Neonivek's Tad of Stuff
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Mar 16, 2008 at 9:21 pm |
#1
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![]() kobold lord |
Joined: Mar 12, 2008 Posts: 129 | |
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Neonivek's Tad of Stuff Alright well I created two things... Rapiers and Knuckles... the Coding is not prepared in its current form to actually go into the game (Ill do that on request). I Got the image up in a unsupported way YAY This is my first submission so Id love criticism NOTE: THE BELOW CODE DOES NOT WORK!!! ILL FIX IT SOON However the download does work ==================== KNUCKLE ================== Config KNUCKLE; { DefaultSize = 30; Possibility = 90; WeaponCategory = UNARMED; DefaultMainVolume = 25; BitmapPos = INCOMPLETE ----------------------; FormModifier = 80 StrengthModifier = 100 Name Singiular = "knuckle" Name Plural = "knuckles" MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; } MaterialConfigChances = { 9, 100 500, 500, 200, 200, 50, 20, 10, 5; } Roundness = 40; AttachedGod = CRUENTUS; WieldedBitmapPos = INCOMPLETE -----------------------; EnchantmentPlusChance = 20; } Config BROKEN|KNUCKLE; { Possiblity = 20; BitmapPos = INCOMPLETE ---------------------------; WeildedBitmapPos = INCOMPLETE ---------------------; MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; } MaterialConfigChances = { 9, 100 500, 500, 200, 200, 50, 20, 10, 5; } EnchantmentPlusChance = 40; } =========================== RAPIER ============================ Config RAPIER; { DefaultSize = 50; Possibility = 50; WeaponCategory = SMALL_SWORDS; DefaultMainVolume = 40; DefaultSecondaryVolume = 30; BitmapPOS = INCOMPLETE --------------------------; FormModifier = 100; StrengthModifier = 40; NameSingular = "rapier"; MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; } SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; } MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; } Roundness = 20; AttachedGod = LORICATUS; WieldedBitmapPos = INCOMPLETE --------------------- ; EnchantmentPlusChance = 30; DamageFlags = PIERCE; } Config BROKEN|RAPIER; { Possibility = 20; BitmapPos = INCOMPLETE ---------------------- ; MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; } SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; } MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; } EnchantmentPlusChance = 40; }[/img] Edit Addition: Wow, I keep making mistakes ---------------Update to come--------------- Good thing I don't make a new post when I do this... Anyhow my next post will be a few "Enhanced" (AKA Artifact) Rapiers. At least three of three different power levels being 1) Slight enhancement: Basically a rapier +1 2) Artifact: (On par with other artifact weaponry) 3) Legendary: powerful | ||
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Last edited by Neonivek : Mar 25, 2008 at 8:16 pm. Edited 3 times total | ||
Apr 2, 2008 at 8:24 pm |
#15
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![]() kobold lord |
Joined: Mar 12, 2008 Posts: 129 | |
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Huge update, Ive already sent some of these as Private Messages to select people but here is my complete collection of graphics Comments/requests/suggestions are appretiated Col 1: Rapier, Rapier Weilded, Rapier Broken, Rapier Weilded Broken Col 2: Knuckle, Knuckle Weilded, Knuck Broken, Knuckle Broken Wielded Col 3: Tri-Spear, Trispear Weilded, Trispear Broken, Trispear Weilded Broken Col 4-6 (In no order): Rapier redesigns, Kunai, and Failed Gladus Col 7: Small Crown, Mage's Jacket, Cool Shades, Quartz Necklace Col 8: Sandle, Mage's Jacket Broken, Samurai Chestpeice, Dynamite Col 9: Sandle sideways, Chainsaw (ehh), Mummy/Alien Mask, Teira/Circlet Col 10: Pixie Wand, Scarab Necklace, Caltops, Fancy Crown Col 11: Orbed Scepter, Orbed Scepter Redesign, Bracer (flawed), Giant Snake Spear Col 12: Landmine (ehh), Triangle Emblemed Straight Sword, Bracer, Giant Spear with Swirl Design Id like to thank everyone for their suggestions and comments (I forgot names ACK!!!) Edit Addition: Well Ive been taking some advice by Somagu and I agree that some things need to be smaller and strings to be fixed... So the 13 col has revisions | ||
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Last edited by Neonivek : Apr 5, 2008 at 6:44 am. | ||
Apr 9, 2008 at 12:45 am |
#21
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![]() kobold lord |
Joined: Mar 12, 2008 Posts: 129 | |
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I find it easier to do Graphics then program So if anyone has requests Ill try to make them to the best of my ability | ||
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The Cathedral of Attnam > Programming > Neonivek's Tad of Stuff


Mar 16, 2008 at 9:21 pm

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