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Ivan updated

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Jul 29, 2010 at 7:16 pm #1  !
cizra
giant mushroom


Joined: Jul 29, 2010
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Ivan updated
Hi there.

I took the latest ivan CVS, got it to compile with gcc 4.5, converted it into a Git repository, added some of the nukes' changes for 64 bits, taken from http://www.attnam.com/downloads.php?id=7

The resulting stuff is available here: http://gitorious.org/ivan

... and only then I noticed that ivan isn't half as dead as I thought, there are offshoots and variants and stuff. Perhaps I'll get around to merging them into mine.
 
 
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Aug 6, 2010 at 12:58 pm #2  !
Batman?
wolf


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what does this mean for the Mainstream development of Ivan?
 
 
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Aug 6, 2010 at 4:07 pm #3  !
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BDR
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Joined: Jan 11, 2008
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Not sure it means anything, since it's not exactly official. Be forewarned also that there are rumors of official changes on the way (which I shall not speak much of due to not being impressed by past failure for such rumors to manifest and also a desire to avoid false hopes that it will arrive at all, much less anytime soon).
 
 
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Aug 7, 2010 at 6:55 am #4  !
cizra
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Oh, it just means the same old good IVAN is runnable on modern systems. I have no plans nor time nor skill at game developing to develop it much further. OTOH if somebody would team up...


Footnote: actually I've had reports of my variant segfaulting when leaving New Attnam, so it's known to be buggy as well.
 
 
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Aug 13, 2010 at 8:57 pm #5  !
josiah
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Joined: Jan 21, 2008
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I've got a bug report for it, though I haven't done a thorough examination of the problem to see if it actually exists.

I'm finding a whole lot of bottles of Valdemar, and no other potions. I did find a bottle of sulphuric acid, but have yet to find a health potion or antidote potion. I don't recall finding this problem with any other variant (including those based on ivan cvs).
 
There once was a signature-writer Who fancied himself quite a strong fighter; And if you're not careful, He'll give you an earful To hide that he is a nail biter.
 
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Aug 13, 2010 at 9:35 pm #6  !
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Somagu
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That's a problem in the scripting, it was present in the CVS version and I think early versions of Z's 3D version.

It's fixable on the client side, the valdemar rates are ramped up out the ass and hardly anything else spawns. As I recall, it's in the items script file, just figure it out yourself or wait for someone that remembers better than I.
 
Proudly bringing disaster and mental scarring to Attnam since '05!
 
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Aug 13, 2010 at 11:27 pm #7  !
josiah
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That explains it... 0.5 had Valdemar at a frequency of 1 (so, it should spawn about 1% as often as water), where CVS had it at 10000.
 
There once was a signature-writer Who fancied himself quite a strong fighter; And if you're not careful, He'll give you an earful To hide that he is a nail biter.
 
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