Chain whips
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Jul 21, 2009 at 12:01 pm |
#5
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![]() giant spider |
Joined: Apr 20, 2009 Posts: 22 Groups: | |
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Well i figured it out its just a config under the main whip with its default size volume and form modifier because with the original volume you needed close to 200 strength to use them and they did 12-17 damage. Quote whip /* meleeweapon-> */ { DefaultSize = 210; Possibility = 50; WeaponCategory = WHIPS; DefaultMainVolume = 500; DefaultSecondaryVolume = 20; StrengthModifier = 10; BitmapPos = 32, 0; NameSingular = "whip"; MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; } SecondaryMaterialConfig == EBONY_WOOD; MaterialConfigChances = { 4, 75, 50, 25, 10; } Roundness = 2; FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */ CanBeBroken = false; AttachedGod = NEFAS; WieldedBitmapPos = 160, 224; EnchantmentPlusChance = 30; FlexibilityIsEssential = true; DamageFlags = SLASH; Config RUNED_WHIP; { DefaultSize = 230; Possibility = 25; DefaultMainVolume = 750; DefaultSecondaryVolume = 50; StrengthModifier = 20; Adjective = "runed"; FormModifier = 20; EnchantmentPlusChance = 20; } Config CHAIN_WHIP; { DefaultSize = 150; Possibility = 25; DefaultMainVolume = 200; DefaultSecondaryVolume = 50; StrengthModifier = 20; MainMaterialConfig = { 4,BRONZE, IRON, STEEL, METEORIC_STEEL; } MaterialConfigChances = { 4, 75, 50, 25, 10; } Adjective = "chain"; FormModifier = 200; EnchantmentPlusChance = 20; } } | ||
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Last edited by Iankill : Jul 21, 2009 at 11:33 pm. | ||
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The Cathedral of Attnam > Programming > Chain whips


Jul 20, 2009 at 10:16 pm

giant spider
archangel
~Desuno!
skeleton warrior