EDIT: Found out corpses make pretty decent weapons. A large spider corpse can easily 1 hit kill most of the starting UT enemies. Unfortunately, you will almost certainly have to use them with both hands because every one I tried using one-handed said I needed 1000+ arm strength... |
|
slob |
Dec 15, 2008, 7:10 am |
| no only golems limbs vanish... but its been about 6 months since ive actually played any ivan. | |
4zb4 |
Dec 15, 2008, 7:17 am |
| Ok so I tested in 0.50 and LIVAN. In 0.50, your limbs vanish if cut off by valpurium. In LIVAN they do not vanish. Strange, no? |
|
capristo |
Dec 15, 2008, 8:05 am |
| sorry i didn't get those results 4zb4. Valpurium traps don't cause limbs to vanish | |
4zb4 |
Dec 15, 2008, 9:26 pm |
| Oh right I thought about it yesterday and its only artificial limbs that vanish once removed. My bad. |
|
Ischaldirh |
Dec 15, 2008, 11:03 pm |
| Are you sure you weren't a golem? Golem limbs always vanish when removed. | |
4zb4 |
Dec 16, 2008, 3:11 am |
| I'm absolutely sure. I had adamant legs at the time. I'll go take a screenshot the next time it happens. EDIT: Ok, so it seems it was the result of either me or my brother messing with the script a long time ago. It made it so that anything made of valpurium makes whatever is severed by it disappear. I found this out because I re-downloaded 0.50 and replaced the script, then tested it. So sorry, false alarm ![]() |
|
Cerumen |
Dec 16, 2008, 3:22 pm |
| Discovered something today: Negatively enchanted boots decrease your kick power. | |
4zb4 |
Dec 16, 2008, 11:34 pm |
| The blacksmith in Attnam can fix rusty weapons... Considering he only has an anvil and a hammer, how is he supposed to do this? EDIT: Just found out using 4 letters at a time from "Saal'thul" (the short sword) you can make the words "lust" "lush" "slut" and "hall" ...which is very suspicious seeing as it's a dagger that makes you invisible... |
|
Batman? |
Dec 17, 2008, 3:16 pm |
| is it possible to negatively enchant weapons or reduce their enchantment? | |
Cerumen |
Dec 17, 2008, 4:41 pm |
Quote EDIT: Just found out using 4 letters at a time from "Saal'thul" (the short sword) you can make the words "lust" "lush" "slut" and "hall" ...which is very suspicious seeing as it's a dagger that makes you invisible... Interesting ![]() |
|
slob |
Dec 17, 2008, 11:00 pm |
Batman? wrote is it possible to negatively enchant weapons or reduce their enchantment? Only by fighting mages and darkfrogs but its pretty random. I often find highly disenchated items, I once found a -11 runed whip. |
|
Cerumen |
Dec 28, 2008, 9:29 pm |
The corpse of a slave costs 70 gold at 10 charisma, which makes it worth more than the poor guy alive ![]() (I found out by releasing an angry genie inside the shop) |
|
capristo |
Dec 29, 2008, 3:43 pm |
That's pretty funny Cerumen ![]() |
|
Cerumen |
Dec 30, 2008, 11:43 am |
| Also, for those who know the sirens from CVS - only recently I found out that they can steal your equipment and use it against you. Not as annoying as teleporting your items away, but it's a pretty nice gameplay mechanic. | |
chaostrom |
Jul 25, 2009, 8:59 am |
| As noted on page 4 of this thread, it is possible to polymorph altars of gods into those of other gods. However: 1. Do not waste a charge on polymorphing just the altar, you can put 4 items on top of it (the altar seems to count as a 5th item) 2. It appears that altars are more prone to changing into altars of gods of the same alignment (during the test, the altar of Cruentus changed into -> Infuscor -> Mortifer -> Scabies -> Cruentus -> Mellis). |
|
chaostrom |
Jul 26, 2009, 1:58 pm |
| Hang on a sec. Remember how citrine limbs heal? Apparently rose quartz does too. | |
4zb4 |
Jul 27, 2009, 4:33 am |
| [quote=\"chaostrom\";11699]Hang on a sec. Remember how citrine limbs heal? Apparently rose quartz does too. Although it has absolutely nothing to do with the game, I happen to have a lump of raw rose quartz, and it has \"veins\" through it. |
|
chaostrom |
Jul 27, 2009, 7:13 am |
| Well, further on it didn\'t heal, so I dunno what\'s up with rose quartz. | |
BDR |
Aug 1, 2009, 6:38 am |
| Well, I thought I found something very neat, but it was actually something else which is still neat but not as neat as what I thought it was: archangels can survive beheading (once, in a similar manner to the way a character survives when killed while wearing the amulet of lifesaving, which basically means they have the power of complete lifesaving). | |
Ischaldirh |
Aug 1, 2009, 8:21 am |
| I think this means they have intrinsic life saving -- whereas the AoLS grants it, they just have it. Since losing a limb removes equipment, by the time you\'re actually dead from the beheading your amulet is no longer on. If you had a ring of life saving I imagine you could survive beheading as well. | |
Leo |
Aug 3, 2009, 10:57 pm |
| Uhm, I know you can\'t clone Scrolls of wishing, but can you mirror them? Guys I tried it... It works, I have a stack of 40 wishing scrolls. I guess this is how you get antidote potions... |
|
chaostrom |
Aug 4, 2009, 5:41 am |
| Dude. Leo++ That\'s an awesome find (it may already be known, but I don\'t remember it). |
|
BDR |
Aug 4, 2009, 6:34 am |
Damn, mirrored wishing scrolls. Not how I did it (mash X 20 times), but incredible that there is a way to simulate the effect in-game minus wizmode. Now wands of mirroring are even more valuable. ![]() |
|
Leo |
Aug 4, 2009, 9:41 am |
| This is totally a River of Chains. If I use some of the Mirrored Wishes to get Scrolls of Charging, it\'s an infinite loop. :/ Wands of Mirroring and Scrolls of Wishing are rare though... One free Internet to whoever gets a pre-Jenny savefile with a Wand of Mirroring, and a Scroll of Wishing. I have one, but it\'s not vanilla. |
|
BDR |
Aug 4, 2009, 9:44 am |
| Pre-Jenny as in UT2 or less, or as in before you make her dead/boot her out of the way to Attnam with a tele wand? If the latter it may be just a matter of time in my case (have a nice bones on her level with a wand of mirror, so all I\'d need next is a scroll of wishing from 1 or 2 and bam, mission complete). | |
Leo |
Aug 4, 2009, 9:57 am |
| Yeah I guess pre-Attnam is what I meant. | |
capristo |
Aug 4, 2009, 4:27 pm |
| nice find but should probably be added to the list of \"cheats\" like cerumen chests! | |
Ernomouse |
Aug 4, 2009, 6:42 pm |
| I\'m not so sure about if it\'s cheating or not... Opinions? I\'d say it\'s not cheating. | |
Alveradok |
Aug 4, 2009, 6:50 pm |
| We used to say \"no ommel cerumen trick win\". Are we ought to say things like \"no artificial limb, no ommel cerumen trick, no wish-mirroring win?\" | |
BDR |
Aug 4, 2009, 8:13 pm |
| I\'m pretty sure the dividing line of what routes to winning are classically considered kosher is basically figured by the question of \"If the devs were still developing, and they were made aware of this behavior, would they cut it next version?\" Artificial limbs clearly were designed to be part of things even though they make the game easier; this was not (and that wands of cloning don\'t work on wishing scrolls suggests that the devteam would have removed this functionality once it was noticed). | |
Alveradok |
Aug 4, 2009, 9:14 pm |
| Well \'xplained. Actually, a palm leaf, meteoric steel or beef penis will always be a beef penis. Even if it\'s meteoric steel. But from now on I don\'t consider having natural limbs an ironma-style challenge. Thanks for fixing me brain. Feels just and modest this way. | |
Leo |
Aug 5, 2009, 12:12 am |
| The one issue I\'ve found with mirroring wishing scrolls is the fact that it takes a long time to read wishing scrolls at first, sometimes many of the scrolls will disapear before I get a chance to use them. What with mirrors being impermanent... |
|
BDR |
Aug 5, 2009, 2:04 am |
| *shrug* Getting even just four wishes for the price of one is damned powerful. Hello ESP amulet, hello brilliance helmet, hello levitation belt, hello socm. | |
Alveradok |
Aug 5, 2009, 5:10 pm |
| I\'m not sure, but perhaps You could avoid this by dropping them in one level (preferably on the stairs), and reading them one-by-one on another one? Works with food not spoiling, AFAIK | |
Leo |
Aug 5, 2009, 7:57 pm |
| hax | |
Z |
Aug 6, 2009, 12:35 pm |
| Seems a bug. AFAIK there are two known ways of getting an infinite number of wishes in ADOM (other than just searching), but both are very hard to achieve (it\'s easier to just win the game). | |
Leo |
Aug 6, 2009, 12:47 pm |
| An undeniable truth. | |
Lordmushroom |
Aug 8, 2009, 8:15 pm |
hehe... if you behead a assasin... the head weighs 4800 g... and the body -4797 ![]() |
|
4zb4 |
Aug 8, 2009, 9:33 pm |
| Don\'t forget the limbs! All together, an Assasin has negative weight. And yet they don\'t levitate...? | |
Lordmushroom |
Aug 9, 2009, 6:24 pm |
nopes, limbs + body weighs -4797 so basically their total weight is 3g. |
|
Eagle V |
Aug 9, 2009, 6:37 pm |
| I can\'t help imagining an assasin, head on the ground, body floating in the air, trying to crawl forward while his neck almost can\'t handle the tension. | |
Leo |
Aug 9, 2009, 11:41 pm |
| More like, a slight wind sending him flying. | |
Iankill |
Aug 18, 2009, 6:19 pm |
| Leo how did you mirror the scrolls of wishing? Because i tried it and they won\'t mirror for me in Wizmode on .50 CVS and LIVAN did you do anything special or just used the wand normally. | |
Leo |
Aug 19, 2009, 5:35 am |
| I\'m not sure, but I\'m guessing the bug/feature was removed in those versions. Got to your IVAN folder open the \"Script\" folder, open \"item\", press Ctrl-F and Search down for \"Wishing\", scroll down a bit and tell me if it says CanBeMirrored = false; anywhere in the Scroll of Wishing\'s block. | |
Somagu |
Aug 19, 2009, 7:49 am |
| Did anyone else actually TEST this? I just tested it separately and checked the items.dat of IVAN .50, IVAN CVS, and LIVAN, and each lacked a canbemirrored=false, but the scrolls could not be mirrored or cloned in any way. | |
4zb4 |
Aug 19, 2009, 9:17 am |
| HARDcoded into the game I suppose. Just like how a valpurium longsword is HARDcoded to disappear. | |
Leo |
Aug 19, 2009, 6:33 pm |
| WHAT?! I checked my script file, it\'s currently on default settings, I tried it in Wizmode. It worked. |
|
JoKe |
Aug 19, 2009, 7:18 pm |
| Wizmode allows you to do some things you can\'t do in a normal game. That\'s why testing/proving some things is so hard. | |
Ischaldirh |
Aug 19, 2009, 7:54 pm |
| [quote=\"4zb4\";12181]HARDcoded into the game I suppose. Just like how a valpurium longsword is HARDcoded to disappear. That\'s different. That\'s actually an event in the game, where it spawns a *mirrored* flaming valpurium sword +10. |
|
Somagu |
Aug 19, 2009, 8:20 pm |
| I started .50, went into wizmode, gave myself some scrolls, wished for a wand of mirroring and of cloning, for good measure, then I tried to zap the scroll, zap myself holding a scroll, and break both wands while standing on a scroll, standing next a scroll, and holding a scroll, and there were no duplications of any scrolls. Did you download a fresh version of .50 before testing this? | |
Leo |
Aug 19, 2009, 9:21 pm |
| I\'ll try that, and it doesn\'t work... Well what the hell is wrong with my copy of IVAN then?! |
|
4zb4 |
Aug 20, 2009, 8:16 am |
| Script-whoring probably gave it herpes :/ | |
BDR |
Aug 20, 2009, 4:44 pm |
| A question on IRC was asked last night about the relationship between polymorphing and mirroring. I found two interesting facts out from the exploration of their potential relationships (courtesy of wizard mode): 1. Polymorphed mirror objects are permanent. 2. Polymorphed mirror friendlies live as long as they stay polymorphed, and are not subject to the killing effects of the mirror counter until they return to their original form (the polymorph counter is considerably longer than the mirror counter). The first is neat, but kind of useless (why waste a mirror wand charge like that when you can mine for extra objects??), but the second presents an interesting new use for the polymorph wand (though somewhat more resource-consuming). In addition, you can clone mirrored objects but I\'m not really sure that hasn\'t already been listed here. |
|
capristo |
Aug 20, 2009, 8:55 pm |
| so the cloned mirrored objects are permanent? | |
BDR |
Aug 20, 2009, 9:34 pm |
| No, cloned mirror objects are not permanent (in fact, cloned mirror objects last the same amount of time no matter when they were cloned). Polymorphed mirror objects, however, are (by which I mean if you have a bottle of poison, mirror it, and then zap a poly wand at the pile, both resulting objects are permanent). | |
capristo |
Aug 20, 2009, 11:11 pm |
| ah. so, just to clarify one more time, if you clone a mirrored object, the clone will disappear at the exact time the mirrored original does? So in that case it\'s better to clone first, then mirror the clones, obviously | |
BDR |
Aug 21, 2009, 2:57 am |
| Correct, although if you do these 1 turn after the other it won\'t necessarily make a lot of difference. | |
Cerumen |
Sep 4, 2009, 2:27 am |
| I\'ve found two minor peculiarities recently: 1. Dulcis can give you limbs of... Enner Beast flesh. Thanks a lot. 2. Gods can upgrade limb materials. I had Silva (IIRC) give me a nymph hair leg, and then replace it with troll hide, and then again with ommel hair. Never knew gods could do that with existing limbs. |
|
Cerumen |
Sep 16, 2009, 11:37 pm |
| I\'ve had an interesting game recently. First, on a bones level, I encountered a zombie who not only stole my previous character\'s armour, but also his HEAD. Then, in Attnam, I dropped my stuff on the ground because I wanted to beartrap my legs off (then pray for something better). After a few steps all my armour got stolen by a freaking HOUSEWIFE. I can understand the families of Attnam may be slightly dysfunctional, but did she really need that +2 MITHRIL CHAIN MAIL? |
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BDR |
Sep 17, 2009, 2:06 pm |
Preparation for the adventurer apocalypse. You never know when those formerly obedient GC explorers will suddenly decide to kill Petrus, after all. ![]() |
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Lordmushroom |
Sep 17, 2009, 5:06 pm |
hahah or yourself, I just had the best play ever, and what happens? I get killed by one of my former characters GC lvl 11, or rather the zombie of a former character. Oh the irony. 213626 score though 40 k more than the one who killed me ^^ |
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Cerumen |
Sep 18, 2009, 12:44 am |
Another one of the \"you probably knew it all along\" series, but to add to my previous comment about gods being able to upgrade materials: they ignore intelligence requirements, too.![]() Makes me wonder why even bother using SoCMs... My guide to free phoenix feather limbs: 1. kill your elder using the banana peel technique and steal his book 2. lose your limbs with banana peels, beartraps, or broken glass 3. pray to Silva 4. repeat until she upgrades them to phoenix feather The only cost is time, really. |
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4zb4 |
Sep 18, 2009, 4:51 am |
| Why use SoCM\'s? Because you have power over what the object turns into, thats why. For all you know, a prayer to a god could turn your phoenix feather arm into either something less useful (like Iron or Steel), or something HORRIFICALLY BAD (mushroom flesh, from personal experience). | |
Cerumen |
Sep 18, 2009, 1:58 pm |
| True, but I did a bit (not too much) testing and I couldn\'t get Nefas to \"downgrade\" my arms to mushroom, even though that\'s usually what she gives you when you lose a limb. Then again, Silva turned my arm from ommel flesh to crystal, which made my dexterity plummet down. I still think it\'s a good and cheap strategy - emphasis on cheap ![]() |
|
chaostrom |
Sep 18, 2009, 2:37 pm |
| The main advantage of SoCM over praying is you know what you\'re going to get. More often than not you\'ll get a limb of some crappy material. Also different gods give different materials, and changing alignments will just eat up more time. If you happen to be relying on something of ommel bone/tooth, that\'s time you may not want to take. Besides, high INT is useful and, coupled with tele-control, essential when dealing with multiple spellcasters as you often do late-game. May as well just take the time to raise your INT. | |
Cerumen |
Sep 18, 2009, 5:55 pm |
Again, true, but I usually never bother sci-talking so getting my intelligence over 20 is very rare. Then again, I also rarely play with artificial limbs... And considering the randomity relying on gods may not be that useful, but still, phoenix feather limbs at GC1 still sound cool to me. ![]() |
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Lordmushroom |
Sep 18, 2009, 6:06 pm |
I really hate artificial limbs, hehe. They\'re really bothersome when damaged and out of repair scrolls... and of course they attract named baddies I remember when I had GEF limbs. I climb down the stairs to GC 9 and 2 seconds after that, Poff, Bam, dead. Izzy had spawned and made a replica of me and while the clone and I was beating each other up he took out his aggression on me with spells. I ain\'t doin\' that no more. |
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capristo |
Sep 18, 2009, 7:01 pm |
| Also, if you have phoenix feather limbs at such an early stage, I\'m sure tougher enemies will spawn and you probably won\'t have good enough equipment or other stats to stop them | |
Alveradok |
Sep 19, 2009, 2:26 pm |
| Getting 100+ Int can be achieved even without the ommel cerumen trick, and it\'s good not only for teleporting, but also ESP. To gain a couple of extra points, gain telecontrol and teleportitis and teleport forth and back. Teleporting around an eddy in space-time cotinuum really helps, if You\'re really not into sci-talk. |
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Ischaldirh |
Sep 19, 2009, 4:12 pm |
| This thread REALLY ought to be renamed. | |
chaostrom |
Sep 20, 2009, 1:50 am |
| To what? | |
Comrade |
Sep 20, 2009, 2:39 am |
| Littler Detail | |
capristo |
Sep 20, 2009, 5:10 am |
| anything you can think of relating to ivan that you\'re too lazy to create a new topic for? | |
Ischaldirh |
Sep 20, 2009, 5:54 am |
| [quote=\"capristo\";13201]anything you can think of relating to ivan that you\'re too lazy to create a new topic for? Jackpot |
|
Eagle V |
Feb 8, 2010, 10:25 am |
| If you mod the game so you can eat bone, doing so will make you feel like a hippy... | |
chaostrom |
Feb 9, 2010, 2:47 am |
Now that\'s cheating Eagle ![]() |
|
4zb4 |
Feb 9, 2010, 7:33 am |
| Now using that and eating ommel bone... | |
BDR |
Feb 9, 2010, 8:25 pm |
| ..would basically be like giving yourself a second means of across-the-board stat-gains (the first being the holy banana), as this is exactly how it works when you are polymorphed into a dog. | |
chaostrom |
Feb 10, 2010, 3:39 am |
| Which is exactly what I was referring to when I said it was cheating :/ | |
capristo |
Feb 10, 2010, 4:00 am |
| Wait, so if you throw a dog at your puppy, his stats will be boosted? | |
Ischaldirh |
Feb 10, 2010, 4:34 am |
| [quote=\"capristo\";15005]Wait, so if you throw a dog at your puppy, his stats will be boosted? |
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capristo |
Feb 10, 2010, 4:37 am |
| haha, oops. if you throw a bone at your puppy? | |
BDR |
Feb 10, 2010, 7:25 am |
| A regular bone? No. Items made out of ommel bone or ommel tooth, on the other hand.. I recall someone tried once to see if feeding ommel bone chests to wolves would make them better pets; I think their verdict was that it wasn\'t, but I can\'t recall details. |
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chaostrom |
Feb 10, 2010, 10:38 am |
| You are referring to this thread. The verdict was otherwise, and that someone mentioned in post 3 would be me. Also, throwing something of ommel bone/tooth at anything is not recommended unless it\'s a weapon and you are positive it\'ll kill it. If you want to feed it to a pet, let it eat it off the ground unless you want to sever ties with it, if you want to tame a canine a plain old bone is recommended. | |
BDR |
Feb 21, 2010, 4:34 am |
| Does anyone know how much faster it is to run while levitating than it is to run normally (and how much faster running is versus walking)? The game says \"very fast\" when you run while levitating but that isn\'t really very informative and I\'ve wondered sometimes what that actually meant. I think maybe running is twice as fast as walking but I don\'t recall where I got that impression and can\'t speak to its veracity in any case so I thought I might as well ask about that too. | |
TIkiTakman |
Feb 24, 2010, 7:13 am |
| Hmmm... what would you use as a benchmark? How long it takes for a certain monster to move? | |
JoKe |
Feb 24, 2010, 8:29 am |
| Tried it, but I didn\'t find any visibe difference in the time taken to run 10 squares on the world map with or without levitation. Both ways the time was 30 minutes with 10 agility. With 10 agility you can run a maximum of 34 squares in a dungeon in 5 minutes both with or without levitation. With 20 agility the amount is 37 squares in 5 minutes, no difference with or without levitation. I\'d say levitation does not affect the speed at which you run. |
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BDR |
Feb 24, 2010, 9:07 pm |
| Hm, strange that the \'very fast\' has no apparent speed effect. Now I wonder what it was meant for. | |
4zb4 |
Feb 26, 2010, 7:27 am |
| The way I see it, \"flying\" implies that you are airborne and moving fast, and \"floating\" or \"drifting\" implies you are moving slowly or remaining stationary whilst airborne (\"X the human is floating here). So \"walking\" as such whilst flying would be \"flying\". Hence, \"flying very fast\" implies that you are \"running\" while airborne. | |
Zulox |
Feb 26, 2010, 3:12 pm |
| Ok, so I noticed that wishing for containers (preferably large chests) can get the player random stuff, but I was unable to tell if char int or wis or parameters like time or dungeon depth have any impact of quality of items generated inside of the chest. I am missing something or there is no way to incrase chance of getting niffy stuff that way? | |
Mindmaker |
Feb 26, 2010, 6:13 pm |
| [quote=\"Zulox\";15088]Ok, so I noticed that wishing for containers (preferably large chests) can get the player random stuff, but I was unable to tell if char int or wis or parameters like time or dungeon depth have any impact of quality of items generated inside of the chest. I am missing something or there is no way to incrase chance of getting niffy stuff that way? I believe its more like the chests you get from Atavus, where you get random stuff, indepenndent from your stats. |
|
Mindmaker |
Mar 2, 2010, 5:12 pm |
| I might be wrong, but it seems like Legifer may polymorph nearby pets if you sacrifice him. Or my pet-goblin ate a magic mushroom, while I wasn\'t watching. |
|
Dark-Star |
Mar 19, 2010, 9:08 pm |
| Here\'s one: just how much stuff can the different size chests (and the 1 lockbox size) contain? I\'m not sure wether the limit is by items or weight, nor what the exact limits are. Went to make a page about chests on the wiki and realized \"oops, I need to know this\". |
|
Zulox |
Mar 20, 2010, 3:33 pm |
| It is limited by weight of the items contained. I have also checked that material of the container have no impact on how much stuff it can hold. Small strong box - 4000g Small chest - 8000g Chest - 80000g Large chest - 800000g |
|
JoKe |
Mar 20, 2010, 4:43 pm |
| That\'s just false. Each item has a coded size which restricts the amount chests can hold. For example, you can put 40 scrolls in a small chest before it\'s full, while you need 80 wands of resurrection or 18 cans full of banana flesh to do the same. 40 scrolls weight 8000g, the wands 2000g and the cans 18000g. Here\'s the part for wands, scrolls and cans from the script: Code wand Code scroll Code can /* materialcontainer-> */ As you can see, the volume scrolls need is double of what wands do, hence you can fit twice the amount of wands in a chest. The total volume a small chest can hold is 10k. Code Config SMALL_CHEST; I like it how a small chest can hold twice the amount of stuff than its own volume is. |
|
Dark-Star |
Apr 19, 2010, 1:10 am |
| Rabbits + carrots = TEH AWESOME perception boost. Snapped a wand of polymorph, picked up 2 carrots from the resulting poly\'d stones, ate them and got a +3 Perception bonus each. But most unfortunately...that doesn\'t equate to an equal same bonus when you return your original form. ![]() |
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capristo |
Apr 21, 2010, 8:17 am |
| Wow... they really thought of everything! | |
Azhael |
Apr 23, 2010, 7:19 pm |
| Here\'s a question... Is the fire damage of a fire sword increased when enchanted or just the physicall damage? |
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Alveradok |
Apr 24, 2010, 8:37 am |
Code return Enemy->ReceiveBodyPartDamage(Hitter, 3 + (RAND() & 3), FIRE, BodyPartIndex, Direction) || BaseSuccess; This is the line responsible for the fire damage of a flaming sword. It doesn\'t seem to consider the enchantment (the related functions don\'t seem to, either), so I suppose that just slash and pierce damage is increased. Despite the fact that it doesn\'t benefit from enchantments, the unblockable fire damage is cool anyway. |
|
Azhael |
Apr 27, 2010, 1:56 am |
| I noticed that as I enchanted a fire sword it burned much more frequently than when not enchanted. Although it could have something to do with accustomization or weapon class skill, I really don\'t know if any of these are correct. Also, the fire damage doesn\'t seem to hurt uniques at all and sometimes other monsters like orc officers aren\'t hurt by it. I mean when you read \"It is not hurt\". Another question, what do you consider that is better: wielding two weapons or a weapon and a shield? I have a valpurium two handed sword+6, a valpurium shield and a flaming ruby sword+6, and I seem to do quite well with the two swords as I block many attacks and have two strikes in one turn... but I would like to know if having a high skill with the shield will make me almost untouchable and would be better that way. Right now my char has 41 dex and 24 agi. |
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Ischaldirh |
Apr 27, 2010, 2:24 am |
| As the game is balanced currently it\'s generally accepted that two weapons are the best way to go. | |
BDR |
Apr 27, 2010, 5:33 am |
| Unfortunately shield bashes aren\'t in and as mentioned, you get plenty of defensive blocking from weapons. The game could probably be tweaked to make the choice less obvious, but as it is there\'s no contest between two attacks and one attack. | |
Zulox |
Apr 28, 2010, 6:37 am |
| Ok, so I made myself niffy Phoenix Feather two handed sword as a defensive weapon (100g! I used heavier coins!). Does meterial flexilbility and silly low weight have any impact on defensive capabilities of the weapon? | |
BDR |
Apr 28, 2010, 7:39 pm |
| Generally speaking I\'m of the impression that weapon skill affects blocking capabilities more than low weight or flexibility, though low weight intuitively seems like it\'d make for a more accurate (if less damaging) weapon. Certainly the material type results in higher/lower damage for different styles of weapons, though I don\'t know the actual code behind it. | |
Dark-Star |
Apr 29, 2010, 2:50 am |
| If you\'re low on cash, grab one of the steel chests from a Chest Room, then kick and teleport your way to the nearest shop. (rings of teleport & telecontrol are a HUGE help) Even a chest with a busted lock will net you a ridiculous amount of $$$. Just make sure you\'ve emptied out the contents first, \'cause there is no way in heaven or on earth that you are gonna get enough money to buy that chest back! ----- Speaking of chests, they apparently make foolproof containers for storing valuable items that might be eaten/drunk by passersby as there is no provision whatsoever for NPC\'s opening chests. |
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Azhael |
Apr 30, 2010, 2:28 am |
| Any usage for a lamp that doesn\'t contain a genie besides selling it? | |
chaostrom |
Apr 30, 2010, 3:00 am |
| Unbreakable light source. | |
Azhael |
Apr 30, 2010, 3:07 am |
| I rather use a lighter one like a crystal rock... I always had the idea that maybe you could recharge it in some way. | |
Ischaldirh |
Apr 30, 2010, 6:45 am |
| I imagine lamps could be a lot lighter if you changed their material to, say, wood. | |
Dark-Star |
Apr 30, 2010, 11:42 am |
| Yeah, but at the point where you have a SoCM to spare on a lamp...you\'re pretty much at the endgame. I did use a SoHM once, when I was still very new to IVAN, but an Illithium lantern is horribly heavy! Azhael had it right; nab a crystal stone. |
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capristo |
Apr 30, 2010, 11:50 am |
Or 3 so that their colors mix to produce white light ![]() |
|
Dark-Star |
Apr 30, 2010, 1:44 pm |
| ...never thought of that one. Two VERY hard-learned lessons from today: 1. Before zapping self with wand of teleportation (\"5\" on the handy-dandy numpad) make sure that you aren\'t standing over anything valuable...like nearly your entire stash of goodies. Rare-metal and valuable weapons & armor...dozens of scrolls...wands galore...enough healing & antidote potions and food for a platoon...more gemstones than a sizable jewelry shop... scattered all over the freaking level 2. The Holy Banana will explode when thrown against a wall. Especially bad if you just accidentally threw it against the wall of the room with your just-regathered cache. I think this is the closest IVAN has ever come to making me cry. |
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capristo |
Apr 30, 2010, 4:04 pm |
| Why did you throw it anyway? | |
BDR |
Apr 30, 2010, 5:58 pm |
| Why throw the Holy Banana when you can zap it like a wand of fireballs? | |
Ernomouse |
Apr 30, 2010, 10:14 pm |
| =D that sound like something you\'ll remember for a long time... Take it as a learning experience! | |
Dark-Star |
May 1, 2010, 12:08 am |
| [quote=\"capristo\";15478]Why did you throw it anyway? Came around a corner and whoops!, there\'s a Kamikaze Dwarf right in my face. [quote=\"BDR\";15479]Why throw the Holy Banana when you can zap it like a wand of fireballs? See previous answer. Was too close, a zap would have lit off the backpack, which would have lit off the HB. So all I could think of was throw it away...and BOOM. |
|
BDR |
May 1, 2010, 3:24 am |
| Well, as Erno\'s said, you\'ll remember that HBs break just like wands do and with just as much deadliness now. | |
brudswick |
May 1, 2010, 9:55 pm |
| how big are explosions, how far away is safe? where can you see your points with a dierty? | |
Alveradok |
May 1, 2010, 10:04 pm |
| Having some means of fire resistance and all body parts covered, as far as away from the graphic, isn\'t going to do much damage. You can\'t see points themselves. However, sacrificing something (the \'O\' key) to a god will give a hint on their current relation (\'content\' is basically enough to pray, anything from \'pleased\' above is even better). |
|
brudswick |
May 1, 2010, 11:13 pm |
| ok, my current mission is to beat the sumo and see what I get (no spoilers please). but I\'m not sure the best aproach. for example, how can unarmed combat stand up to armed combat? I BEAT GENETRIX VESSENA unarmed once, with ommel tooth armour. my proudest ivan moment. but whats damage and accuracy numbers? we shoud have a weapons skills guide and bestiary here . |
|
Alveradok |
May 1, 2010, 11:30 pm |
| My way: Dress up in some armor, equip banana peels as weapons, and kill stuff until you have like 30-40 Dex. It will then be a matter of seconds to kill the sumo wrestler. But there are better methods. And I think they\'ve been mentioned earlier today? |
|
Azhael |
May 1, 2010, 11:58 pm |
| I believe tame mystic dark frogs keep casting invisibility and haste quite regularly on you when you are near them although you don\'t recieve any message, did anyone else noticed this? | |
brudswick |
May 1, 2010, 11:59 pm |
| I was in ut4 stumbled into an armed kobold I was parrying and killed him. lol | |
brudswick |
May 2, 2010, 12:01 am |
| if your reading is interupted do you restart? | |
Azhael |
May 2, 2010, 12:17 am |
| I believe that yes. | |
brudswick |
May 2, 2010, 2:24 am |
| if you equip banana peels you dont get to level up your unarmed combat skill though. | |
Somagu |
May 2, 2010, 3:03 am |
| Indeed, you level up your dexterity which helps quite a lot more and moreso in the long run than high unarmed skill. Also, don\'t double post. |
|
Warheck |
Oct 23, 2010, 3:57 am |
| You can only win the sumo tournament by killing someone in the sumo arena | |
JimmyJ |
Nov 3, 2010, 3:36 am |
| [quote=\"Warheck\";17113]You can only win the sumo tournament by killing someone in the sumo arena Does it not have to be the sumo, then? |
|
chaostrom |
Nov 3, 2010, 4:00 am |
| No, but unless you have massive leg strength with which to kick down the walls, you won\'t be getting to them any time soon. | |
Batman? |
Nov 3, 2010, 5:05 pm |
| wierd - so if you could find someway to kick down the glass walls you could kill one of the tourists and get the belt? | |
BDR |
Nov 4, 2010, 2:04 am |
| [quote=\"chaostrom\";17206]No, but unless you have massive leg strength with which to kick down the walls, you won\'t be getting to them any time soon. In my wizmode tests I have found that massive leg strength only goes so far; it is not possible to kick down some walls even with, say, 200+ leg strength. For example, while said strength helps with kicking down the stone walls of the Cathedral you really need to have enchanted boots of kicking equipped if you want to do it within a reasonable number of turns. Perhaps a test of how much the enchantment power changes the LStr required to take out a wall in one kick is in order, hmmmmm. |
|
Batman? |
Nov 4, 2010, 1:42 pm |
| do walls take cumalitve damage like a limb? or is there just a 1:X chance of breaking the wall depending on Lstr/Equip? | |
Eagle V |
Nov 4, 2010, 4:50 pm |
| I think it\'s a combination. If you\'re not strong enough, you\'ll do no damage at all, similar to the wall having armor or block skisls. If you\'re strong enough, you\'ll do cumulative damage. Not sure though, but that\'s how I always imagined it worked. | |
Batman? |
Nov 4, 2010, 5:19 pm |
| wierd so if you do more than x damage the remained is applied as damage to the wall until it breaks, where x is the strength of the material? | |
Eagle V |
Nov 4, 2010, 9:52 pm |
| Something like that. Maybe. It\'s also possible that if your Lstr is above a certain value, there is a chance, depending on the Lstr - value, that the wall will break on every hit. But I\'m quite sure you can\'t slowly wear down a wall if your Lstr is low. | |
BDR |
Nov 5, 2010, 2:18 am |
| I\'m pretty certain you can in fact wear down a wall given the \"no effect\" text received when not strong enough vs. the wall/tree/boulder and the lack of such text when stronger. | |
4zb4 |
Nov 5, 2010, 5:09 am |
| Go SoCM your leg to something ungodly strong maybe? | |
Batman? |
Nov 5, 2010, 12:50 pm |
| i rarely get into the arena, but if my memory serves me correcdtly socm\'d limbs revert to normal in the arena correct? so even if i made my legs adamant, they would be normal in the arena. | |
chaostrom |
Nov 6, 2010, 1:04 am |
| Nope, I just tested it. You keep your artificial limbs in the arena. | |
Warheck |
Nov 6, 2010, 8:24 am |
| The game actually makes two mirrored characters, one is the player, while the other is the sumo. The mirrors are then transported into the sumo arena. The spectators, on the other hand, are transported directly to the sumo arena without being mirrored first. | |
chaostrom |
Nov 6, 2010, 12:07 pm |
| ... Wow, you\'re right. They survive whatever happens in there too, somehow. |
|
4zb4 |
Nov 6, 2010, 7:17 pm |
| A torso is lying here. He does not care about you. | |
Batman? |
Nov 6, 2010, 9:53 pm |
| so did you \"win\" the arena by killing the tourist? I think that was what originally suggested back at the root of this thread | |
chaostrom |
Nov 7, 2010, 4:34 am |
| I laid big mines and the tourist stepped on it, hence his head/arm/legless-ness, and I won. | |
Warheck |
Nov 7, 2010, 7:28 am |
| Hilarious! Tourists stepping on landmines in south-east asia. Chao, did you plant the mine in New Attnam? In wizmode I zapped a wand of striking at a backpack inside the arena, in an attempt to annihilate the tourists, but was disqualified and then LIVAN experienced an error. I think the tourist team must have changed relation to hostile when the backpack exploded. I experimented successfully by charming the village elder in the arena and then throwing mustard gas at him. |
|
chaostrom |
Nov 7, 2010, 8:01 am |
| I went inside the wall, so they couldn\'t see me, planted big mines, broke a wand of teleport, and waited for them to step on it. | |
capristo |
Nov 8, 2010, 3:40 am |
| [quote=\"Warheck\";17240]The game actually makes two mirrored characters, one is the player, while the other is the sumo. The mirrors are then transported into the sumo arena. The spectators, on the other hand, are transported directly to the sumo arena without being mirrored first. That\'s interesting. It makes sense that they are \"mirrors\" since you and the sumo both survive even if you are \"killed\" |
|
Cerumen |
Nov 26, 2010, 5:49 pm |
| (yeah, I\'m back, but only for a brief while since I\'ve been playing some IVAN again recently) Not sure if this was mentioned before, but: 1. The banana grower encourager will periodically kick the villagers, which means you can drop items or put traps in front of him and he\'ll kick them. Not sure if this has any use (haven\'t tested this in CVS, does kicking dwarven grenades do anything?). 2. Levitating ostriches will pick up the Holy Banana of Oily Orpiv if you drop it on the landing site (they will glow when they fly away with it). I\'m not sure if they pick up any other items (I think I once got them to pick up a banana peel, but I couldn\'t get them to pick up anything other than bananas during the test). 3. If you remember my trick with infinite bananas by blocking the ostriches\' path with a wand of door creation (and you should ), you can get a funny result by creating doors in the banana growers\' path, too. First of all, this lets you easily talk to the top/bottom grower for early science talking (just hold down C). Second of all, they\'ll keep trying to kick down the door and fail.4. For some reason, using the wand of door creation inside Decos\'s palace pisses off the whole village. 5. Finally, using the wand of door creation to block off the entrance to Attnam cathedral\'s courtyard will piss the city off, but will significantly delay the attack from the inside, since the guards, the kamikaze dwarves, the frogs and even the angels won\'t be able to open them. |
|
JoKe |
Nov 26, 2010, 6:50 pm |
| [quote=\"capristo\";17262]That\'s interesting. It makes sense that they are \"mirrors\" since you and the sumo both survive even if you are \"killed\" IIRC, when once keeping my distance from a de-legged Pong to regenerate some health, I started to actually lose my limbs just like mirrored NPCs do. Curiously the message given was exactly the same as with leprosy when you drop a limb. |
|
Somagu |
Nov 26, 2010, 7:22 pm |
| That\'s a negative. Unless Lampshade added that in somehow, then that was leprosy, not you being mirrored. Waiting for over 24 hours in the arena outside of the walls showed nothing but 3 drops of agility. | |
Warheck |
Nov 26, 2010, 9:00 pm |
| Are Leprosy and other states like Levitating, ESP carried over to the mirrored player upon entry to the Sumo arena? By the way, has anyone tried to infect Huang Ming Pong with Leprosy? |
|
4zb4 |
Nov 26, 2010, 9:04 pm |
| Hmm... wouldn\'t that require making him hostile first and thus not being able to challenge him in the arena? (Or maybe you could take a very roundabout approach to it by placing a humanoid corpse and breaking a wand of necromancy on the ground near it using a wand of striking or fireballs? And then trying to get Huang to fight it to the point he contracts leprosy?) |
|
JoKe |
Nov 26, 2010, 9:48 pm |
| [quote=\"Somagu\";17431]That\'s a negative. Unless Lampshade added that in somehow, then that was leprosy, not you being mirrored. Waiting for over 24 hours in the arena outside of the walls showed nothing but 3 drops of agility. Weird. Either it\'s something in IVANtty, or then my mirror had leprosy which the real character did not have after the match. In the latter case, I must\'ve had unnoticed leprosy when entering the arena which was cured by losing the match, or then the mirror image managed to contract it inside the arena. I\'ll have to try and repeat it. |
|
Ernomouse |
Nov 27, 2010, 7:37 am |
| Mirrored body parts disappear, and leprosy just makes them fall to the ground, right? | |
JoKe |
Nov 27, 2010, 8:09 am |
| Yes, that they do. What makes them harder to tell apart on mirrored characters is that mirrored limbs that are severed from the body also disappear, leaving virtually no difference in the two. | |
Ernomouse |
Nov 27, 2010, 10:22 am |
| Ah, I see. | |
Cerumen |
Nov 27, 2010, 4:05 pm |
| Sorry for a topic change again, but: When you talk to Petrus\'s wives in CVS with any rings in your inventory, they ask for a gift, and you may give them a ring. Does anyone know if this has any use? |
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4zb4 |
Nov 27, 2010, 6:16 pm |
| I think it raises CHA. We had a discussion about it a while back, might even have been in this thread. And then it turned into a debate about the usefulness of the stat and its possible use in the next version of IVAN. | |
Cerumen |
Nov 28, 2010, 7:59 am |
| Oh, thanks. I\'m sort of disappointed, I was hoping for some cheating-on-Petrus subplot. Those firstborn sons and daughters have to come from somewhere... |
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4zb4 |
Nov 30, 2010, 3:04 am |
Said children were also part of the potential next version ![]() |
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Warheck |
Feb 12, 2011, 7:32 am |
| Inlux is an anagram of linux | |
4zb4 |
Feb 12, 2011, 8:00 am |
| Interesting... Does Inlux the archangel have any special effect on the pure mass of Bill\'s will? |
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cowofdoom78963 |
Feb 13, 2011, 12:21 am |
[quote=\"4zb4\";17445]Said children were also part of the potential next version ![]() What were they supposed to be for? You can eat them but that\'s pretty much it Does anyone know anything about those two symbols under scabies and infuscor in symbol.pcx? They look like god symbols. One looks like a suriken and the other looks like a man with lightning over his head. |
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4zb4 |
Feb 13, 2011, 1:36 am |
| The children were speculated to be part of a quest after defeating Petrus where your first born gets kidnapped and hauled off somewhere. But that\'s just from my memory. I think the two symbols are probably just more gods that weren\'t implemented. |
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cowofdoom78963 |
Feb 13, 2011, 2:07 am |
| I honestly couldn\'t imagine what else they could make gods for. At least with those symbols. | |
4zb4 |
Feb 13, 2011, 2:45 am |
| Planned-to-be-implemented new effects and such? Shuriken god = God of thrown weapons and bows? Lightning man god = God of righteous magic and spellcasting? |
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cowofdoom78963 |
Feb 13, 2011, 2:50 am |
| I would think that clepeta would own shurikens(ninja=assassin), and that sophos would be in charge of righteous magic. | |
Azhael |
Feb 15, 2011, 9:42 pm |
Am I correct if I say that offering trains dex?![]() Uploaded with ImageShack.us |
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cowofdoom78963 |
Feb 15, 2011, 9:50 pm |
| A lot weird actions seem to effect dex. One time I gained a point of dex after picking up an item. | |
4zb4 |
Feb 18, 2011, 2:15 am |
| [quote=\"cowofdoom78963\";18414]A lot weird actions seem to effect dex. One time I gained a point of dex after picking up an item. Anything that would involve the movement of your arms trains DEX iirc. |
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Azhael |
Feb 20, 2011, 4:27 pm |
| How many tiles do wands of mirroring and cloning affect when applied? | |
Zulox |
Feb 20, 2011, 4:56 pm |
| Just one. | |
Cerumen |
Feb 27, 2011, 2:47 am |
Quote I think the two symbols are probably just more gods that weren\'t implemented. Close - they\'re gods that actually were implemented and later removed. If you check very early versions of IVAN (where Attnam is the starting location and it\'s spring there), there were originally 2 more gods. I vaguely remember Terra being one of the actual gods, too. I may be wrong on some details, so feel free to browse through the IVAN versions and see for yourself ![]() |
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cowofdoom78963 |
Feb 27, 2011, 5:06 am |
| well in .3 and back it looks like you start in attnam. Holy crap, it\'s like a whole different game! The \"lightning bolt guy\" is pestifer. God of pain, misery, and annoying noises. |
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Batman? |
Feb 27, 2011, 1:02 pm |
| if you play long enough does the season ever change in attnam? | |
cowofdoom78963 |
Feb 28, 2011, 2:41 am |
| [quote=\"Batman?\";18495]if you play long enough does the season ever change in attnam? I dont think so. Does the genie really stop serving you after 1001 nights? ![]() On an unrelated note, what does it mean when you try to sacrifice a corpse and it says \"It\'s too important for you to be sacrificed.\" |
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Ischaldirh |
Feb 28, 2011, 5:34 am |
| You can\'t sacrifice food. | |
Zulox |
Feb 28, 2011, 7:22 am |
| Yes you can, Silva accepts normal food, every single god likes Valdemar and Vodka. I think that corpses are \"It\'s too important for you to be sacrificed.\" because they can be revived into loayal pets. Oh, and by the way, Jenny can be brought back to life with Res wand and each time she(/it?) regrow 3 pinaples. |
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cowofdoom78963 |
Feb 28, 2011, 8:06 pm |
| I think it is something the devs put in becuase they have not yet determined the sacrificial value of corpses in the current version. Though I don\'t really know what it\'s supposed to imply. Like I can\'t really think of anything I could do with a spider corpse that would be all that useful. Also yeah, you can sacrifice food. Silva likes fruit and will accept it, but it has almost no value for any other god and they wont. Seges likes loafs of any kind. You can even sacrifice detatched limbs(of yours or a monsters) for a little bit of favor if you want. Reviving jenny for pineapples sounds like a waste of a wand charge. |
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Alveradok |
Mar 1, 2011, 7:24 am |
| I also think it\'s like Cow says - that sacrificing is half-baked in that sense. And if it was complete, it could be some funky, detailed system. Also, when resurrected, she spawns plants! Which makes this VERY useful for us gym rats. |
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capristo |
Mar 1, 2011, 6:38 pm |
| So resurrected Jenny is your friend -- are her spawns also your friends? | |
cowofdoom78963 |
Mar 2, 2011, 1:21 am |
| [quote=\"capristo\";18519]So resurrected Jenny is your friend -- are her spawns also your friends? Well, friends in the way a punching bag is a boxers friend. |
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4zb4 |
Mar 4, 2011, 10:12 am |
| Hell, imagine if Jenny was tameable, portable and the spawned plants were friendly? Might make IVAN unbearably easy. And then we\'d have a spin-off of that crazy mushroom infestation all over again. Which reminds me, has anyone tried getting the \"kill petrus\" (or become king or whatever) ending through using magic mushrooms to screw with Attnam? |
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chaostrom |
Mar 4, 2011, 11:07 am |
| Nope, won\'t work. Jenny can\'t even take on NA, and that\'s one of the easier places by far. That should have occurred to you since she is the first boss and the weakest of the named beings. Also MMs have no chance in hell of killing Petrus. |
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4zb4 |
Mar 5, 2011, 2:01 am |
| I was thinking more of the giant carnivorous plants that spawn eventually mobbing the town first, and THEN pissing off the townsfolk. And in response to the magic mushroom thing, my idea was getting them to polymorph or at least teleportitis the other people around Attnam so you\'d only have to deal with petrus himself and maybe that archangel that shows up. Would be easier than being mobbed by the whole town, I would think. |
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chaostrom |
Mar 5, 2011, 2:55 am |
| I know you were talking about the spawns. Also on the MMs, you\'d want to be powerful enough to kill Petrus, and if you are, it\'s just a matter of playing smart to kill the guards and angels. Unless you have gas immunity, the MMs would screw you over as well. |
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Azhael |
Mar 5, 2011, 9:49 pm |
| [quote=\"chaostrom\";18581]I know you were talking about the spawns. Also on the MMs, you\'d want to be powerful enough to kill Petrus, and if you are, it\'s just a matter of playing smart to kill the guards and angels. Unless you have gas immunity, the MMs would screw you over as well. And thats where Ivan and his mask show up Anyway, if you are able to at least give a fight to Petrus, then the rest of the town is just a piece of cake, you don\'t need MMs all over the town. You only have to worry about taking the archangel before Petrus or viceversa but not at the same time, as they are the only ones that really give a fight once you are strong enough. Oh, and be sure to tame the mystic light frogs before attacking, or fighting Petrus out of their range otherwise as they can be annoying.About the genie I always wondered the same thing! Is there any way to know if after 1001 nights the genie really stops serving you? I mean, it\'s crazy to spend 1001 in game days, but maybe there is something in the code... |
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4zb4 |
Mar 5, 2011, 10:09 pm |
| Only once in a blue moon does a man survive 1001 nights in IVAN. Thanks in part to the set spawn date for Izzy. |
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Ernomouse |
Mar 5, 2011, 10:15 pm |
| Well, you can always go and make Izzy spawn in UT4 or something. | |
Azhael |
Mar 5, 2011, 10:47 pm |
| You mean Ischaldirh has a date where he will spawn although you don\'t meet te stats required? Wow, and when would be that? |
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4zb4 |
Mar 6, 2011, 1:04 am |
| After 40 days if memory serves. | |
cowofdoom78963 |
Mar 6, 2011, 2:12 am |
| I remember it being 20 | |
chaostrom |
Mar 6, 2011, 3:54 am |
| Azhael, the master guard is pretty tough as well. Maybe not on par with the archangel, but close. I\'ve also unleashed hell on Attnam once only to have the smith as the sole survivor, don\'t underestimate him. Of the service providers he\'s second only to Merka. | |
Azhael |
Mar 6, 2011, 6:52 pm |
| So if Ischaldirh spawns after a specific date, is it possible to make him spawn on Attnam for instance? Or he only spawns on dungeon levels? | |
cowofdoom78963 |
Mar 6, 2011, 9:03 pm |
| [quote=\"Azhael\";18605]So if Ischaldirh spawns after a specific date, is it possible to make him spawn on Attnam for instance? Or he only spawns on dungeon levels? He probably will spawn as soon as you enter a dungeon again. |
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chaostrom |
Mar 16, 2011, 4:43 pm |
| Finally found it. Earlier in this thread there\'s something about food being slower to rot in colder areas, but that\'s not true. I present an IRC quote from 2008: 13:51 < chaostrom> there\'s a temperature factor in IVAN? 13:52 < J_Kahvi> i\'m quite sure there isn\'t 13:52 < J_Kahvi> but there should be one |
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IVANOVICH |
Mar 22, 2011, 11:38 am |
| Enner scream won\'t affect you being polymorphed into ghost. Golems can zap wand of invisibility and become immune to Infravision and ESP. |
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chaostrom |
Mar 22, 2011, 12:02 pm |
| Enner can\'t hit ghosts? 0_0 The golem thing I knew, but this may very well be a new way to kill the enner. |
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IVANOVICH |
Mar 22, 2011, 2:18 pm |
| I\'m glad to contribute something useful. btw I met rookie dk on the same level in full +5 set I was lucky to tame him but still died stuipdly later. Question in return, does GC5 or GC6 generate bone files? I assume not, which is sad because I found +3 Ommel hair armor of GH laying around here. | |
Eagle V |
Mar 22, 2011, 3:55 pm |
| [quote=\"IVANOVICH\";18769]I\'m glad to contribute something useful. btw I met rookie dk on the same level in full +5 set I was lucky to tame him but still died stuipdly later. Question in return, does GC5 or GC6 generate bone files? I assume not, which is sad because I found +3 Ommel hair armor of GH laying around here. Forgive me that I\'m too lazy to look it up right now, but there is some post somewhere on this forum that explains armor of GH is often a bad idea, as it raises the danger level a lot. Even so much that the great health is less of an advantage then the danger level is a disadvantage. |
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IVANOVICH |
Mar 22, 2011, 4:25 pm |
| [quote=\"Eagle V\";18773]Even so much that the great health is less of an advantage then the danger level is a disadvantage. I am aware of this fact and this is why I did not equip it in first place. Although thanks for mentioning that, moment when I stumbled upon this aspect of the game helped me a lot. It\'s also worth mentioning that replacing organic limbs with artificial can boost danger level and make game spawn mobs you are not yet prepared for (in my memory I had kobold with +7 spear). |
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Ischaldirh |
Mar 22, 2011, 9:25 pm |
| The downside of being a ghost and trying to then kill the Enner is... you\'re a ghost. Ghosts don\'t exactly have a lot of damage-dealing capability. | |
cowofdoom78963 |
Mar 22, 2011, 10:04 pm |
| I dont like what you guys think of the armor of great health. I have usually had great success with it. As a matter of fact I think I was wearing it both times Ive beaten the game. |
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chaostrom |
Mar 23, 2011, 1:34 am |
| Depends on your playing style. It\'s worth it if you have good artificial limbs. | |
Batman? |
Mar 23, 2011, 5:29 pm |
| can ghosts pick up items or zap wands? | |
cowofdoom78963 |
Mar 23, 2011, 8:01 pm |
| yes | |
Batman? |
Mar 24, 2011, 5:51 pm |
| so you could in theory poly into a ghost go find enner and zap him with a want and avoid damage? Im testing this when I go home. | |
Ernomouse |
Mar 24, 2011, 7:41 pm |
| I suspect the wands might break, so it might not be IVAN-proof. | |
cowofdoom78963 |
Mar 24, 2011, 8:17 pm |
| the enner beast does not break wands | |
Ischaldirh |
Mar 25, 2011, 2:56 am |
| That doesn\'t seem to make sense to me though i remember a recent thread on this topic... Another alternative is poly into a ghost, then charm the enner and lead him around. Say... into Attnam? |
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Batman? |
Mar 25, 2011, 5:14 pm |
| omg i need to wiz mode test this tonight. | |
Batman? |
Mar 25, 2011, 10:13 pm |
| ghosts cant read or use items. so wands/scrolls are out. Praying to dulcis does work though. could be viable way to get enner to attnam? | |
PapaLongDong |
Sep 5, 2011, 8:49 pm |
| Sherry is tamable via resurrection | |
JoKe |
Sep 6, 2011, 7:20 am |
| IIRC, she is tamable through resurrection in .50 because the tag for tamability was only introduced in CVS. .50 handled it through an extremely high value for taming difficulty or some such. I don't have a copy of IVAN available to check the script files at the moment, so this is only something I recall reading on the forums. | |
PapaLongDong |
Sep 8, 2011, 7:29 pm |
| No. | |
Ischaldirh |
Sep 8, 2011, 7:31 pm |
| fuckin' furries | |
Ernomouse |
Sep 8, 2011, 10:56 pm |
| xD Decided to take a few rations with you then. | |
Ischaldirh |
Sep 10, 2011, 6:58 am |
| It is in fact possible to find un-enchanted *gear* of *stat*. For example, I just found a pair of boots of agility sans plus. | |
JoKe |
Sep 10, 2011, 9:39 am |
| If I'm not completely mistaken, that's because the boots spawned with one negative enchantment level. Just like any other piece of equipment, gear with stat boosts can spawn with negative enchants. Only difference is that normal gear doesn't have the initial +1 enchant stuck on them. | |
Ischaldirh |
Sep 11, 2011, 1:56 am |
| The odds have to be extremely low, however. I believe this is the first time I've ever found a pair of boots of agility with any enchantment other than +1. | |
chaostrom |
Sep 11, 2011, 1:59 am |
| They're more common than what you'd think. About a fifth of stat-boosters you find in UT will be unenchanted, in my experience. | |
Alkatrazz |
Nov 3, 2011, 2:08 am |
chaostrom wrote ![]() Wands of resurrection work on banana peels. If you use it on a banana peel from a holy banana, you get an ordinary banana. This also works if you pray to Mellis with a banana peel in your inventory, he will "fill" the "empty container" with banana flesh, and the result is a fresh banana. |
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Whenomahagobefo |
May 19, 5:02 pm |
| I was bored and tried weather one can survive using the backpack of a veteran kamikaze dwarf in wizmode when I enchanted my cloak of fire resistance up to +17. It was Clivan, no idea weather it works in Ivan too. I always thought 16 was the highest possible enchantment. |
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4zb4 |
May 19, 10:55 pm |
| iirc you can effectively keep enchanting items for a long time, because all that happens when you enchant is that the chance of the next enchant level failing increases. Might also be based on INT. | |
chaostrom |
May 20, 4:59 am |
| Nope. Nothing to do with INT. You can see this for yourself when you try enchanting a pair of boots up to +50 like Bored once did. | |
JimmyJ |
May 20, 2:10 pm |
| It's not going to be very viable to try it in a legitimate game. | |