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Chain whips

The Cathedral of Attnam  >  Programming
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Chain whips
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Chain material or Speical Whip ?
Chain Material
40% [ 2 ]
Speical Whip
60% [ 3 ]
Total Votes: 5
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Jul 20, 2009 at 10:16 pm #1  !
Iankill
giant spider


Joined: Apr 20, 2009
Posts: 22
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Chain whips
I was thinking about adding chain whips to the game and I found two ways of doing it and would like to know which one you guys would find easier.
First would be adding a Chain material like iron chain, steel chain, mithril chain ect. in the material file and just use the normal whip class but adding a few more materials.
Or making a special whip item that has the flexibility multiplier changed by a lot so metal will actually work with them besides them just being impossible to use sticks of metal. also eventually adding flaming chain whips.
 
 
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Jul 20, 2009 at 10:32 pm #2  !
4zb4's Avatar
4zb4
archangel


Joined: Dec 11, 2008
Occupation: Not making sense
Location: The Gate
Interests: Magical Cooking!
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Why don't you make a chain, which has metal under it's possible materials and give it the whip class?
 
image~Desuno!
 
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Jul 21, 2009 at 4:35 am #3  !
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Comrade
skeleton warrior


Joined: Apr 8, 2008
Location: USSR
Posts: 258
I don't understand, are you going to create this "chain whip" and then upload it to the site and we just download and unzip?
 
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Jul 21, 2009 at 4:45 am #4  !
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4zb4
archangel


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I believe you are looking for something like this?

Quote


chain /* meleeweapon-> */
{
DefaultSize = 230;
Possibility = 20;
WeaponCategory = WHIPS;
DefaultMainVolume = 500;
DefaultSecondaryVolume = 20;
StrengthModifier = 15;
BitmapPos = 120, 0;
NameSingular = "chain";
MainMaterialConfig = { 4, BRONZE; IRON, STEEL, METEORIC_STEEL; }
SecondaryMaterialConfig == STEEL;
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Roundness = 3;
CanBeBroken = false;
AttachedGod = NEFAS;
WieldedBitmapPos = 200, 224;
EnchantmentPlusChance = 30;
DamageFlags = SLASH;
}

 
image~Desuno!
 
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Jul 21, 2009 at 12:01 pm #5  !
Iankill
giant spider


Joined: Apr 20, 2009
Posts: 22
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Well i figured it out its just a config under the main whip with its default size volume and form modifier because with the original volume you needed close to 200 strength to use them and they did 12-17 damage.
Quote


whip /* meleeweapon-> */
{
DefaultSize = 210;
Possibility = 50;
WeaponCategory = WHIPS;
DefaultMainVolume = 500;
DefaultSecondaryVolume = 20;
StrengthModifier = 10;
BitmapPos = 32, 0;
NameSingular = "whip";
MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
SecondaryMaterialConfig == EBONY_WOOD;
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Roundness = 2;
FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
CanBeBroken = false;
AttachedGod = NEFAS;
WieldedBitmapPos = 160, 224;
EnchantmentPlusChance = 30;
FlexibilityIsEssential = true;
DamageFlags = SLASH;

Config RUNED_WHIP;
{
DefaultSize = 230;
Possibility = 25;
DefaultMainVolume = 750;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
Adjective = "runed";
FormModifier = 20;
EnchantmentPlusChance = 20;
}
Config CHAIN_WHIP;
{
DefaultSize = 150;
Possibility = 25;
DefaultMainVolume = 200;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
MainMaterialConfig = { 4,BRONZE, IRON, STEEL, METEORIC_STEEL; }
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Adjective = "chain";
FormModifier = 200;
EnchantmentPlusChance = 20;
}
}

 
Last edited by Iankill : Jul 21, 2009 at 11:33 pm.
 
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Jul 21, 2009 at 10:27 pm #6  !
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4zb4
archangel


Joined: Dec 11, 2008
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Can you start putting code in quotes?
And oops, forgive me for not testing it. I can't save .dat files for some reason on my PC. An issue yet to be solved.
 
image~Desuno!
 
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