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anything relating to ivan you're too lazy to create a new topic for

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Sep 19, 2009 at 4:12 pm #301  !
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Ischaldirh
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This thread REALLY ought to be renamed.
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Sep 20, 2009 at 1:50 am #302  !
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To what?
 
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Sep 20, 2009 at 2:39 am #303  !
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Littler Detail
 
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Sep 20, 2009 at 5:10 am #304  !
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anything you can think of relating to ivan that you're too lazy to create a new topic for?
 
 
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Sep 20, 2009 at 5:54 am #305  !
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capristo wrote   >

anything you can think of relating to ivan that you're too lazy to create a new topic for?



Jackpot
 
"Put more stuff in the... thing where... more stuff goes in."
 
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Feb 8, 2010 at 10:25 am #306  !
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If you mod the game so you can eat bone, doing so will make you feel like a hippy...
 
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
 
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Feb 9, 2010 at 2:47 am #307  !
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Now that's cheating Eagle
 
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Feb 9, 2010 at 7:33 am #308  !
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Now using that and eating ommel bone...
 
Praise the sun! Jolly co-operation!
 
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Feb 9, 2010 at 8:25 pm #309  !
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..would basically be like giving yourself a second means of across-the-board stat-gains (the first being the holy banana), as this is exactly how it works when you are polymorphed into a dog.
 
 
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Feb 10, 2010 at 3:39 am #310  !
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Which is exactly what I was referring to when I said it was cheating :/
 
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Feb 10, 2010 at 4:00 am #311  !
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Wait, so if you throw a dog at your puppy, his stats will be boosted?
 
 
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Feb 10, 2010 at 4:34 am #312  !
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capristo wrote   >

Wait, so if you throw a dog at your puppy, his stats will be boosted?

 
"Put more stuff in the... thing where... more stuff goes in."
 
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Feb 10, 2010 at 4:37 am #313  !
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haha, oops. if you throw a bone at your puppy?
 
 
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Feb 10, 2010 at 7:25 am #314  !
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A regular bone? No. Items made out of ommel bone or ommel tooth, on the other hand..

I recall someone tried once to see if feeding ommel bone chests to wolves would make them better pets; I think their verdict was that it wasn't, but I can't recall details.
 
 
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Feb 10, 2010 at 10:38 am #315  !
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You are referring to this thread. The verdict was otherwise, and that someone mentioned in post 3 would be me. Also, throwing something of ommel bone/tooth at anything is not recommended unless it's a weapon and you are positive it'll kill it. If you want to feed it to a pet, let it eat it off the ground unless you want to sever ties with it, if you want to tame a canine a plain old bone is recommended.
 
 
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Feb 21, 2010 at 4:34 am #316  !
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Does anyone know how much faster it is to run while levitating than it is to run normally (and how much faster running is versus walking)? The game says "very fast" when you run while levitating but that isn't really very informative and I've wondered sometimes what that actually meant. I think maybe running is twice as fast as walking but I don't recall where I got that impression and can't speak to its veracity in any case so I thought I might as well ask about that too.
 
 
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Feb 24, 2010 at 7:13 am #317  !
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Hmmm... what would you use as a benchmark? How long it takes for a certain monster to move?
 
Last edited by TIkiTakman : Feb 24, 2010 at 7:50 am.
 
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Feb 24, 2010 at 8:29 am #318  !
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Tried it, but I didn't find any visibe difference in the time taken to run 10 squares on the world map with or without levitation. Both ways the time was 30 minutes with 10 agility.
With 10 agility you can run a maximum of 34 squares in a dungeon in 5 minutes both with or without levitation. With 20 agility the amount is 37 squares in 5 minutes, no difference with or without levitation.

I'd say levitation does not affect the speed at which you run.
 
 
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Feb 24, 2010 at 9:07 pm #319  !
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Hm, strange that the 'very fast' has no apparent speed effect. Now I wonder what it was meant for.
 
 
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Feb 26, 2010 at 7:27 am #320  !
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The way I see it, "flying" implies that you are airborne and moving fast, and "floating" or "drifting" implies you are moving slowly or remaining stationary whilst airborne ("X the human is floating here). So "walking" as such whilst flying would be "flying". Hence, "flying very fast" implies that you are "running" while airborne.
 
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Feb 26, 2010 at 3:12 pm #321  !
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Ok, so I noticed that wishing for containers (preferably large chests) can get the player random stuff, but I was unable to tell if char int or wis or parameters like time or dungeon depth have any impact of quality of items generated inside of the chest. I am missing something or there is no way to incrase chance of getting niffy stuff that way?
 
 
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Feb 26, 2010 at 6:13 pm #322  !
Mindmaker
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Zulox wrote   >

Ok, so I noticed that wishing for containers (preferably large chests) can get the player random stuff, but I was unable to tell if char int or wis or parameters like time or dungeon depth have any impact of quality of items generated inside of the chest. I am missing something or there is no way to incrase chance of getting niffy stuff that way?


I believe its more like the chests you get from Atavus, where you get random stuff, indepenndent from your stats.
 
Last edited by Mindmaker : Feb 26, 2010 at 6:26 pm.
 
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Mar 2, 2010 at 5:12 pm #323  !
Mindmaker
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I might be wrong, but it seems like Legifer may polymorph nearby pets if you sacrifice him.
Or my pet-goblin ate a magic mushroom, while I wasn't watching.
 
 
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Mar 19, 2010 at 9:08 pm #324  !
Dark-Star
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Here's one: just how much stuff can the different size chests (and the 1 lockbox size) contain?

I'm not sure wether the limit is by items or weight, nor what the exact limits are. Went to make a page about chests on the wiki and realized "oops, I need to know this".
 
 
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Mar 20, 2010 at 3:33 pm #325  !
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It is limited by weight of the items contained. I have also checked that material of the container have no impact on how much stuff it can hold.

Small strong box - 4000g
Small chest - 8000g
Chest - 80000g
Large chest - 800000g
 
 
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